Units List 兵種單位 |
50
Baghlah light ship Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
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20
Dhow light ship A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
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40
Lanternas light ship A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
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30
War Galley light ship War Galleys are larger than normal galleys. Equipped with ballista or catapults.
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60
Lowland Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
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60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
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60
Flemish Pikemen spearmen infantry Hailing from Flanders, these mercenaries are armed with pikes and wear light armour.
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60
Goedendag Militia heavy infantry Militia unit armed with a Goedendag.
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32
Desert Cavalry missile cavalry Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers.
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32
Arab Cavalry light cavalry Light cavalry recruited from settled areas, and well suited to taking on archers, light infantry and other light cavalry.
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32
Granadine Jinetes missile cavalry Lightly armoured skirmishers, armed with a javelin, and capable of forming a circle formation providing constant fire against the enemy.
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32
Granadine Lancers heavy cavalry Recruited in Moorish Iberia, these troops are trained and well equipped heavy cavalry, capable of deadly charges.
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32
Christian Guard heavy cavalry Christians fighting for the Moors, these elite troops resemble the western knights of the time.
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32
Granadine Crossbow Cavalry missile cavalry These troops combine the crossbow, favoured by Granadine troops, with the Eastern tradition of mobile warfare.
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32
Camel Gunners missile cavalry Mounted on a camel this unit fires a powerful musket called a "jezail'.
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32
Tuareg Camel Spearmen heavy cavalry Fierce and independent camel riding nomads armed with a spear but lightly armoured.
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48
Desert Archers missile infantry Hardy men from the desert, adept with the bow, but lacking the equipment for close combat.
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48
Hand Gunners missile infantry Somewhat inaccurate but capable of firing a powerful shot, the noise and smoke from these handguns can demoralise enemy troops.
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48
Sudanese Gunners missile infantry Hailing from all over Africa these well trained troops are armed with an arquebus.
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48
Sudanese Javelinmen missile infantry Good for weakening units and breaking up formations, but will quickly dissolve if caught in melee.
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48
Peasant Crossbowmen missile infantry Wearing little to no armour, but armed with a crossbow these peasants can give far superior troops a nasty surprise.
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48
Crossbow Militia missile infantry Local militia armed with crossbows and some armour, good for ranged combat, but will melt away in melee.
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60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
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60
Nubian Spearmen spearmen infantry Useful for guarding flanks, these light troops are armed with a spear but little to no armour.
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48
Town Militia spearmen infantry Armed with a spear but little armour, these troops are made up of locals who have been organised to defend their town.
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60
Spear Militia spearmen infantry Armed with a long spear but little armour, these troops are made up of locals who have been organised to defend their settlement.
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60
Berber Spearmen spearmen infantry Armed with spears these troops can give attackers a nasty surprise, although they are susceptible to prolonged melee attacks.
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60
Lamtuna Spearmen spearmen infantry Fierce and disciplined Saharan Berbers armed with spears.
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48
Dismounted Arab Cavalry spearmen infantry Arabs from the towns and cities throughout the Middle East.
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24
Hashashim heavy infantry The Hashashim are a semi-religious sect of stealthy assassins. On the battlefield they fight with sword and shield.
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48
Urban Militia heavy infantry Equipped with a sword, well trained and protected by heavy armour these troops are far superior to most militias.
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48
Dismounted Christian Guard heavy infantry Christians fighting for the Moors, these elite troops resemble the western knights of the time.
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16
Ballista missile siege Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
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16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
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16
Grand Bombard missile siege The Grand Bombard has increased range, damage and accuracy compared to the bombard.
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16
Cannon missile siege The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
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48
Lorrainian Crossbowmen missile infantry Poorly armoured crossbow militia from Lorraine.
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60
Lorrainian Spearmen spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
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Cannot recruit units 無法招募兵種 |
6
Bodyguard heavy cavalry Men dedicated to protecting the general. Hand-picked for loyalty and valour.
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6
Bodyguard heavy cavalry Men dedicated to protecting the general. Hand-picked for loyalty and valour.
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48
Dismounted Tuareg spearmen infantry Fierce and independent nomads armed with a spear but little or no armour.
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60
Sudanese Tribesmen light infantry Tribesmen from Africa armed with swords
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City Buildings List 城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Gunsmith A Gunsmith allows the construction of a bombard cannon.
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Racing Track A Racing Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Bimaristan A Great Bimaristan improves public health markedly, and also significantly lowers retraining costs in its host city.
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Alchemist's Lab An Alchemist's Lab allows gunpowder infantry to upgrade their weapons, as well as improve the education of characters created here.
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Small Masjid A Small Masjid converts a very small percentage of the region to Islam, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Hashashim's Guild A Hashashim's Guild house improves law and order in the region, and the quality of locally trained assassins.
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Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
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Theologians' Guild A Theologians' Guild house improves the quality of priests created in the region.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Alchemists' Guild An Alchemists' Guild house improves the experience level of gunpowder units trained in the same settlement.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
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Horse Breeders' Guild A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
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Convert to Motte and Bailey Converting a Village into a Motte & Bailey makes the settlement less conducive to trade, but allow for more diverse recruitment options.
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Castle Buildings List 城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Gunsmith A Gunsmith allows the construction of a bombard cannon.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Small Masjid A Small Masjid converts a very small percentage of the region to Islam, and improves happiness.
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Caravan Stop A Caravan Stop increases trade, and allows the recruitment of camel cavalry.
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Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
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Convert to Village Converting a Large Town into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
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