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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Malikate of Sindh / Traits 特性
Broken Crescent 2.02 破碎的新月 2.02
The Malikate of Sindh The Malikate of Sindh
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
241 PublicAtheism Religiously Improper 2 Poorly masks his disdain for dealing with religious ceremony. -2 Piety, +1 to unrest (has a negative effect on public order)
When to test : CharacterComesOfAge
Condition : FatherTrait PublicAtheism >= 1
Affects : PublicAtheism 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : PublicAtheism 1
Chance : 3 %
Humanist 5 More interested in exploring how humans work than skipping that and dwelling on 'the possibilities of the divine. -4 Piety, +4 to unrest (has a negative effect on public order)
Athiest 12 Not ashamed of the fact that he does not believe in a God. It is a theory few others believe, and even fewer are so foolish to admit to living by. -6 Piety, +6 to unrest (has a negative effect on public order)
Despises Religion 20 Feels that religion is a diabolical sham, used to control the masses under threat of eternal spiritual suffering. -8 Piety, +8 to unrest (has a negative effect on public order) the Faithless
242 PublicFaith Religiously Proper 1 Follows the basic mandates, goes to pray often enough. +1 Piety
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = cathedral
Affects : PublicFaith 1
Chance : 35 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = huge_cathedral
Affects : PublicFaith 1
Chance : 65 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = jama
Affects : PublicFaith 1
Chance : 75 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = great_jama
Affects : PublicFaith 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = cathedral_o
Affects : PublicFaith 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = huge_cathedral_o
Affects : PublicFaith 1
Chance : 75 %
When to test : CharacterComesOfAge
Condition : FatherTrait PublicFaith >= 1
Affects : PublicFaith 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : FactionType hungary
Affects : PublicFaith 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : CharacterReligion islam
Affects : PublicFaith 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : PublicFaith 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= church
Affects : PublicFaith 1
Chance : 15 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= chapel
Affects : PublicFaith 1
Chance : 15 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= masjid
Affects : PublicFaith 1
Chance : 15 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= c_masjid
Affects : PublicFaith 1
Chance : 15 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= church_o
Affects : PublicFaith 1
Chance : 15 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= chapel_o
Affects : PublicFaith 1
Chance : 15 %
Religiously Minded 4 Shows consideration for matters of religion in both his professional and personal lives. +2 Piety
Religiously Devout 8 Pious enough to be considered a true supporter of the faith. +3 Piety
Pious Ruler 16 As pious as one can ever be expected to be, this man is a champion of the faith. +4 Piety the Pious
243 puppetvizier Puppet of the Vizier 5 The Sultan no longer cares or bothers about the practical affairs of the kingdom and has let the grand Vizier and his greedy officials run the state as they please. The people, princes and generals have little respect left for such an impotent man... +5 Unrest, -5 Authority, -5 Personal Security
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 50
HasAncType vizier
Affects : puppetvizier 1
Chance : 2 %
244 Purifier Battler of Heresy 1 Has managed to drive heresy from a place that was once rife with it. +1 Piety, +1 Eligibility+1 Purity+1 Violence
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
TimeInRegion > 4
TimeSinceHeresy < 5 >= 10
PopulationHeretic < 5
ReligionShift > 10
Affects : Purifier 1
Chance : 100 %
Enemy of Heresy 3 His record of eradicating heresy from the lands he preaches in is most impressive. +2 Piety, +1 Eligibility+2 Purity+2 Violence
Purger of Heresy 6 Where this man walks, heresy dies. A champion of eradicating all traces of religious impurity. +3 Piety, +2 Eligibility+3 Purity+2 Violence
245 Rabblerouser Instigator 1 Often the first man to say something to start a heated debate, but not always the one to finish it. +1 to popularity (improves public order)
When to test : GovernorCityRiots
Condition :
Affects : Rabblerouser 1
Chance : 10 %
When to test : GovernorCityRebels
Condition :
Affects : Rabblerouser 1
Chance : 20 %
Agitator 2 Able to inspire malcontent feelings within an audience. +2 to popularity (improves public order)
Provoker 4 Can rouse a group of downtrodden folk with words of strength and determination that are not too flowery or noble. +1 Authority, +3 to popularity (improves public order), +1 to unrest (has a negative effect on public order)
Leader of the Mob 8 The kind of man who can champion the people with words, their belief in his ability and ideals, absolute. +2 Authority, +4 to popularity (improves public order), +2 to unrest (has a negative effect on public order)
246 RansomChivalry Noble Commander 1 Has shown some leniency to enemies captured on the field of battle. +1 Chivalry
