21 |
|
Musician |
Entertain |
Transferable 可轉移 |
|
Loves the art of music enough to make sure that he can bring it with him, or at least those than can make it. |
+1 Morale for all troops on the battlefield, +2 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre IsGeneral Chance : 10 % |
22 |
|
Mother-in-Law |
Family |
|
|
Marrying the daughter of a vile malcontent is a move that this man often rues. |
-1 Authority, -1 Morale for all troops on the battlefield |
When to test : CharacterMarries Condition : Trait Gambling >= 1 Trait Drink >= 1 IsGeneral Chance : 50 % |
23 |
|
Nosy Mother |
Family |
|
|
When there are spies within your own home, there's always a sense of unease. |
-1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterMarries Condition : Trait Girls >= 1 Chance : 50 % |
24 |
|
Gollum |
Follower |
|
|
Once corrupted, he is always near the One Ring. “My precioussss…” |
-1 Happiness, +1 Obidience, +2 Squalor |
When to test : CharacterTurnEnd Condition : IsGeneral HasAncType relic_ring not I_WorldwideAncillaryExists gollum Chance : 3 % |
25 |
|
Wainrider |
Follower |
|
|
They don't ride wains anymore, but they are still the most feared warriors in the east. |
+1 Cavalry Command , +1 Movement Points |
When to test : PostBattle Condition : WonBattle IsGeneral FactionType venice Chance : 2 % |
26 |
|
Doctor |
Health |
Transferable 可轉移 |
|
Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan IsGeneral Attribute Command > 3 Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemy_school IsGeneral Attribute Command > 3 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= gondor_alchemy_school IsGeneral Attribute Command > 3 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= gondor_academy IsGeneral Attribute Command > 3 Chance : 3 % |
27 |
|
Physician |
Health |
Transferable 可轉移 |
|
Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists = gondor_university IsGeneral not CharacterReligion islam Chance : 10 % |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists >= bimaristan IsGeneral Chance : 30 % |
28 |
|
Fine Armour |
Item |
|
|
An impressive suit of armour, custom fitted to it's owner's frame. |
+4 to your general's hitpoints (how many hits your general can take before dying) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = armourer Attribute Command > 4 Chance : 15 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = c_armourer Attribute Command > 4 Chance : 30 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= armourer Chance : 75 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_armourer Chance : 75 % |
29 |
|
Ornamental Armour |
Item |
|
|
Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. |
+1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) |
When to test : BecomesFactionLeader Condition : Attribute Command < 4 I_TurnNumber > 2 Chance : 75 % |
30 |
|
Exquisite Blade |
Item |
|
|
An exceptionally sharp and deadly blade, awarded to this man for succeeding on the most perilous of missions. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin DistanceCapital > 55 Chance : 5 % |
|
31 |
|
Chopping Block |
Item |
Transferable 可轉移 |
|
“What about their legs(or heads)? They don’t need those!” |
+1 Law, +1 Authority |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european PercentageEnemyKilled >= 90 Chance : 25 % |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType middle_eastern PercentageEnemyKilled >= 90 Chance : 25 % |
32 |
|
Delicate Blade |
Item |
|
|
Though many consider it inappropriate for a princess to carry a blade, her parents insisted that it may come in handy. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterComesOfAge Condition : FatherTrait Paranoia >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait SpyMaster >= 1 AgentType = princess Chance : 100 % |
When to test : CharacterComesOfAge Condition : FatherTrait AssassinMaster >= 1 AgentType = princess Chance : 100 % |
33 |
|
Ent-draughts |
Item |
Transferable 可轉移 |
|
Mysterious and potent waters consumed by the Ents. If it is drunk by beings other than Ents the power of growth is most evident. |
+1 Health, +1 to your general's hitpoints |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Fangorn IsGeneral TimeInRegion > 3 Chance : 25 % |
34 |
|
Exotic Gifts |
Item |
Transferable 可轉移 |
|
It is hard not to be swayed by exotic items from lands that are too distant to ever hope to visit. |
+1 Influence |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= great_market Chance : 33 % |
35 |
|
Explosives |
Item |
|
|
Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. |
+1 Sabotage |
When to test : SabotageMission Condition : MissionSucceeded I_TurnNumber > 85 Chance : 50 % |
36 |
|
False Documents |
Item |
|
|
Carries papers of identification and authority that would convince all but their supposed author to be authentic. |
+1 to agent's skill |
When to test : Insurrection Condition : Chance : 15 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= printing_press Chance : 33 % |
37 |
|
False Relic |
Item |
|
|
So certain he was that this was a holy relic that he redefined his faith accordingly. |
+1 Obedience |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
38 |
|
Fine Cosmetics |
Item |
|
|
Her father has a penchant for making his surroundings more beautiful… Including his own family. |
+1 Charm |
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 AgentType = princess Chance : 100 % |
39 |
|
Map of Middle-Earth |
Item |
Transferable 可轉移 |
|
Follow the map to find your way. |
+2 LineOfSight, +1 Movement Points |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral RemainingMPPercentage < 10 Chance : 3 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled map Chance : 100 % |
40 |
|
Mount of Rohirrim Stock |
Item |
Transferable 可轉移 |
|
A horse of the finest quality. |
+1 Movement Points |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral FactionType milan RemainingMPPercentage < 10 Chance : 5 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled mount_rohirrim Chance : 100 % |
|