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Knights of Jerusalem
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Views: 3176
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Class and category |
heavy cavalry
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Soldier |
Knights_of_Jerusalem, 24, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
barded horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
can_formed_charge, can_withdraw, hide_forest, knight, sea_faring
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 4.4, 3, 6, 3, square, wedge
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
9, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 4, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 0, -2, -10, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, trained
Morale, Discipline, Training
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Cost |
1, 890, 185, 80, 185, 890, 4, 260
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The survival of the Crusader States depends almost entirely on their military capabilities, and as such all vassals, under 60 years of age are expected to serve mounted and fully armed whenever summoned by the King of Jerusalem. These Knights are protected by mail armour and are armed with lances for charging and an axe for when combat is up close and personal.REQUIRES JERUSALEM
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Ownership factions |
Knights of Jerusalem heavy cavalry Vassal knights who owe service to the Kingdom of Jerusalem, equipped with lance, axe and wearing mail armour.REQUIRES JERUSALEM
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
0.2 |
2 |
0 |
and event_counter holds_jerusalem 1 |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
2 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
0.4 |
3 |
0 |
and event_counter holds_jerusalem 1 |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
3 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
0.4 |
3 |
0 |
and event_counter holds_jerusalem 1 |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
4 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
0.4 |
3 |
0 |
and event_counter holds_jerusalem 1 |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
5 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.5 |
4 |
0 |
and event_counter holds_jerusalem 1 |
Knight's stables allow for the recruitment of cavalry units. |
6 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.7 |
6 |
0 |
and event_counter holds_jerusalem 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
7 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.7 |
6 |
0 |
and event_counter holds_jerusalem 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
8 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.7 |
6 |
0 |
and event_counter holds_jerusalem 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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