Sometimes lets his obedient conscience prevent himself from exploiting great trade opportunities.
-1 Finance
When to test : AgentCreated Condition : not AtSea AgentType = merchant SettlementBuildingExists >= cathedral PopulationOwnReligion > 80 Affects : ReligiousMerchant 1 Chance : 50 %
When to test : AgentCreated Condition : AgentType = merchant Trait ReligiousMerchant >= 1 Affects : ReligiousMerchant 2 Chance : 33 %
Strong Obedience
3
Is more concerned with the spiritual character of those he deals with than striking the best deal.
-2 Finance
242
ReligiousTolerance
Not Dogmatic
1
Growing up in an area without a remarkable obedience has made this man sensitive to what offends followers of foreign rulers.
+1 Influence
When to test : AgentCreated Condition : Trait ReligiousTolerance >= 1 Affects : ReligiousTolerance 1 Chance : 25 %
When to test : AgentCreated Condition : not AtSea AgentType = diplomat PopulationOwnReligion <= 70 Affects : ReligiousTolerance 1 Chance : 50 %
When to test : CharacterTurnEnd Condition : Trait ReligiousTolerance >= 1 Affects : ReligiousTolerance 1 Chance : 4 %
Respects other Cultures
2
He may find the basis of some cultures to be flawed, but he will not make the mistake of telling people so.
+2 Influence
Open to all Cultures
3
Offers total respect to the cultural beliefs of those he encounters, even if they are totally contrary to his own.
+3 Influence
243
RhetoricSkill
Well Spoken
1
Capable of dressing his words up to appease even the stuffiest of audiences.
+1 Authority
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = university Affects : RhetoricSkill 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait RhetoricSkill >= 1 Affects : RhetoricSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral not CultureType eastern_european Affects : RhetoricSkill 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= city_hall Affects : RhetoricSkill 1 Chance : 10 %
Stylish Debater
2
Articulate in his speech and elocution, a rare quality that ends many debates with less polished people.
+2 Authority
Prone to Rhetoric
4
His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants.
-1 Authority
244
Righteous
Upstanding
1
In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable.
+1 Purity
When to test : CardinalPromoted Condition : Trait Righteous >= 1 Affects : Righteous 1 Chance : 50 %
When to test : CardinalPromoted Condition : Trait Righteous >= 2 Affects : Righteous 1 Chance : 50 %
When to test : CardinalPromoted Condition : Affects : Righteous 1 Chance : 50 %
Righteous
2
Few can claim to practise everything they preach. This man is one of those few.
+2 Purity
Immaculately Pure
3
So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous.
+3 Purity
245
Sailor
Competent Sailor
1
This man has proven he at least has the seafaring legs required to survive a scrap at sea.
+1 Command at sea
When to test : PostBattle Condition : AgentType = admiral WonBattle BattleOdds < 2.25 Affects : Sailor 1 Chance : 100 %
Fine Officer
2
This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer.
+2 Command at sea
Worthy Admiral
4
This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively.
+3 Command at sea
Great Admiral
8
So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers.
+4 Command at sea
Legendary Admiral
16
Sailors throughout the known world speak of this old sea dog with reverence and awe.
+5 Command at sea
the Great
246
Sane
Sane
1
DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut!
No Effects
Hidden 隱藏
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Trait Intelligent < 2 Affects : Sane 1 Chance : 50 %
When to test : CharacterMarries Condition : Affects : Sane 1 Chance : 10 %
When to test : CharacterBecomesAFather Condition : Affects : Sane 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel = loyalty_disillusioned GovernorTaxLevel > tax_high Affects : Sane 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan Affects : Sane 1 Chance : 5 %
247
Scout
Adopts Scouting
2
Wise enough to employ the use of scouts to avoid nasty surprises.
+1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterComesOfAge Condition : IsGeneral IsFactionAIControlled Affects : Scout 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : FactionType milan Affects : Scout 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 Affects : Scout 1 Chance : 5 %
Adept Scout
4
Makes a point of ensuring that he has scouts feeling out the lands around his forces.
+2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert
6
Always has riders and runners coming and going from his main force, ensuring that they know what is going on.
+3 to line of sight (increases the range at which enemies are spotted)
248
Secretive
Discreet
1
Can be relied upon not to be bringing to light things that should be kept in the dark.
+1 Influence
When to test : BriberyMission Condition : MissionSucceeded Affects : Secretive 1 Chance : 20 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : Secretive 1 Chance : 5 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : Secretive 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Secretive 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Secretive >= 1 Affects : Secretive 1 Chance : 4 %
Secretive
2
Able to feign ignorance on almost any topic that is best not discussed.
+2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
Impossible to Read
4
Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given.
+3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
249
SecretlyFemale
Secretly Female
1
Her devotion to God is strong enough to risk severe punishment for posing as a man.
+1 Obedience, -1 Eligibility+1 Purity-1 Violence
When to test : AgentCreated Condition : AgentType = priest not CultureType middle_eastern Affects : SecretlyFemale 1 Chance : 3 %
250
SecureMerchant
Secure Assets
1
A close scrape that almost put this trader out of business has made him more careful and astute.
+1 Finance
When to test : SufferAcquisitionAttempt Condition : Affects : SecureMerchant 1 Chance : 50 %
Protected Assets
3
Accustomed to other merchants coming after his assets, this one has secured his well.
+2 Finance
251
SecurityMerchant
Hires Guards
1
The attempt on his life by a hired blade has warranted spending a little on security.
+1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt Condition : AgentType = merchant Affects : SecurityMerchant 1 Chance : 50 %
Employs Security
3
The costs of guarding a small fortune can sometimes be a small fortune in itself.