When to test : GeneralPrisonersRansomedCaptive
Condition : RansomType ransom
NumCapturedSoldiers > 80
RansomAmount > 1000
Affects : RansomChivalry 1
Chance : 100 %
Honourable Commander 2 Known to generally show mercy and compassion to those he has defeated in battle. +2 Chivalry, +1 Morale for all troops on the battlefield
Caring Commander 3 So commonly does this man let his enemy prisoners go, they actually expect it. +3 Chivalry, +2 Morale for all troops on the battlefield
Merciful Commander 4 A truly merciful champion of chivalry who always shows the utmost courtesy to those he has bested. +4 Chivalry, +3 Morale for all troops on the battlefield the Merciful
247 RansomDread Grim Commander 1 Has passed the opportunity to pay a reasonable sum for the lives of his captured troops. +1 Dread
When to test : GeneralPrisonersRansomedCaptive
Condition : RansomType execute
NumCapturedSoldiers > 80
RansomAmount < 5000
Affects : RansomDread 1
Chance : 100 %
Cold Commander 2 Has refused to agree to ransom back his own men several times. +2 Dread, -1 Morale for all troops on the battlefield
Harsh Commander 3 Commonly deems that those of his men that fall to the enemy are not worth paying for again. +3 Dread, -2 Morale for all troops on the battlefield
Merciless Commander 4 Coldly informs his own men that if they fall into enemy hands, that they deserve the death that awaits them. +4 Dread, -3 Morale for all troops on the battlefield the Merciless
248 ReligionStarter General Religion 1 DO NOT TRANSLATE - Hidden trait for inquisitors +3 Piety Hidden
隱藏
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : ReligionStarter 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : ReligionStarter 1
Chance : 100 %
When to test : OfferedForAdoption
Condition :
Affects : ReligionStarter 1
Chance : 100 %
When to test : OfferedForMarriage
Condition :
Affects : ReligionStarter 1
Chance : 100 %
249 ReligiousActivity Religious 1 This man has had some involvement with religious matters in his time. +1 Piety
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorAgentCreated
Condition : AgentType = priest
Affects : ReligiousActivity 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : ReligiousActivity 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity >= 1
Affects : ReligiousActivity 3
Chance : 33 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity >= 2
Affects : ReligiousActivity 4
Chance : 33 %
When to test : OfferedForAdoption
Condition :
Affects : ReligiousActivity 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity >= 1
Affects : ReligiousActivity 3
Chance : 33 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity >= 2
Affects : ReligiousActivity 4
Chance : 33 %
When to test : OfferedForMarriage
Condition :
Affects : ReligiousActivity 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity >= 1
Affects : ReligiousActivity 3
Chance : 33 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity >= 2
Affects : ReligiousActivity 4
Chance : 33 %
Dutifully Religious 4 Has spent considerable time dealing with men of faith, and is seen as pious for it. +2 Piety
Religiously Active 8 This man addresses religious matters with the importance they demand. +1 Chivalry, +3 Piety
Devoutly Religious 12 So pro-active in raising religious buildings and financing missionaries that his devotion is not in question. +2 Chivalry, +4 Piety
250 ReligiousInactivity Neglects Religion 2 Has failed to notice religious issues at hand when he could do something about them. -1 Piety
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
Religiously Ignorant 5 Does not pay attention to religious matters with the seriousness that a leader of men should. -2 Piety
251 ReligiousIntolerance Dogmatic Beliefs 1 When one grows up being subjected to only one faith, accepting the others is always very difficult. -1 Influence
When to test : AgentCreated
Condition : not AtSea
AgentType = diplomat
PopulationOwnReligion >= 80
Affects : ReligiousIntolerance 1
Chance : 50 %
When to test : AgentCreated
Condition : Trait ReligiousIntolerance >= 1
Affects : ReligiousIntolerance 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : Trait ReligiousIntolerance >= 1
Affects : ReligiousIntolerance 1
Chance : 4 %
Religiously Intolerant 2 Intolerant enough of other religions to the point he uses their names as derogatory terms. -2 Influence
Would-be-Inquisitor 3 So swift is this man to denounce any who would follow a religion aside his chosen faith, he would likely make a great Inquisitor. -3 Influence
252 ReligiousMerchant Quite Religious 1 Sometimes lets his religious conscience prevent himself from exploiting great trade opportunities. -1 Finance
When to test : AgentCreated
Condition : not AtSea
AgentType = merchant
SettlementBuildingExists >= cathedral
PopulationOwnReligion > 80
Affects : ReligiousMerchant 1
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait ReligiousMerchant >= 1
Affects : ReligiousMerchant 2
Chance : 33 %
Dogmatically Religious 3 Is more concerned with the spiritual character of those he deals with than striking the best deal. -2 Finance
253 ReligiousTolerance Not Dogmatic 1 Growing up in an area without a truly dominant religion has made this man sensitive to what offends followers of different faiths. +1 Influence
When to test : AgentCreated
Condition : Trait ReligiousTolerance >= 1
