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Clergymen
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Views: 2448
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Class and category |
light infantry
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Soldier |
Clergymen, 16, 0, 0.8
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
can_withdraw, hide_forest, is_peasant, sea_faring
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
12, 6, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1.33, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
0, 5, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, impetuous, untrained
Morale, Discipline, Training
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Cost |
1, 120, 20, 30, 75, 120, 2, 30
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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While the majority of the Teutonic Order's priests prefer to work as missionaries or care for the sick, there are those who would rather aid their brother knights on the battlefield. Carrying only a cross in their hands, these brethren inspire those around them to fight with pious fervour.
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Ownership factions |
Clergymen light infantry Carrying only a cross in their hands, these brethren inspire those around them to fight with pious fervour.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Cathedral A Cathedral converts a decent percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
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Cathedral |
1 |
0.2 |
2 |
0 |
and region_religion catholic 80 |
A Cathedral converts a decent percentage of the region to Catholicism, improves happiness, and allows the Priest agent. |
2 |
city Huge Cathedral A Huge Cathedral converts a sizable percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
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Huge Cathedral |
1 |
0.4 |
3 |
0 |
and region_religion catholic 80 |
A Huge Cathedral converts a sizable percentage of the region to Catholicism, improves happiness, and allows the Priest agent. |
3 |
castle Small Chapel A Small Chapel converts a very small percentage of the region to Catholicism, and improves happiness.
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Small Chapel |
1 |
0.2 |
2 |
0 |
and region_religion catholic 80 |
A Small Chapel converts a very small percentage of the region to Catholicism, and improves happiness. |
4 |
castle Chapel A Chapel converts a small percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
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Chapel |
1 |
0.4 |
3 |
0 |
and region_religion catholic 80 |
A Chapel converts a small percentage of the region to Catholicism, improves happiness, and allows the Priest agent. |
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