-1 Finance,+2 to personal security (improves the chances of detecting and foiling assassination attempts)
252
ServesSelfMerchant
Loyal to Coin
1
Aware that his master is too far away to know exactly what he gets up to…
-1 Finance
When to test : CharacterTurnEnd Condition : AgentType = merchant OnResource DistanceCapital >= 60 Affects : ServesSelfMerchant 1 Chance : 3 %
Self Serving
3
After years away from home, this merchant now dips into his master's profits as compensation.
-2 Finance
253
ShadyDealer
Slightly Crooked
1
Growing up in a relatively lawless place has taught this man some undesirable business practises.
-1 Finance
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Affects : ShadyDealer 1 Chance : 50 %
When to test : AgentCreated Condition : AgentType = merchant Trait ShadyDealer = 1 Affects : ShadyDealer 2 Chance : 33 %
Shady Dealer
3
Can't seem to reach a trade agreement without trying to commit fraud or worse.
-2 Finance
254
Slothful
Lazy
1
Inactivity would be this man's favourite pastime, if he could find the energy.
-5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge Condition : FatherTrait Energetic >= 1 Affects : Slothful 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Slothful >= 1 Affects : Slothful 1 Chance : 20 %
When to test : BrotherAdopted Condition : Affects : Slothful 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : CharacterIsLocal IsFactionLeader I_EventCounter great_tourney_declined > 0 Affects : Slothful 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Slothful 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Slothful >= 1 Affects : Slothful 1 Chance : 4 %
Too Comfortable
2
Has become too accustomed to having others do things for him.
-10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful
4
Sleeps way too much, and does little that anyone could call work.
-1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump
8
A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition.
-2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income
the Fat
255
SmoothTalker
Stretches Loyalties
2
Has some talent for making men question the merits of their masters.
10% bonus on bribery attempts (increases the chances that a bribe will be successful)
When to test : BriberyMission Condition : MissionSucceeded Affects : SmoothTalker 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : SmoothTalker 2 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : SmoothTalker 1 Chance : 4 %
Breaks Loyalties
4
Very good at exposing any lingering resentment men have for those they answer to.
20% bonus on bribery attempts (increases the chances that a bribe will be successful)
Changes Loyalties
6
So great at skewing perceptions that he could convince a man to betray one he loves for one he despises.
30% bonus on bribery attempts (increases the chances that a bribe will be successful)
256
Sobriety
Sensible Drinker
2
Not one to let drink ever get the better of him at all.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 1 FatherTrait Drink <= 2 Affects : Sobriety 3 Chance : 40 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 3 FatherTrait Drink <= 4 Affects : Sobriety 9 Chance : 55 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 5 FatherTrait Drink <= 6 Affects : Sobriety 18 Chance : 70 %
When to test : CharacterMarries Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 80 %
When to test : CharacterMarries Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 60 %
When to test : CharacterMarries Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterMarries Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterMarries Condition : Affects : Sobriety 1 Chance : 5 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 80 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 60 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterBecomesAFather Condition : Affects : Sobriety 1 Chance : 5 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : CharacterTurnEnd Condition : Trait Sobriety >= 1 Affects : Sobriety 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : OfferedForMarriage Condition : Affects : Sobriety 1 Chance : 12 %
Sober
4
Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival.
+1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink
8
This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others.
+1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
257
SpiritedWoman
Spirited
1
There’s something about this woman that’s different, and compelling all at once.
+1 Charm
When to test : DiplomacyMission Condition : MissionSucceeded Affects : SpiritedWoman 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : FatherTrait Rabblerouser >= 1 AgentType = princess Affects : SpiritedWoman 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : AgentType = princess Affects : SpiritedWoman 1 Chance : 25 %
Engaging
2
Few men are so keen to take on the challenges facing them as this spirited woman is.
+2 Charm
Self-serving
3
It’s hard to believe this strong, free-thinking lady would willingly stand in a man’s shadow.
-1 Charm
258
SpyMaster
Espionage
8
Has taken an interest in the field of espionage, having recruited numerous spies and agents.
10% discount on agent training costs
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : SpyMaster 1 Chance : 90 %
Espionage Expert
16
Focused upon maintaining an effective network of agents to assist him in his strategies.
+1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage
24
This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage.
+1 Fear, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs
the Watcher
259
Stoic
Reserved
1
Doesn't let his emotions show, making him at least appear calm in crisis.
100% increase to cost to bribe
When to test : CharacterComesOfAge Condition : FatherTrait Epicurean >= 1 Affects : Stoic 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Stoic >= 1 Affects : Stoic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : Treasury < 0 Affects : Stoic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement InEnemyLands Affects : Stoic 1 Chance : 1 %
When to test : CharacterComesOfAge Condition : FactionType milan Affects : Stoic 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Stoic 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Stoic >= 1 Affects : Stoic 1 Chance : 4 %
Stone Faced
2
Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face.
+1 Loyalty, 200% increase to cost to bribe
Utterly Stoic
4
His manner of utter self control gives him great strength as leader, but stifles his sense of compassion.
+2 Loyalty, 300% increase to cost to bribe
260
StrategicSkill
Promising Strategist
1
Has shown an aptitude for strategy during his studies.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait StrategicSkill >= 1 Affects : StrategicSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral IsFactionAIControlled Affects : StrategicSkill 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : FactionType milan Affects : StrategicSkill 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : StrategicSkill 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= drill_square Affects : StrategicSkill 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= library Affects : StrategicSkill 1 Chance : 3 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : StrategicSkill 1 Chance : 25 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : StrategicSkill 1 Chance : 25 %
Strategically Sound
3
This man made a point of studying strategic matters properly when given the chance.
+2 Command
Strategist
5
This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist.