Has shown more concern for his personal safety on the battlefield that a commander should.
-1 Morale for all troops on the battlefield
When to test : BattleGeneralRouted Condition : Affects : Coward 1 Chance : 25 %
When to test : PostBattle Condition : not WonBattle not GeneralFoughtInCombat PercentageEnemyKilled < 20 Affects : Coward 1 Chance : 70 %
When to test : BattleGeneralRouted Condition : Affects : Coward 1 Chance : 33 %
When to test : PostBattle Condition : not GeneralFoughtInCombat PercentageEnemyKilled = 0 Affects : Coward 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : Affects : Coward 2 Chance : 2 %
Fears Conflict
4
A man who fears getting hurt should not be leading men into battle.
-2 Morale for all troops on the battlefield
Cowardly
6
Known to run as soon as there is a threat to his person, this man is now openly referred to as a coward.
-3 Morale for all troops on the battlefield
Slave to Fear
8
Even the meekest of men jeer at this man's lack of spine. He belongs in a nursery, not a battlefield.
-4 Morale for all troops on the battlefield
the Coward
62
CowardDiplomat
Somewhat Nervous
1
An attempt on this dignitary's life has shaken him enough to affect the way he holds himself.
-1 Influence
When to test : SufferAssassinationAttempt Condition : AgentType = diplomat Affects : CowardDiplomat 1 Chance : 50 %
Feeling the Risks
2
Concerned for his safety, this diplomat has taken to keeping a guard with himself, even during 'private' audiences.
-2 Influence, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
Trusts Nobody
3
So suspicious of another attempt on his life he has lost much of his ability to convey any sense of trust.
-3 Influence, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
63
CrusaderHistory
Crusader
3
Lords who have no qualms about traveling to far off lands for noble, spiritual causes serve as a great example to their men.
+1 Chivalry, +1 Piety, +1 Command when fighting against Muslims
When to test : GeneralJoinCrusade Condition : IsCrusade Trait CrusaderHistory < 1 Affects : CrusaderHistory 2 Chance : 100 %
When to test : GeneralArrivesCrusadeTargetRegion Condition : IsCrusade Affects : CrusaderHistory 2 Chance : 100 %
When to test : GeneralAssaultsResidence Condition : IsOnCrusade IsRegionCrusadeTarget Affects : CrusaderHistory 2 Chance : 100 %
When to test : GeneralTakesCrusadeTarget Condition : IsCrusade Affects : CrusaderHistory 3 Chance : 100 %
When to test : GeneralAbandonCrusade Condition : Affects : CrusaderHistory -3 Chance : 100 %
When to test : PreBattleWithdrawal Condition : IsOnCrusade IsRegionCrusadeTarget Affects : CrusaderHistory -2 Chance : 100 %
Great Crusader
9
Some show their devotion through prayer, but this man shows it through battling in God's name.
+2 Chivalry, +2 Piety, +2 Command when fighting against Muslims
Grand Crusader
15
To devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call.
+3 Chivalry, +3 Piety, +3 Command when fighting against Muslims
the Crusader
64
Cuckold
Trouble at Home
2
Though nobody speaks to him of it, plenty of people whisper rumours of his wife having a secret love.
-1 Authority
When to test : CharacterMarriesPrincess Condition : SpouseTrait UnchasteWoman > 0 Affects : Cuckold 2 Chance : 85 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 InEnemyLands Affects : Cuckold 1 Chance : 2 %
Cuckold
3
This man's wife has been seen showing affections to other men that all but prove her infidelity.
-2 Authority
Laughing Stock
4
This man's inability to do much about his wife's open conquests of other men makes him the butt of many a joke.
-3 Authority
Lacks Manhood
5
So short on self respect is this man that those who bed his wife openly laugh about it to his face... Just before passing water on his shoes.
-4 Authority
the Cuckold
65
Cultured
Cultured
1
This man has some understanding and appreciation of the arts.
+1 to popularity (improves public order)
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio Affects : Cultured 1 Chance : 90 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= theatre Affects : Cultured 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= public_baths Affects : Cultured 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait Cultured >= 1 Affects : Cultured 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre Affects : Cultured 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : Affects : Cultured 1 Chance : 5 %
Very Cultured
3
Quite an authority on the arts, and considered very well cultured.
