61 |
|
Donatello |
Entertain |
|
Unique 唯一 |
Arguably the finest sculptor in the known world, able to leave an image of life that will shine through the ages. |
+2 to popularity (improves public order), -3 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio I_TurnNumber >= 162 I_TurnNumber <= 193 IsGeneral Chance : 100 % |
62 |
|
Michaelangelo |
Entertain |
|
Unique 唯一 |
The complete master artist - Sculptor, painter, poet and architect. The inspiration he creates seems certain to outlive him. |
+2 to popularity (improves public order), -3 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio I_TurnNumber >= 209 I_TurnNumber <= 242 Chance : 100 % |
63 |
|
Musician |
Entertain |
|
|
Loves the art of music enough to make sure that he can bring it with him, or at least those than can make it. |
+1 Morale for all troops on the battlefield, +2 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre IsGeneral Chance : 10 % |
64 |
|
Raphael |
Entertain |
|
Unique 唯一 |
A master painter with the softest edge to his stunning work. His prolific output leaves beauty in his trail. |
+2 to popularity (improves public order), -3 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio I_TurnNumber >= 210 I_TurnNumber <= 220 IsGeneral Chance : 100 % |
65 |
|
Mother-in-Law |
Family |
|
|
Marrying the daughter of a vile malcontent is a move that this man often rues. |
-1 Authority, -1 Morale for all troops on the battlefield |
When to test : CharacterMarries Condition : Trait Gambling >= 1 Trait Drink >= 1 IsGeneral Chance : 50 % |
66 |
|
Nosy Mother |
Family |
|
|
When there are spies within your own home, there's always a sense of unease. |
-1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterMarries Condition : Trait Girls >= 1 Chance : 50 % |
67 |
|
Doctor |
Health |
|
|
Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan IsGeneral Attribute Command > 3 Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemy_school IsGeneral Attribute Command > 3 Chance : 3 % |
68 |
|
Physician |
Health |
|
|
Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists = university IsGeneral not CharacterReligion islam Chance : 10 % |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists >= bimaristan IsGeneral Chance : 30 % |
69 |
|
Fine Armour |
Item |
|
|
An impressive suit of armour, custom fitted to it's owner's frame. |
+4 to your general's hitpoints (how many hits your general can take before dying) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = armourer Attribute Command > 4 Chance : 15 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = c_armourer Attribute Command > 4 Chance : 30 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= armourer Chance : 75 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_armourer Chance : 75 % |
70 |
|
Ornamental Armour |
Item |
|
|
Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. |
+1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) |
When to test : BecomesFactionLeader Condition : Attribute Command < 4 I_TurnNumber > 2 Chance : 75 % |
|
71 |
|
Exquisite Blade |
Item |
|
|
An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin DistanceCapital > 55 Chance : 5 % |
72 |
|
Delicate Blade |
Item |
|
|
Though many consider it inappropriate for a princess to carry a blade, her parents insisted that it may come in handy. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterComesOfAge Condition : FatherTrait Paranoia >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait SpyMaster >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait AssassinMaster >= 1 AgentType = princess Chance : 100 % |
73 |
|
Exotic Gifts |
Item |
|
|
It is hard not to be swayed by exotic items from lands that are too distant to ever hope to visit. |
+1 Influence |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= great_market Chance : 33 % |
74 |
|
Explosives |
Item |
|
|
Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. |
+1 Sabotage |
When to test : SabotageMission Condition : MissionSucceeded I_TurnNumber > 85 Chance : 50 % |
75 |
|
False Documents |
Item |
|
|
Carries papers of identification and authority that would convince all but their supposed author to be authentic. |
+1 to agent's skill |
When to test : Insurrection Condition : Chance : 15 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= printing_press Chance : 33 % |
76 |
|
False Relic |
Item |
|
|
So certain he was that this was a holy relic that he redefined his faith accordingly. |
+1 Piety |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
77 |
|
Fine Cosmetics |
Item |
|
|
Her father has a penchant for making his surroundings more beautiful… Including his own family. |
+1 Charm |
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 AgentType = princess Chance : 100 % |
78 |
|
Prototype Handgun |
Item |
|
|
A deadly and dangerous prototype of a new concealable firearm, something no man is ready to defend against. |
+1 Assassination+2 to law (improves public order) |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= gunsmith Chance : 33 % |
79 |
|
Spyglass |
Item |
|
|
Allows a mortal man to spot distant things that are normally privy only to eagles. |
+2 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= dockyard Chance : 20 % |
80 |
|
Trick Abacus |
Item |
|
|
"See, when you carry the two over, it turns out you owe me another hundred florins." |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Chance : 5 % |
|