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Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kingdom of Makuria / Alwa Horsemen
Broken Crescent 2.02 破碎的新月 2.02
The Kingdom of Makuria The Kingdom of Makuria
Units List 兵種單位
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Alwa Horsemen
Alwa Horsemen
Rate 評分: 1 ratings 個評分
Legendary unit 極度推薦
Views 查看: 283
Class and category 兵種 light cavalry
Soldier 兵員數量 makuria_padded_lancers, 30, 0, 0.80
Mount 騎乘座騎 bc heavy horse, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw, can_formed_charge, hardy
Formation 陣形 2.5, 4, 3, 6, 3, square
Hit points 生命值 1, 0
Primary weapon 主武器 6, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 副武器 5, 6, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 4, 12, 4, leather
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -3, 0, 1, -2, -1
Mental 士氣 15, disciplined, untrained
Cost 招募成本 1, 967, 464, 110, 62, 967
Unit Description 兵種描述
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Alwa Horsemen As the longbow is to the Makurians, or the sword to the Ethiopians, the horse's reigns is forever to be found in the hands of any man of worth in the kingdom of Alwa. Though little known amongst the kingdoms of Africa, Alwa's presence has been felt in Egypt as much as Makuria's has. A kingdom remarked by Ibn Hawqal in the late 900s as being larger, wealthier, and more powerful than Makuria, it was this region of Nubia from where much of their cavalry was recruited, the middle and upper class of Alwa more than ready to assist their brethren in defending and attacking the Egyptians.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Knight's Stables 1 0.41 1 2 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Knight's stables allow for the recruitment of cavalry units.
2 Baron's Stables 1 0.26 1 3 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
Baron's stables allow for the recruitment of capable cavalry units.
3 Baron's Stables 1 0.15 1 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
4 Baron's Stables 1 0.15 1 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
Baron's stables allow for the recruitment of capable cavalry units.
5 Baron's Stables 1 0.31 1 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
6 Baron's Stables 1 0.48 1 3 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Baron's stables allow for the recruitment of capable cavalry units.
7 Baron's Stables 1 0.31 1 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
Baron's stables allow for the recruitment of capable cavalry units.
8 Earl's Stables 1 0.27 1 4 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
Earl's stables allow for the recruitment of elite cavalry units.
9 Earl's Stables 1 0.16 1 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
10 Earl's Stables 1 0.16 1 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
Earl's stables allow for the recruitment of elite cavalry units.
11 Earl's Stables 1 0.26 1 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
12 Earl's Stables 1 0.52 2 4 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Earl's stables allow for the recruitment of elite cavalry units.
13 Earl's Stables 1 0.26 1 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
Earl's stables allow for the recruitment of elite cavalry units.
14 King's Stables 1 0.33 2 5 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
King's stables allow for the recruitment of the penultimate cavalry units.
15 King's Stables 1 0.19 2 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
16 King's Stables 1 0.19 2 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
King's stables allow for the recruitment of the penultimate cavalry units.
17 King's Stables 1 0.33 2 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
18 King's Stables 1 0.65 2 5 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
King's stables allow for the recruitment of the penultimate cavalry units.
19 King's Stables 1 0.33 2 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
King's stables allow for the recruitment of the penultimate cavalry units.
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