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Royal Military Academy
Home / Kingdoms: Crusades 1.05 / Kingdom of Jerusalem / Marshall of the Templars
Kingdoms: Crusades 1.05
Kingdom of Jerusalem Kingdom of Jerusalem
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Marshall of the Templars
Marshall of the Templars
Rate: 45 ratings
Great unit
Views: 5041
Class and category heavy cavalry
Soldier Marshall_of_the_Templars, 24, 0, 1
Mount , elephant -4, camel -4
Engine and Ship
Attributes can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring
Formation 2, 4.4, 3, 6, 3, square, wedge
Hit points 2, 0
Primary weapon 11, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 6, 5, 6, metal
Secondary armour 0, 0, flesh
Heat and ground effect 7, 0, -2, -10, 2
Mental 11, impetuous, highly_trained
Cost 1, 1450, 375, 130, 305, 1450, 1, 430
Unit Description
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Marshall of the Templars These formidable troops are charged with guarding the Marshall of the Templars, commander of the Templars in battle, and second only to the Master of the Templars. These experienced and hardy veterans are well armoured and fight with lance and sword.UNIQUE UNIT

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 0 0.1 0.999 0
Knight's stables allow for the recruitment of cavalry units.
2 Baron's Stables 0 0.1 0.999 0
Baron's stables allow for the recruitment of capable cavalry units.
3 Earl's Stables 0 0.1 0.999 0
Earl's stables allow for the recruitment of elite cavalry units.
4 King's Stables 0 0.2 1.1 0
King's stables allow for the recruitment of the penultimate cavalry units.
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