121 |
|
Ark of the Covenant |
Relic |
Transferable 可轉移 |
|
A sacred container built at the command of Moses, in which rests the stone tablets containing the Ten Commandments. It is said to instantly kill those who touch it. |
+2 Dread, +1 Command |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Cairo not FactionReligion pagan not I_WorldwideAncillaryExists ark_of_the_covenant not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Cairo not I_WorldwideAncillaryExists ark_of_the_covenant not HasAncType Relic Chance : 30 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Cairo not FactionReligion pagan not I_WorldwideAncillaryExists ark_of_the_covenant not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc ark_of_the_covenant not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled ark_of_the_covenant not HasAncType Relic Chance : 10 % |
122 |
|
Reichskrone |
Relic |
|
|
The Imperial Crown |
This man is the Holy Roman Emperor. Crowned by the pope, he is the supreme leader of all catholic nations. |
When to test : CharacterTurnStart Condition : Trait EmperorCrowned = 1 Chance : 100 % |
123 |
|
Fragment of the Black Stone |
Relic |
Transferable 可轉移 |
|
The Black Stone fell from the sky during the time of Adam and is believed to have the power to cleanse worshippers of their sins. |
+3 Piety |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Iconium not FactionReligion pagan not I_WorldwideAncillaryExists fragment_of_the_black_stone not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Iconium not FactionReligion pagan not I_WorldwideAncillaryExists fragment_of_the_black_stone not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc fragment_of_the_black_stone not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled fragment_of_the_black_stone not HasAncType Relic Chance : 10 % |
124 |
|
Hair from Mohammed's Beard |
Relic |
Transferable 可轉移 |
|
A single strand of Prophet Mohammed's hair, kept in a silver and crystal bottle. |
+1 Piety |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Acre not FactionReligion pagan not I_WorldwideAncillaryExists hair_from_mohammeds_beard not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Acre not FactionReligion pagan not I_WorldwideAncillaryExists hair_from_mohammeds_beard not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc hair_from_mohammeds_beard not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled hair_from_mohammeds_beard not HasAncType Relic Chance : 10 % |
125 |
|
Holy Mantle |
Relic |
Transferable 可轉移 |
|
A mantle that was once worn by the Prophet Mohammed. |
+2 Piety |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Antioch not FactionReligion pagan not I_WorldwideAncillaryExists holy_mantle not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Antioch not FactionReligion pagan not I_WorldwideAncillaryExists holy_mantle not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc holy_mantle not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled holy_mantle not HasAncType Relic Chance : 10 % |
126 |
|
Holy Qur'an |
Relic |
Transferable 可轉移 |
|
This is the oldest existing Qur'an, inscribed on deer skin. |
+2 Piety |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Mosul not FactionReligion pagan not I_WorldwideAncillaryExists holy_quran not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Mosul not FactionReligion pagan not I_WorldwideAncillaryExists holy_quran not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc holy_quran not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled holy_quran not HasAncType Relic Chance : 10 % |
127 |
|
Key to Holy Kaaba |
Relic |
Transferable 可轉移 |
|
A key to the door of the holiest place in Islam. |
+1 Piety |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Edessa not FactionReligion pagan not I_WorldwideAncillaryExists key_to_holy_kaaba not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Edessa not FactionReligion pagan not I_WorldwideAncillaryExists key_to_holy_kaaba not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc key_to_holy_kaaba not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled key_to_holy_kaaba not HasAncType Relic Chance : 10 % |
128 |
|
Lock of Kaaba |
Relic |
Transferable 可轉移 |
|
A lock from the door of the holiest place in Islam. |
+1 Piety |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Adana not FactionReligion pagan not I_WorldwideAncillaryExists lock_of_kaaba not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Adana not FactionReligion pagan not I_WorldwideAncillaryExists lock_of_kaaba not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc lock_of_kaaba not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled lock_of_kaaba not HasAncType Relic Chance : 10 % |
129 |
|
Mohammed's Footprint |
Relic |
Transferable 可轉移 |
|
A footprint of the Prophet Mohammed, preserved in bronze. |
+1 Piety |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Damascus not FactionReligion pagan not I_WorldwideAncillaryExists mohammeds_footprint not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Damascus not FactionReligion pagan not I_WorldwideAncillaryExists mohammeds_footprint not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc mohammeds_footprint not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled mohammeds_footprint not HasAncType Relic Chance : 10 % |