+1 Authority, +2 to popularity (improves public order)
66
Cursed
Hexxed
1
Said to be under a minor hex, by an annoying wretched witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 4 HighestAttAdjacentChar Magic witch < 7 Affects : Cursed 1 Chance : 10 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : Cursed 1 Chance : 15 %
Cursed
2
This man has been cursed by a practitioner of foul arts. He is constantly braced against its effects.
-2 Command, -2 Morale for all troops on the battlefield
Blighted
3
His encounter with crone most foul has left this man blighted, something he fixates upon sadly.
-1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
Damned
4
This poor man now believes agents of pagan nightmare shall take him, his fate sealed.
-3 Piety, -4 Command, -2 Authority, -4 Morale for all troops on the battlefield
67
DaughterofKingPrince
Descendant of a King/Prince
1
One of her forefathers, be it her father, or her great-great grandfather, held the seat of King/Prince.
Allows her line to be considered true heirs to the throne
Hidden 隱藏
When to test : CharacterComesOfAge Condition : FatherTrait Factionheir > 0 not FatherTrait Factionleader > 0 AgentType = princess Affects : DaughterofKingPrince 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : FatherTrait Factionleader = 1 I_TurnNumber < 1 AgentType = princess Affects : DaughterofKingPrince 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : FatherTrait Factionleader > 0 not FatherTrait Factionheir > 0 AgentType = princess Affects : DaughterofKingPrince 1 Chance : 100 %
68
DeceiverVirtue
Convincing
2
Understands the basic principles of how to craft a lie, avoiding over embellishment.
-1 Loyalty, +1 Authority
When to test : CharacterComesOfAge Condition : FatherTrait PoliticsSkill >= 2 Affects : DeceiverVirtue 1 Chance : 5 %
When to test : LeaderOrderedAssassination Condition : MissionSucceeded Affects : DeceiverVirtue 1 Chance : 5 %
When to test : LeaderOrderedAssassination Condition : not MissionSucceeded Affects : DeceiverVirtue 1 Chance : 10 %
When to test : LeaderOrderedSabotage Condition : Affects : DeceiverVirtue 1 Chance : 5 %
When to test : LeaderOrderedBribery Condition : Affects : DeceiverVirtue 1 Chance : 10 %
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : DeceiverVirtue 1 Chance : 2 %
When to test : CharacterComesOfAge Condition : Affects : DeceiverVirtue 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : Affects : DeceiverVirtue 1 Chance : 2 %
Deceptive
4
This man can hold himself in such a manner that others find it very difficult to glean when he is lying.
-2 Loyalty, +2 Authority
Total Deceiver
8
Creates a myriad of half-truths and plausible tales to mislead others, and is exceptional at doing so.
-3 Loyalty, +3 Authority
the Cunning
69
Deranged
Skewed View
1
Has developed an incredibly odd and sometimes disturbing view of things.
-1 Command, -1 Authority, 2% penalty on all trade income
When to test : SufferAssassinationAttempt Condition : Trait Paranoia >= 3 Affects : Deranged 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : Affects : Deranged 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Deranged >= 1 Affects : Deranged 1 Chance : 4 %
Deranged
2
Is clearly dealing with things only he can see or understand. Not that he seems to understand a lot properly now.
-2 Command, -2 Authority, -1 Morale for all troops on the battlefield, 5% penalty on all trade income, 2% penalty on tax income
Dangerously Mad
3
No longer acting with any sense of rational or consequence. Literally a danger to others around him.
-3 Command, -3 Authority, -2 Morale for all troops on the battlefield, 10% penalty on all trade income, 5% penalty on tax income
the Mad
70
DesperateWoman
Bruised Confidence
2
Why anyone would refuse the hand of a princess is utterly beyond her… Others have an inkling though. However, for now, her pained feelings have brought out certain... attractive features to her that any red blooded lusty man can appreciate: a certain des
+1 Charm
When to test : CharacterComesOfAge Condition : AgentType = princess Affects : DesperateWoman 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : Trait DesperateWoman >= 1 Affects : DesperateWoman 1 Chance : 4 %
Insecure
3
This eligible maiden focuses on her destiny of becoming a wife above all other things to the point where there seems little else to her.
-2 Charm
Desperate
4
So keen on wedlock is this woman that men fear getting drunk near her, lest they wake up married.
-3 Charm
the Man Hunter
71
Despoiler
Looter
3
Has learned how to sack a conquered place effectively rather than mindlessly.
