Language:
Royal Military Academy
Home / Empire 1.3 / Savoy / Bomb Ketch
Empire 1.3
Savoy
Units List
25. Guards
29. Sepoys
42. Brig
43. Sloop
49. Galley
Previous unitIndiaman (Trade Ship) Next unit
Bomb Ketch
Bomb Ketch
Rate: 0 ratings
No ratings
Views: 16453
Class Bomb Ketch Recruitable regions Worldwide
(global)
Men 42 Required technology Explosive Shells
Guns 15 Turns to build 1
Firepower 66 Unit limit 0
Range 750
Accuracy 60
Reloading Skill 4
Ammo.
Hull Strength 1124
Speed 16
Maneuver. Low
Morale
Recruit. Cost 1190
Upkeep Cost 290
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Bomb Ketch Strongly-built bomb ketches must withstand the recoil of repeated mortar discharges. Often chains replace the rigging ropes nearest the mortar to prevent muzzle blast damage. They are the only naval vessels to carry and use explosive shells, making them a hazardous assignment. As a mark of all their explosive qualities, they often had volcanic names! The fact that the ketch should be at anchor in order to fire accurately also makes them easy targets for any return fire.

Bomb ketches are not good sailing ships. The mortar has to be on the centre line, with a clear vertical field of fire. This means that the masts had to be aft of their ideal positions, making the ship handling qualities rather poor. With these limitations in mind, however, they are a powerful addition to any admiral’s firepower. The ability to deliver shells by indirect fire (lobbing shells into fortifications, for example) is very useful.

Historically, the bomb ketch was a French invention, but other nations perfected the idea. The British mounted the mortar on a rotating platform so that it was no longer necessary to move the whole vessel to change aim. “The Star-Spangled Banner”, the US national anthem, commemorates these ships with the line “the bombs bursting in air.”

Facebook Comments
Require buildings
No. Card Name Building level Experience
1 Dockyard port-navy 1 0
A dockyard can carry out major shipbuilding work, and usually includes a large number of associated artisans and tradesmen from coopers to victuallers.
2 Drydock port-navy 2 0
A dry dock is a large brick or stone basin with a set of watertight gates. Once a ship has floated in, the lock gates are shut and the dock drained.
3 Naval Hospital port-navy 3 1
A naval hospital gives high quality cares to the sick and wounded. A sailor who finds himself looked after here can count himself lucky!
4 Steam Drydock port-navy 3 1
A steam drydock is a magnificent achievement of an industrializing nation: a manufactory for ships without equal!
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net