Language:
Royal Military Academy
Home / Kingdoms: Crusades 1.05 / Kingdom of Jerusalem / Knights of Jerusalem
Kingdoms: Crusades 1.05
Kingdom of Jerusalem Kingdom of Jerusalem
Units List
Previous unitRichard the Lionheart Templar Confrere KnightsNext unit
Knights of Jerusalem
Knights of Jerusalem
Rate: 19 ratings
Great unit
Views: 3176
Class and category heavy cavalry
Soldier Knights_of_Jerusalem, 24, 0, 1
Mount barded horse, elephant -4, camel -4
Engine and Ship
Attributes can_formed_charge, can_withdraw, hide_forest, knight, sea_faring
Formation 2, 4.4, 3, 6, 3, square, wedge
Hit points 1, 0
Primary weapon 8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 9, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1, ap
Primary armour 5, 4, 6, metal
Secondary armour 0, 0, flesh
Heat and ground effect 6, 0, -2, -10, 2
Mental 9, normal, trained
Cost 1, 890, 185, 80, 185, 890, 4, 260
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Knights of Jerusalem The survival of the Crusader States depends almost entirely on their military capabilities, and as such all vassals, under 60 years of age are expected to serve mounted and fully armed whenever summoned by the King of Jerusalem. These Knights are protected by mail armour and are armed with lances for charging and an axe for when combat is up close and personal.REQUIRES JERUSALEM

Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Wooden Castle (Upgrade) 1 0.2 2 0 and event_counter holds_jerusalem 1
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
2 Castle (Upgrade) 1 0.4 3 0 and event_counter holds_jerusalem 1
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
3 Fortress (Upgrade) 1 0.4 3 0 and event_counter holds_jerusalem 1
A fortress is a permanent statement of ownership, and not something that is easily taken.
4 Citadel (Upgrade) 1 0.4 3 0 and event_counter holds_jerusalem 1
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
5 Knight's Stables 1 0.5 4 0 and event_counter holds_jerusalem 1
Knight's stables allow for the recruitment of cavalry units.
6 Baron's Stables 1 0.7 6 0 and event_counter holds_jerusalem 1
Baron's stables allow for the recruitment of capable cavalry units.
7 Earl's Stables 1 0.7 6 0 and event_counter holds_jerusalem 1
Earl's stables allow for the recruitment of elite cavalry units.
8 King's Stables 1 0.7 6 0 and event_counter holds_jerusalem 1
King's stables allow for the recruitment of the penultimate cavalry units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net