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Royal Military Academy
Home / Deus Lo Vult 6.0 / al-Murabitun / Hashashim
Deus Lo Vult 6.0
al-Murabitun al-Murabitun
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Hashashim
Hashashim
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Class and category heavy infantry
Soldier Hashishim, 36, 0, 0.45
Mount
Engine and Ship
Attributes sea_faring, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere
Formation 0.0, 0.0, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 15, 4, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1.2, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 10, 1, no
Primary armour 9, 11, 3, metal
Secondary armour 0, 0, flesh
Heat and ground effect 1, 1, 1, 0, -2
Mental 17, disciplined, highly_trained
Cost 1, 940, 250, 110, 85, 940, 4, 230
Unit Description
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Hashashim The Hashashim are a semi-religious sect of assassins dedicated to stealth, and murder, thought to have originated somewhere in Persia. Highly disciplined and trained, these troops fear little and are masters of ambushes. On the battlefield they fight with sword and shield, as opposed to the daggers of their trade. Having no fear of death makes these men especially deadly.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Hashashim's Guild 1 0.4 3 0 and region_religion islam 80
A Hashashim's Guild house improves law and order in the region, and the quality of locally trained assassins.
2 Master Hashashim's Guild 1 0.4 3 1 and region_religion islam 80
A Master Hashashim's Guild improves law and order in the region, and the quality of locally trained assassins.
3 Hashashim's Guild Headquarters 1 0.4 3 2 and region_religion islam 80
The Hashashim's Guild Headquarters improves law and order in the region, and the quality of locally trained assassins.
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