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Marshall of the Templars
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Views: 5041
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Class and category |
heavy cavalry
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Soldier |
Marshall_of_the_Templars, 24, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 4.4, 3, 6, 3, square, wedge
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Hit points |
2, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 5, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
7, 0, -2, -10, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, impetuous, highly_trained
Morale, Discipline, Training
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Cost |
1, 1450, 375, 130, 305, 1450, 1, 430
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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These formidable troops are charged with guarding the Marshall of the Templars, commander of the Templars in battle, and second only to the Master of the Templars. These experienced and hardy veterans are well armoured and fight with lance and sword.UNIQUE UNIT
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Ownership factions |
Marshall of the Templars heavy cavalry Elite Templar Knights chosen to be the Marshall's bodyguard to protect the Templar commander on and off the field of battle.UNIQUE UNIT
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
0 |
0.1 |
0.999 |
0 |
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Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
0 |
0.1 |
0.999 |
0 |
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Baron's stables allow for the recruitment of capable cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
0 |
0.1 |
0.999 |
0 |
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Earl's stables allow for the recruitment of elite cavalry units. |
4 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
0 |
0.2 |
1.1 |
0 |
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King's stables allow for the recruitment of the penultimate cavalry units. |
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