41 |
|
Eristav of Trebizond |
governor |
Transferable 可轉移 |
|
This man holds the governership of Trebizond |
+1 Loyalty, 5% Tax Bonus |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Trebizond CharFactionType england IsGeneral not FactionwideAncillaryExists Trebizond_duke not FactionwideAncillaryExists Trebizond_atabeg not FactionwideAncillaryExists Trebizond_bdeshkh not FactionwideAncillaryExists Trebizond_despotis not FactionwideAncillaryExists Trebizond_wali not FactionwideAncillaryExists Trebizond_emir not FactionwideAncillaryExists Trebizond_eristav Chance : 100 % |
42 |
|
Eristav of Tripoli |
governor |
Transferable 可轉移 |
|
This man holds the governership of Tripoli |
+1 Loyalty, 5% Tax Bonus |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Tripoli CharFactionType england IsGeneral not FactionwideAncillaryExists Tripoli_duke not FactionwideAncillaryExists Tripoli_atabeg not FactionwideAncillaryExists Tripoli_bdeshkh not FactionwideAncillaryExists Tripoli_despotis not FactionwideAncillaryExists Tripoli_wali not FactionwideAncillaryExists Tripoli_emir not FactionwideAncillaryExists Tripoli_eristav Chance : 100 % |
43 |
|
Eristav of Yerevan |
governor |
Transferable 可轉移 |
|
This man holds the governership of Yerevan |
+1 Loyalty, 5% Tax Bonus |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Yerevan CharFactionType england IsGeneral not FactionwideAncillaryExists Yerevan_duke not FactionwideAncillaryExists Yerevan_atabeg not FactionwideAncillaryExists Yerevan_bdeshkh not FactionwideAncillaryExists Yerevan_despotis not FactionwideAncillaryExists Yerevan_wali not FactionwideAncillaryExists Yerevan_emir not FactionwideAncillaryExists Yerevan_eristav Chance : 100 % |
44 |
|
Doctor |
Health |
|
|
Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan IsGeneral Attribute Command > 3 Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemy_school IsGeneral Attribute Command > 3 Chance : 3 % |
45 |
|
Physician |
Health |
|
|
Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists = university IsGeneral not CharacterReligion islam Chance : 10 % |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists >= bimaristan IsGeneral Chance : 30 % |
46 |
|
Fine Armour |
Item |
|
|
An impressive suit of armour, custom fitted to it's owner's frame. |
+4 to your general's hitpoints (how many hits your general can take before dying) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = armourer Attribute Command > 4 Chance : 15 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = c_armourer Attribute Command > 4 Chance : 30 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= armourer Chance : 75 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_armourer Chance : 75 % |
47 |
|
Ornamental Armour |
Item |
|
|
Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. |
+1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) |
When to test : BecomesFactionLeader Condition : Attribute Command < 4 I_TurnNumber > 2 Chance : 75 % |
48 |
|
Exquisite Blade |
Item |
|
|
An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin DistanceCapital > 55 Chance : 5 % |
49 |
|
Delicate Blade |
Item |
|
|
Though many consider it inappropriate for a princess to carry a blade, her parents insisted that it may come in handy. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterComesOfAge Condition : FatherTrait Paranoia >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait SpyMaster >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait AssassinMaster >= 1 AgentType = princess Chance : 100 % |
50 |
|
Exotic Gifts |
Item |
|
|
It is hard not to be swayed by exotic items from lands that are too distant to ever hope to visit. |
+1 Influence |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= great_market Chance : 33 % |
|
51 |
|
Explosives |
Item |
|
|
Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. |
+1 Sabotage |
When to test : SabotageMission Condition : MissionSucceeded I_TurnNumber > 85 Chance : 50 % |
52 |
|
False Documents |
Item |
|
|
Carries papers of identification and authority that would convince all but their supposed author to be authentic. |
+1 to agent's skill |
When to test : Insurrection Condition : Chance : 15 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= printing_press Chance : 33 % |
53 |
|
False Relic |
Item |
|
|
So certain he was that this was a holy relic that he redefined his faith accordingly. |
+1 Piety |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
54 |
|
Fine Cosmetics |
Item |
|
|
Her father has a penchant for making his surroundings more beautiful… Including his own family. |
+1 Charm |
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 AgentType = princess Chance : 100 % |
55 |
|
Spyglass |
Item |
|
|
Allows a mortal man to spot distant things that are normally privy only to eagles. |
+2 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= dockyard Chance : 20 % |
56 |
|
Trick Abacus |
Item |
|
|
"See, when you carry the two over, it turns out you owe me another hundred florins." |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Chance : 5 % |
57 |
|
Soothsayer |
Magic |
|
|
A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. |
+2 Morale for all troops on the battlefield |
When to test : PostBattle Condition : not WonBattle Chance : 3 % |
58 |
|
Master of the Horse |
masterofhorse |
Transferable 可轉移 |
|
This holds the command of the Kingdom's cavalry forces. |
+3 Cavalry Command, +25% Movement Points |
When to test : CharacterTurnEnd Condition : CharFactionType england IsFactionLeader not FactionwideAncillaryExists masterofhorse Chance : 50 % |
When to test : CharacterTurnEnd Condition : CharFactionType poland IsFactionLeader not FactionwideAncillaryExists masterofhorse Chance : 50 % |
59 |
|
Diplomatic Escort |
Military |
|
|
If you're going to offend someone very important, it's better to have another body in the way. |
+1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= castle Chance : 66 % |
60 |
|
Drillmaster |
Military |
|
|
Keeps a diligent officer handy to keep his troops vigilant and well-prepared. |
+25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory infantry IsGeneral Attribute Command >= 4 Chance : 3 % |
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