130 |
|
Seal of Solomon |
Relic |
Transferable 可轉移 |
|
Legend has it that King Solomon's signet ring gave him the power to command demons and speak with animals. |
+1 Dread, -1 Piety, +2 Command when commanding cavalry |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Jerusalem not FactionReligion pagan not I_WorldwideAncillaryExists seal_of_solomon not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Jerusalem not I_WorldwideAncillaryExists seal_of_solomon not HasAncType Relic Chance : 30 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Jerusalem not FactionReligion pagan not I_WorldwideAncillaryExists seal_of_solomon not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc seal_of_solomon not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled seal_of_solomon not HasAncType Relic Chance : 10 % |
|
131 |
|
Soil of Mohammed's Grave |
Relic |
Transferable 可轉移 |
|
This soil comes from the sacred grave of the Prophet Mohammed. |
+1 Piety |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Gaza not FactionReligion pagan not I_WorldwideAncillaryExists soil_from_mohammeds_grave not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Gaza not FactionReligion pagan not I_WorldwideAncillaryExists soil_from_mohammeds_grave not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc soil_from_mohammeds_grave not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled soil_from_mohammeds_grave not HasAncType Relic Chance : 10 % |
132 |
|
Standard of Mohammed |
Relic |
Transferable 可轉移 |
|
The Standard of Mohammed is born aloft by the faithful amidst the storm of battle. |
+1 Piety, +1 Command |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Nicaea not FactionReligion pagan not I_WorldwideAncillaryExists standard_of_mohammed not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Nicaea not FactionReligion pagan not I_WorldwideAncillaryExists standard_of_mohammed not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc standard_of_mohammed not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled standard_of_mohammed not HasAncType Relic Chance : 10 % |
133 |
|
Sword of Mohammed |
Relic |
Transferable 可轉移 |
|
A sword belonging to the Prophet Mohammed, decorated in precious stones. |
+1 Piety, +2 Command |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Baghdad not FactionReligion pagan not I_WorldwideAncillaryExists sword_of_mohammed not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Baghdad not FactionReligion pagan not I_WorldwideAncillaryExists sword_of_mohammed not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc sword_of_mohammed not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled sword_of_mohammed not HasAncType Relic Chance : 10 % |
134 |
|
Tooth of Mohammed |
Relic |
Transferable 可轉移 |
|
A tooth extracted from the Prophet Mohammed. |
+1 Piety |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Aleppo not FactionReligion pagan not I_WorldwideAncillaryExists tooth_of_mohammed not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Aleppo not FactionReligion pagan not I_WorldwideAncillaryExists tooth_of_mohammed not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc tooth_of_mohammed not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled tooth_of_mohammed not HasAncType Relic Chance : 10 % |
135 |
|
Martin Luther |
Religion |
|
Unique 唯一 |
Considered by most to be a very forward-thinking theologian. A little too forward thinking for the Church at times. |
+2 Piety, -2 from unrest (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= abbey IsGeneral Attribute Piety < 5 I_TurnNumber >= 210 I_TurnNumber <= 233 Chance : 15 % |
136 |
|
Monk |
Religion |
|
|
A monk is always keen to spend time with those that would sit around, feed themselves and discuss religion… |
+1 Piety, -1 Purity |
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest CharacterNumTurnsIdle >= 4 PopulationOwnReligion >= 80 ReligionShift <= 10 Chance : 100 % |
137 |
|
Royal Seminarian |
Religion |
|
|
One simply has to be a pious presence when bringing royalty into the fold. |
+1 Piety, +1 Unorthodoxy |
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= mayors_palace Chance : 20 % |
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= castle Chance : 20 % |
138 |
|
Skilled Accomplice |
Security |
|
|
Having an accomplice makes a dirty job easier, but a little more costly too. |
+1 to agent's skill |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= assassins_guild Chance : 20 % |
139 |
|
Young Apprentice |
Security |
Transferable 可轉移 |
|
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin DistanceCapital < 20 Chance : 10 % |
140 |
|
Bodyguard |
Security |
Transferable 可轉移 |
|
Even the most able sword-arm can use someone to cover his back. |
+2 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order) |
When to test : SufferAssassinationAttempt Condition : IsGeneral Trait HighPersonalSecurity < 1 Chance : 50 % |
|