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Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kypchak Confederacy / Kypchak Cavalry Auxilia
Broken Crescent 2.02 破碎的新月 2.02
The Kypchak Confederacy The Kypchak Confederacy
Units List 兵種單位
2. Cog
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Kypchak Cavalry Auxilia
Kypchak Cavalry Auxilia
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Class and category 兵種 light cavalry
Soldier 兵員數量 turkoman_northern_light_javcav, 30, 0, 0.6
Mount 騎乘座騎 bc fast pony, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw, can_formed_charge
Formation 陣形 2.5, 4, 3, 6, 3, square
Hit points 生命值 1, 0
Primary weapon 主武器 11, 5, javelin, 50, 4, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Secondary weapon 副武器 3, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Primary armour 主防禦 1, 2, 1, flesh
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -1, -1, 0, 3, 2
Mental 士氣 7, low, untrained
Cost 招募成本 1, 426, 196, 128, 45, 426
Unit Description 兵種描述
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Kypchak Cavalry Auxilia These nomadic troops with Turkic origins are accustomed to a life in the saddle. Usually guarding their livestock on horseback they kill steppe predators with their javelins, and if used properly will also kill any enemy who underestimates them. However, these men would never survive a frontal attack.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Stables 1 0.17 1 1 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Stable allows for the recruitment of basic cavalry units.
2 Stables 1 0.12 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
3 Stables 1 0.12 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Stable allows for the recruitment of basic cavalry units.
4 Stables 1 0.2 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
5 Stables 1 0.4 1 1 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Stable allows for the recruitment of basic cavalry units.
6 Stables 1 0.2 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Stable allows for the recruitment of basic cavalry units.
7 Knight's Stables 1 0.2 2 2 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
Knight's stables allow for the recruitment of cavalry units.
8 Knight's Stables 1 0.14 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
9 Knight's Stables 1 0.14 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
Knight's stables allow for the recruitment of cavalry units.
10 Knight's Stables 1 0.24 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
11 Knight's Stables 1 0.3 2 2 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
Knight's stables allow for the recruitment of cavalry units.
12 Knight's Stables 1 0.24 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
Knight's stables allow for the recruitment of cavalry units.
13 Baron's Stables 1 0.14 2 3 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
Baron's stables allow for the recruitment of capable cavalry units.
14 Baron's Stables 1 0.13 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
15 Baron's Stables 1 0.13 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
Baron's stables allow for the recruitment of capable cavalry units.
16 Baron's Stables 1 0.23 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
17 Baron's Stables 1 0.25 2 3 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
Baron's stables allow for the recruitment of capable cavalry units.
18 Baron's Stables 1 0.23 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
Baron's stables allow for the recruitment of capable cavalry units.
19 Earl's Stables 1 0.12 3 4 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
Earl's stables allow for the recruitment of elite cavalry units.
20 Earl's Stables 1 0.13 3 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
21 Earl's Stables 1 0.13 3 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
Earl's stables allow for the recruitment of elite cavalry units.
22 Earl's Stables 1 0.2 3 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
23 Earl's Stables 1 0.26 3 4 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
Earl's stables allow for the recruitment of elite cavalry units.
24 Earl's Stables 1 0.2 3 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
Earl's stables allow for the recruitment of elite cavalry units.
25 King's Stables 1 0.11 3 5 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
King's stables allow for the recruitment of the penultimate cavalry units.
26 King's Stables 1 0.16 3 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
27 King's Stables 1 0.16 3 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
King's stables allow for the recruitment of the penultimate cavalry units.
28 King's Stables 1 0.25 3 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
29 King's Stables 1 0.25 3 5 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
King's stables allow for the recruitment of the penultimate cavalry units.
30 King's Stables 1 0.25 3 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
King's stables allow for the recruitment of the penultimate cavalry units.
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