10% bonus to cash gained from looting
When to test : GeneralDevastatesTile Condition : Affects : Despoiler 1 Chance : 4 %
When to test : SackSettlement Condition : Affects : Despoiler 1 Chance : 20 %
When to test : LeaderOrderedSabotage Condition : Affects : Despoiler 1 Chance : 85 %
Pillager
6
Actually drills his men on how to pillage a place effectively once the enemy lies defeated.
20% bonus to cash gained from looting
Sacker of Cities
9
Has made an art of ransacking the homes of the terrified folk he has just conquered.
30% bonus to cash gained from looting
72
DiplomatCareer
Orchestrated an Alliance
1
Nuetrality offers no lasting peace, a fact this diplomat acknowledges.
+1 Influence
When to test : DiplomacyMission Condition : AgentType = diplomat MissionSuccessLevel > not_successful DiplomaticStanceFactions = Allied Trait DiplomatCareer = 0 Affects : DiplomatCareer 1 Chance : 100 %
When to test : DiplomacyMission Condition : AgentType = diplomat MissionSuccessLevel > not_successful DiplomaticStanceFactions = Allied Trait DiplomatCareer = 1 Affects : DiplomatCareer 1 Chance : 50 %
Established Alliances
3
This man of the court is one of the finer representatives of his people. His efforts have weaved together an invaluable network of alliances.
+1 Influence
73
Disciplinarian
Conscientious Trainer
1
A believer that hard training leads to success on the battlefield, and life in general.
+1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march)
When to test : GovernorCityRiots Condition : Affects : Disciplinarian 1 Chance : 10 %
When to test : GovernorCityRebels Condition : Affects : Disciplinarian 1 Chance : 15 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Disciplinarian 2 Chance : 17 %
When to test : CharacterComesOfAge Condition : Affects : Disciplinarian 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Disciplinarian >= 1 Affects : Disciplinarian 1 Chance : 4 %
When to test : PostBattle Condition : WonBattle IsGeneral BattleOdds < 0.6 PercentageRoutedOffField < 25 Affects : Disciplinarian 1 Chance : 20 %
When to test : OfferedForAdoption Condition : Affects : Disciplinarian 2 Chance : 17 %
When to test : OfferedForMarriage Condition : Affects : Disciplinarian 2 Chance : 17 %
Drillmaster
2
This man drills his troops very hard, enough to both harden them, and instil a little resentment.
-1 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march)
Harsh Taskmaster
4
This man drives his troops to breaking point with an iron fist. As much as they despise him for it, he makes them better warriors.
+1 Command, +1 Authority, -2 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march), +1 to law (improves public order)
74
DiscontentGeneral
Feels Unappreciated
1
Is somewhat disgruntled about his lot in life of late.
-1 Loyalty
When to test : PostBattle Condition : IsGeneral not WonBattle not WasAttacker BattleSuccess >= average I_ConflictType Normal BattleOdds < 0.5 Affects : DiscontentGeneral 1 Chance : 50 %
When to test : CharacterTurnEnd Condition : IsGeneral not IsFactionLeader Attribute Chivalry >= 3 FactionLeaderAttribute Chivalry <= -3 Affects : DiscontentGeneral 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : FactionExcommunicated not IsFactionLeader IsGeneral Attribute Piety > 4 Affects : DiscontentGeneral 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not GovernorBuildingExists >= stone_wall not GovernorBuildingExists >= castle Attribute Command > 4 DistanceCapital > 50 Affects : DiscontentGeneral 1 Chance : 5 %
When to test : GeneralPrisonersRansomedCaptor Condition : RansomType execute NumCapturedSoldiers > 80 Attribute Chivalry >= 4 Affects : DiscontentGeneral 1 Chance : 25 %
When to test : ExterminatePopulation Condition : Attribute Chivalry >= 4 Affects : DiscontentGeneral 1 Chance : 25 %
When to test : BrotherAdopted Condition : not IsFactionHeir Affects : DiscontentGeneral 1 Chance : 33 %
Feels Disrespected
4
Prone to thinking about how his talents could be better used by his rulers.
-3 Loyalty
Feels Dishonoured
8
Dwells on a belief that he is intentionally being treated poorly by his master.
-5 Loyalty
75
Diseased
1
Hidden 隱藏
When to test : CharacterTurnEnd Condition : Trait Leprosy = 1 Trait Diseased = 0 Affects : Diseased 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait Pneumonia = 1 Trait Diseased = 0 Affects : Diseased 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait Scurvy = 1 Trait Diseased = 0 Affects : Diseased 1 Chance : 100 %
76
Disloyal
Speaks of Loyalty
1
Loyalty is a quality this man often speaks of, but rarely displays.