Affects : ReligiousTolerance 1
Chance : 25 %
When to test : AgentCreated
Condition : not AtSea
AgentType = diplomat
PopulationOwnReligion <= 70
Affects : ReligiousTolerance 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : Trait ReligiousTolerance >= 1
Affects : ReligiousTolerance 1
Chance : 4 %
Respects other Religions 2 He may find the basis of some religions to be flawed, but he will not make the mistake of telling people so. +2 Influence
Open to all Religions 3 Offers total respect to the religious beliefs of those he encounters, even if they are totally contrary to his own. +3 Influence
254 RhetoricSkill Well Spoken 1 Capable of dressing his words up to appease even the stuffiest of audiences. +1 Authority
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = library
Affects : RhetoricSkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = academy
Affects : RhetoricSkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : FatherTrait RhetoricSkill >= 1
Affects : RhetoricSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : RhetoricSkill 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
Affects : RhetoricSkill 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= city_hall
Affects : RhetoricSkill 1
Chance : 10 %
Stylish Debater 2 Articulate in his speech and elocution, a rare quality that ends many debates with less polished people. +2 Authority
Prone to Rhetoric 4 His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants. -1 Authority
255 Righteous Upstanding 1 In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable. +1 Purity
When to test : CardinalPromoted
Condition : Trait Righteous >= 1
Affects : Righteous 1
Chance : 50 %
When to test : CardinalPromoted
Condition : Trait Righteous >= 2
Affects : Righteous 1
Chance : 50 %
When to test : CardinalPromoted
Condition :
Affects : Righteous 1
Chance : 50 %
Righteous 2 Very few priests can claim to practise everything they preach. This man is one of those few. +2 Purity
Immaculately Pure 3 So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous. +3 Purity the Righteous
256 sacks_fellow_muslims Disrespects Muslim Property 10 This man, though a Muslim himself, has become known among the people for ransacking the property of innocent Muslims in his campaigns. Such a character has invoked much anger and disapproval from the Ulema and the more pious soldiers. +2 unrest, -2 Troop Morale, -1 Piety
When to test : SackSettlement
Condition : IsGeneral
CharacterReligion islam
PopulationOwnReligion > 50
Affects : sacks_fellow_muslims 1
Chance : 5 %
257 Sailor Competent Sailor 1 This man has proven he at least has the seafaring legs required to survive a scrap at sea. +1 Command at sea
When to test : PostBattle
Condition : AgentType = admiral
WonBattle
BattleOdds < 2.25
Affects : Sailor 1
Chance : 100 %
Fine Officer 2 This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer. +2 Command at sea
Worthy Admiral 4 This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively. +3 Command at sea
Great Admiral 8 So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers. +4 Command at sea
Legendary Admiral 16 Sailors throughout the known world speak of this old sea dog with reverence and awe. +5 Command at sea the Great
258 Sane Sane 1 DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut! No Effects Hidden
隱藏
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= alchemists_lab
Trait Intelligent < 2
Affects : Sane 1
Chance : 50 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Trait Intelligent < 2
Affects : Sane 1
Chance : 50 %
When to test : CharacterMarries
Condition :
Affects : Sane 1
Chance : 10 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sane 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel > loyalty_disillusioned
GovernorTaxLevel > tax_high
Affects : Sane 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
Affects : Sane 1
Chance : 5 %
259 Scout Adopts Scouting 2 Wise enough to employ the use of scouts to avoid nasty surprises. +1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
Affects : Scout 1
Chance : 5 %
Adept Scout 4 Makes a point of ensuring that he has scouts feeling out the lands around his forces. +2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert 6 Always has riders and runners coming and going from his main force, ensuring that they know what is going on. +3 to line of sight (increases the range at which enemies are spotted)
260 Secretive Discreet 1 Can be relied upon not to be bringing to light things that should be kept in the dark. +1 Influence
When to test : BriberyMission
Condition : MissionSucceeded
Affects : Secretive 1
Chance : 20 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Secretive 1
Chance : 5 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Secretive 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Secretive 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Secretive >= 1
Affects : Secretive 1
Chance : 4 %
Secretive 2 Able to feign ignorance on almost any topic that is best not discussed. +2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
Impossible to Read 4 Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given. +3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
13 / 16 : P7 , P8 , P9 , P10 , P11 , P12 , P13 , P14 , P15 , P16
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