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Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kingdom of Georgia / Retinue 隨從
Broken Crescent 2.02 破碎的新月 2.02
The Kingdom of Georgia The Kingdom of Georgia
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
81 Tax Farmer Money If you are going to bleed the people dry, get someone else to be the face of your oppression. -1 from popularity (has a negative effect on public order), 10% bonus on tax income When to test : GovernorBuildingCompleted
Condition : Trait BadTaxman >= 1
IsGeneral
Chance : 8 %
82 Treasurer Money Transferable
可轉移
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. 5% bonus on all trade income, 5% bonus on tax income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = great_market
IsGeneral
Chance : 10 %
83 Gunner Naval "Have you tried aiming a cannon while struggling to stand upright on deck then?" +2 Command at sea When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= naval_academy
Chance : 33 %
84 Reliable Navigator Naval When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. +1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= explorers_guild
Chance : 33 %
85 Shipwright Naval Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. +1 Command at sea When to test : NewAdmiralCreated
Condition : SettlementBuildingExists >= merchants_wharf
Chance : 8 %
86 Black Stallion Pet Transferable
可轉移
A dark swift menacing steed makes light of the tyranny of distance. +25% to Movement Points (gives armies the ability to forced march) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= knights_stables
Attribute Chivalry < -4
Chance : 4 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= racing_track
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= racing_track
Chance : 100 %
87 Tracking Dog Pet Able to follow trails that no human eye could possibly detect in the first place. +2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : AssassinationMission
Condition : AgentType = assassin
MissionSucceeded
not InEnemyLands
Chance : 4 %
88 Guard Dog Pet More vigilant, intimidating and loyal than even the most cunning of watchmen. +2 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= castle
IsGeneral
TimeInRegion > 4
Chance : 8 %
89 Pet Monkey Pet A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. +1 to agent's skill When to test : AgentCreated
Condition : SettlementBuildingExists >= market
AgentType = spy
not CultureType northern_european
not CultureType southern_european
Chance : 5 %
90 Strapping Stallion Pet What an impressive and powerful beast this young lady straddles on a daily basis. +10% to Movement Points (gives armies the ability to forced march) When to test : CharacterComesOfAge
Condition : AgentType = princess
FactionBuildingExists = kings_stables
Chance : 25 %
91 Swift Steed Pet A dashing mount that can pass over the land as swiftly as the wind itself. +15% to Movement Points (gives armies the ability to forced march), +1 to public health When to test : AgentCreated
Condition : AgentType = diplomat
FactionBuildingExists >= horse_breeders_guild
Chance : 33 %
92 Trusty Steed Pet Transferable
可轉移
Noble warriors need a noble and trusty mount such as this fine animal. +5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= earls_stables
IsGeneral
Trait GoodCavalryGeneral >= 1
Chance : 15 %
93 Yappy Little Dog Pet How can this woman possibly find this evil, overgrown rodent adorable?! -1 Charm When to test : CharacterComesOfAge
Condition : AgentType = princess
Chance : 5 %
94 Poisoner Politics Able to offer the most subtle and discreet ways of seeing one's enemies disappear. +2 to agent's skill When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= m_alchemists_guild
Chance : 20 %
95 Prime Minister primeminister Transferable
可轉移
The Prime Minister helps the king deal with all administrative and financial matter, making trade and taxes efficient and highly organized. The nobles however feel the King perhaps in not the real power of the state... +20% Tax Bonus, 10% Trade Bonus, -5 Squalor, -5 Authority When to test : CharacterTurnEnd
Condition : EndedInSettlement
CharFactionType poland
IsFactionLeader
SettlementBuildingExists >= city_hall
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
CharFactionType england
IsFactionLeader
SettlementBuildingExists >= city_hall
Chance : 5 %
96 Puppet Caliph puppetcaliph Having siezed the golden city of Baghdad from the Abbasids, this newly coronated descendant of Muhammad now give greater legitimacy to the Sultan and empowers him with the authority as a ruler of all Muslims... +3 Piety, +3 Authority, +2 Troop Morale, -5 Unrest When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Baghdad
FactionReligion islam
IsFactionLeader
not FactionType moors
not I_WorldwideAncillaryExists puppetcaliph
Chance : 50 %
97 Monk Religion A monk is always keen to spend time with those that would sit around, feed themselves and discuss religion… +1 Piety, -1 Purity When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
CharacterNumTurnsIdle >= 4
PopulationOwnReligion >= 80
ReligionShift <= 10
Chance : 100 %
98 Priest Religion There are few better ways to keep the faith than to keep a man of the cloth at hand to ensure you are on the correct path. +1 Piety When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= theologians_guild
IsGeneral
not CharacterReligion islam
Chance : 3 %
99 Fiery Imam religious A renegade preacher of the Sharia, this man whips up great fervor for Jihad among the troops but his harsh interpretations of the Sharia do not go down well with the city and townsfolk.. +2 piety, +3 troop morale, +5 unrest When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
Attribute Chivalry < -4
SettlementBuildingExists >= masjid
Chance : 2 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= masjid
Attribute Chivalry < -4
IsGeneral
Chance : 20 %
100 Sufi Master religious This master of the escoteric readings of the holy scriptures has greatly helped his master's piety and added to his eloquence and kindness in dealing with the masses. However, the peaceful ways of the sufis has not helped his martial skills... +2 piety, +4 popularity, -3 command When to test : CharacterTurnEnd
Condition : EndedInSettlement
IsGeneral
Attribute Chivalry > 4
SettlementBuildingExists >= masjid
Chance : 2 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= masjid
Attribute Chivalry > 4
IsGeneral
Chance : 20 %
5 / 7 : P1 , P2 , P3 , P4 , P5 , P6 , P7
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