-1 Loyalty
When to test : AcceptBribe Condition : Affects : Disloyal 1 Chance : 33 %
When to test : BrotherAdopted Condition : Affects : Disloyal 1 Chance : 8 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 2 Affects : Disloyal 1 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 3 Affects : Disloyal 1 Chance : 25 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : Disloyal 1 Chance : 2 %
When to test : OfferedForAdoption Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 33 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 33 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 2 Affects : Disloyal 1 Chance : 33 %
When to test : OfferedForAdoption Condition : Trait Disloyal >= 3 Affects : Disloyal 1 Chance : 25 %
When to test : OfferedForMarriage Condition : Trait Loyal < 1 Affects : Disloyal 1 Chance : 33 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 1 Affects : Disloyal 1 Chance : 33 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 2 Affects : Disloyal 2 Chance : 33 %
When to test : OfferedForMarriage Condition : Trait Disloyal >= 3 Affects : Disloyal 2 Chance : 25 %
Mixed Loyalties
2
Wrestles with the problems of trying to serve his own interests, as well as that of his superiors.
+1 Dread, -2 Loyalty
Disloyal
3
Quite apparent that this man selectively ignores or disobeys orders.
+2 Dread, -3 Loyalty
Actively Disloyal
4
This man utterly resents notions of loyalty and servitude, to the point his betrayals are an inevitability.
+3 Dread, -4 Loyalty
77
Disobedient
Disobeys his Liege
1
This man appears to believe another should be crowned King other than the man who currently occupies the throne... could he be a future rebel?
Lowered Loyalty. Seems to not fight as well in battle for us, m'lord... perhaps his heart is no longer in it?
When to test : CharacterTurnEnd Condition : IsFactionLeader Trait Obedient >= 1 Affects : Disobedient 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral Trait Obedient >= 1 FactionLeaderTrait Offensive_To_Nobles < 1 Affects : Disobedient 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : FactionLeaderTrait Offensive_To_Nobles >= 2 IsGeneral Trait Disobedient = 1 not Trait Obedient >= 1 Affects : Disobedient 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : FactionLeaderTrait Offensive_To_Nobles >= 1 IsGeneral Trait Disobedient = 0 Trait Obedient = 0 not IsFactionLeader Affects : Disobedient 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : FactionLeaderTrait Offensive_To_Nobles >= 1 IsGeneral Attribute Loyalty <= 5 Trait Disobedient = 0 Trait Obedient = 0 not IsFactionLeader Affects : Disobedient 1 Chance : 25 %
Rebel!
2
This man has openly declared himself an enemy of his Soveriegn. Trust him not!
Extreme loss of Loyalty! Many other horrible qualities distasteful to you, I'm sure, my liege!
78
DivineProtection
Blessedly Lucky
1
Suspects that his faith alone has kept him safe from mortal danger.
+1 Violence
When to test : ExecutesAnAssassinOnAMission Condition : AgentType = priest Affects : DivineProtection 1 Chance : 85 %
Divine Protection
3
Quite certain that the Lord is watching over him, keeping him safe no matter what the adversity.
+1 Piety, +1 Violence
The Chosen One
6
"God himself turns the assassin's blade from my back. I am Chosen!"
+2 Piety, +2 Violence
the Chosen
79
Dogmatic
Orthodox
1
When the presence of the faith is prominent, it is easier to stay true to the flock.
-1 Unorthodoxy
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift < 10 PopulationOwnReligion > 85 TimeInRegion = 3 Affects : Dogmatic 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : EndedInSettlement AgentType = priest SettlementBuildingExists >= cathedral Affects : Dogmatic 1 Chance : 40 %
Dogmatic
3
Has spent much time in places his faith is already dominant, and finds adhering to doctrine easy as a result.
-2 Unorthodoxy
Utterly Dogmatic
6
When one never leaves the lands where one's faith is strong, falling to heresy is most unlikely.
-3 Unorthodoxy
80
Doomsayer
Morbid
1
Has become concerned that his faith alone may not see him through all manner of adversity.
+1 Unorthodoxy-1 Violence
When to test : SufferAssassinationAttempt Condition : AgentType = priest Affects : Doomsayer 1 Chance : 85 %
Forsaken
3
Very aware that mortal danger can still reach those who are reaching for the divine.
+1 Unorthodoxy-1 Violence
Doomsayer
6
Now utterly convinced that all the attempts on his life are tests from above, and that he is destined to fail one.