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封建戰士
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Views 查看: 1395
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Class and category 兵種 |
heavy infantry
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Soldier 兵員數量 |
sergeant_swordsmen, 60, 0, 0.45
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
1.2, 1.2, 2.4, 2.4, 5, square, shield_wall
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
7, 3, no, 0, 0, melee, melee_blade, piercing, sword, -25, 0.1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
0, 0, no, 0, 0, no, melee_simple, blunt, none, -25, 0.1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
5, 5, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
7, 1, -2, 3, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
9, normal, trained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 550, 180, 90, 70, 550, 4, 140
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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在整個中世紀,封建戰士都是戰爭的主力,他們沒有珵亮的鎧甲和高超的戰鬥技巧,僅僅靠著簡陋的刀劍,和大多數只從死人身上扒下來的鎧甲,憑著非凡的勇氣戰鬥在第一線,從來都只有一個夢想,試圖從屍叢血雨之中找到麻雀變鳳凰的機會——也是他們戰鬥的唯一原因,就這樣,封建戰士主宰了中世紀的軍隊。
Armour upgrade 護甲升級 |
Armourer 盔甲工坊 An Armourer can notably improve the armour available to new and retrained units. 盔甲工坊可以為軍隊提供精良的盔甲。
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Ownership factions 擁有勢力 |
封建戰士 heavy infantry
中世紀戰場的主力
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封建戰士 heavy infantry
中世紀戰場的主力
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封建戰士 heavy infantry
中世紀戰場的主力
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封建戰士 heavy infantry
中世紀戰場的主力
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封建戰士 heavy infantry
中世紀戰場的主力
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封建戰士 heavy infantry
中世紀戰場的主力
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The Holy Roman Empire 神聖羅馬帝國
封建戰士 heavy infantry
中世紀戰場的主力
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Drill Square 城堡軍營 Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… 每位士兵對嚴酷操練都心有餘悸,這種折磨令漫長的戍衛生涯變得愈發難耐...
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Drill Square 城堡軍營 |
1 |
0.5 |
4 |
0 |
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Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… 每位士兵對嚴酷操練都心有餘悸,這種折磨令漫長的戍衛生涯變得愈發難耐... |
2 |
castle Barracks 堡壘軍營 Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. 堡壘軍營的生活較為舒適,但戍衛生涯依然枯燥如舊。
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Barracks 堡壘軍營 |
1 |
0.7 |
6 |
1 |
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Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. 堡壘軍營的生活較為舒適,但戍衛生涯依然枯燥如舊。 |
3 |
castle Armoury 要塞軍營 An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. 要塞軍營允許訓練和裝備最為精銳的步兵部隊。
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Armoury 要塞軍營 |
1 |
0.7 |
6 |
1 |
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An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. 要塞軍營允許訓練和裝備最為精銳的步兵部隊。 |
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