81 |
|
Artist |
Entertain |
|
|
Having a fine artist at hand always leads to having a much finer view. |
+1 to popularity (improves public order), 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= artist_studio IsGeneral Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = artist_studio Chance : 33 % |
82 |
|
Dancer |
Entertain |
|
|
There is no finer way to distract a pack of men than with the swaying of the female form. |
+2 to agent's skill |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel AgentType = spy Chance : 5 % |
83 |
|
Donatello |
Entertain |
|
Unique 唯一 |
Arguably the finest sculptor in the known world, able to leave an image of life that will shine through the ages. |
+2 to popularity (improves public order), -3 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio I_TurnNumber >= 162 I_TurnNumber <= 193 IsGeneral Chance : 100 % |
84 |
|
Michaelangelo |
Entertain |
|
Unique 唯一 |
The complete master artist - Sculptor, painter, poet and architect. The inspiration he creates seems certain to outlive him. |
+2 to popularity (improves public order), -3 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio I_TurnNumber >= 209 I_TurnNumber <= 242 Chance : 100 % |
85 |
|
Musician |
Entertain |
|
|
Loves the art of music enough to make sure that he can bring it with him, or at least those than can make it. |
+1 Morale for all troops on the battlefield, +2 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre IsGeneral Chance : 10 % |
86 |
|
Raphael |
Entertain |
|
Unique 唯一 |
A master painter with the softest edge to his stunning work. His prolific output leaves beauty in his trail. |
+2 to popularity (improves public order), -3 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio I_TurnNumber >= 210 I_TurnNumber <= 220 IsGeneral Chance : 100 % |
87 |
|
Mother-in-Law |
Family |
|
|
Marrying the daughter of a vile malcontent is a move that this man often rues. |
-1 Authority, -1 Morale for all troops on the battlefield |
When to test : CharacterMarries Condition : Trait Gambling >= 1 Trait Drink >= 2 IsGeneral Chance : 50 % |
88 |
|
Nosy Mother |
Family |
|
|
When there are spies within your own home, there's always a sense of unease. |
-1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterMarries Condition : Trait Girls >= 1 Chance : 50 % |
89 |
|
Apothecary |
Health |
Transferable 可轉移 |
|
Dangerous toxins can be used as powerful tonics by those who understand their secrets. |
Increases the chance of having children, +4 to your general's hitpoints (how many hits your general can take before dying) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = alchemists_lab Chance : 25 % |
90 |
|
Doctor |
Health |
|
|
Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan IsGeneral Attribute Command > 3 Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemy_school IsGeneral Attribute Command > 3 Chance : 3 % |
|
91 |
|
Physician |
Health |
|
|
Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists = university IsGeneral not CharacterReligion islam Chance : 10 % |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists >= bimaristan IsGeneral Chance : 30 % |
92 |
|
Emir of Acre |
idearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName acre CharacterReligion islam IsGeneral not FactionwideAncillaryExists idearmad_Acre Chance : 100 % |
93 |
|
Emir of Adana |
idearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Adana CharacterReligion islam IsGeneral not FactionwideAncillaryExists idearmad_adana Chance : 100 % |
94 |
|
Emir of Ajaccio |
idearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Ajaccio CharacterReligion islam IsGeneral not FactionwideAncillaryExists idearmad_ajaccio Chance : 100 % |
95 |
|
Emir of Aleppo |
idearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Aleppo CharacterReligion islam IsGeneral not FactionwideAncillaryExists idearmad_aleppo Chance : 100 % |
96 |
|
Caliph of Alexandria |
idearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Alexandria CharacterReligion islam IsGeneral not FactionwideAncillaryExists idearmad_alexandria Chance : 100 % |
97 |
|
Emir of Algiers |
idearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Algiers CharacterReligion islam IsGeneral not FactionwideAncillaryExists idearmad_algiers Chance : 100 % |
98 |
|
Emir of Anjou |
idearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Angers CharacterReligion islam IsGeneral not FactionwideAncillaryExists idearmad_angers Chance : 100 % |
99 |
|
Prince of Antioch |
idearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Antioch CharacterReligion islam IsGeneral not FactionwideAncillaryExists idearmad_antioch Chance : 100 % |
100 |
|
Emir of Brabant |
idearmad_her |
Transferable 可轉移 |
|
|
|
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Antwerp CharacterReligion islam IsGeneral not FactionwideAncillaryExists idearmad_antwerp Chance : 100 % |
|