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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Great Seljuks / Seljuk Askari Horse Archers
Broken Crescent 2.02 破碎的新月 2.02
The Great Seljuks The Great Seljuks
Units List 兵種單位
3. Dhow
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Seljuk Askari Horse Archers
Seljuk Askari Horse Archers
Rate 評分: 1 ratings 個評分
Legendary unit 極度推薦
Views 查看: 373
Class and category 兵種 missile cavalry
Soldier 兵員數量 turkoman_heavy_archer_cavalry_regular_bow, 30, 0, 0.85
Mount 騎乘座騎 bc fast pony, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, hardy, can_withdraw
Formation 陣形 2, 3, 3, 6, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 2, arrow_ha_uh, 160, 24, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 6, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 5, 11, 4, leather
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 4, 0, 2, -2, -2
Mental 士氣 17, disciplined, untrained
Cost 招募成本 1, 962, 471, 110, 72, 962
Unit Description 兵種描述
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Seljuk Askari Horse Archers The armies of the Seljuk Turks could be divided into two groups: The Askaris, a small core of professional soldiers both free men and slave-warriors serving the sultan and major emirs, and the much larger tribal auxiliaries hired for seasonal campaigns. Unlike the tribal auxiliaries, many weapons beyond the bow are utilized including lance, mace, and sword. These Askaris, composed primarily of Junior Ghulams and professional free soldiers, are armed not to serve as shock cavalry but rather heavy horse archers. With heavy lamellar and maille and the addition of a shield, they are more willing and capable in close combat but still best serve at a distance.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Baron's Stables 1 0.36 1 3 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
2 Earl's Stables 1 0.2 1 4 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
3 Earl's Stables 1 0.11 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
4 Earl's Stables 1 0.11 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
5 Earl's Stables 1 0.17 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
6 Earl's Stables 1 0.45 1 4 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
7 Earl's Stables 1 0.17 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
8 King's Stables 1 0.25 2 5 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
9 King's Stables 1 0.13 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
10 King's Stables 1 0.13 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
11 King's Stables 1 0.21 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
12 King's Stables 1 0.56 2 5 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
13 King's Stables 1 0.21 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
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