101 |
|
Siege Engineer |
Military |
|
|
An expert in how to deconstruct heavy structures and defences is always welcome when approaching towering walls. |
+1 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= catapult_range IsGeneral Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= c_catapult_range IsGeneral Chance : 3 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= siege_works Chance : 33 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_siege_works Chance : 33 % |
102 |
|
Simon de Montfort |
Military |
|
Unique 唯一 |
An outstanding field commander, known for championing the cause of an elected parliament, rather than a monarchy. |
+2 Chivalry, +2 Command, -1 Loyalty, +1 to popularity (improves public order) |
When to test : PostBattle Condition : IsGeneral WonBattle BattleOdds < 1 FactionType england FactionLeaderAttribute Authority < 5 I_TurnNumber >= 60 I_TurnNumber <= 100 Chance : 50 % |
103 |
|
Swordbearer |
Military |
|
|
It is always best to not have to break from combat when one's weapon breaks first. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) |
When to test : PostBattle Condition : GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral Chance : 10 % |
104 |
|
Veteran Warrior |
Military |
|
|
A hardened old brother in arms, always there to defend to the last, or serve as midfield mentor. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry |
When to test : PostBattle Condition : GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral GeneralHPLostRatioinBattle <= 50 Chance : 50 % |
105 |
|
Caravan Driver |
Money |
Transferable 可轉移 |
|
Having a reliable and efficient man to oversee the hauling of exotic goods can save time and money. |
+25% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= caravan_stop Chance : 50 % |
When to test : CharacterTurnEnd Condition : AgentType = merchant EndedInSettlement SettlementBuildingExists >= caravan_stop Chance : 50 % |
106 |
|
Counterfeiter |
Money |
|
|
This failed alchemist may not be able to make gold, but can fashion impressive faux-coinage regardless. |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= alchemists_lab Chance : 15 % |
107 |
|
John Gutenberg |
Money |
|
Unique 唯一 |
An inventor pioneering a new means of mass producing books, inspiring both literacy and trade. |
20% bonus on all trade income, -2 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= printing_press I_TurnNumber >= 187 I_TurnNumber <= 210 Chance : 100 % |
108 |
|
Marco Polo |
Money |
|
Unique 唯一 |
A great explorer and capable merchant, famous for his epic journey down the Silk Road to the Far East. |
+15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income |
When to test : CharacterTurnEnd Condition : FactionBuildingExists >= explorers_guild DistanceCapital > 60 not CultureType middle_eastern I_TurnNumber >= 102 I_TurnNumber <= 122 Chance : 5 % |
109 |
|
Master Mason |
Money |
|
|
Has found a civil master that he can entrust to ensure that his building projects are completed without fuss. |
10% discount on construction costs |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= m_masons_guild Chance : 33 % |
110 |
|
Merchant Clerk |
Money |
|
|
An educated assistant that can keep accurate records and write up trade agreements is worth his weight in gold. |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= alchemy_school Chance : 50 % |
|
111 |
|
Money Counter |
Money |
|
|
As much as counting one's wealth is a pleasure, when you're this wealthy, you may need some help. |
5% bonus on all trade income, 10% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= fairground Treasury > 50000 IsGeneral Chance : 8 % |
112 |
|
Overseer |
Money |
|
|
When one can entrust another to oversee the workers, much more can be accomplished. |
1% discount on construction costs, +1 to farming output, 1% bonus on mining income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= farms+2 IsGeneral Chance : 10 % |
113 |
|
Tax Farmer |
Money |
|
|
If you are going to bleed the people dry, get someone else to be the face of your oppression. |
-1 from popularity (has a negative effect on public order), 10% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : Trait BadTaxman >= 1 IsGeneral Chance : 8 % |
114 |
|
Vasco de Gama |
Money |
|
Unique 唯一 |
An outstanding explorer from Portugal, and the perfect man to take on a gruelling voyage. |
+15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income |
When to test : CharacterTurnEnd Condition : IsGeneral DistanceCapital > 40 FactionBuildingExists >= explorers_guild I_TurnNumber >= 205 I_TurnNumber <= 225 Chance : 33 % |
115 |
|
Gunner |
Naval |
|
|
"Have you tried aiming a cannon while struggling to stand upright on deck then?" |
+2 Command at sea |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= naval_academy Chance : 33 % |
116 |
|
Reliable Navigator |
Naval |
|
|
When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. |
+1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= explorers_guild Chance : 33 % |
117 |
|
Shipwright |
Naval |
|
|
Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. |
+1 Command at sea |
When to test : NewAdmiralCreated Condition : SettlementBuildingExists >= merchants_wharf Chance : 8 % |
118 |
|
Marshall |
office_marshall |
|
|
Grand Marshall |
This man is the Grand Marshall. |
When to test : CharacterSelected Condition : not IsFactionAIControlled Trait office_marshall = 1 not HasAncType office_marshall Chance : 100 % |
When to test : CharacterTurnEndInSettlement Condition : IsFactionAIControlled SettlementBuildingExists >= knights_stables not FactionwideAncillaryExists office_marshall AgentType = family not IsFactionHeir not IsFactionLeader Trait worldly_title < 5 Trait clerical_title = 0 Chance : 100 % |
119 |
|
Black Stallion |
Pet |
Transferable 可轉移 |
|
A dark swift menacing steed makes light of the tyranny of distance. |
+25% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= knights_stables Attribute Chivalry < -4 Chance : 4 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= racing_track Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= racing_track Chance : 100 % |
120 |
|
Tracking Dog |
Pet |
|
|
Able to follow trails that no human eye could possibly detect in the first place. |
+2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : AssassinationMission Condition : AgentType = assassin MissionSucceeded not InEnemyLands Chance : 4 % |
|