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Dismounted Swan Knights
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Views: 11543
Unit Description |
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The finest Cavalry in Gondor dismount to take to the battlefield on foot. These nobles from Dol Amroth are rumoured to have elvish blood running through their veins and wear the characteristic Swan Helm and heavy mail and plate armour that gives excellent protection in the field. They wield a longsword and the flexible kite shield bearing the heraldry of their homeland, the "Swan City" of Dol Amroth. They are a force to be feared on the battlefield, but are only available in small numbers so should be deployed sparingly. During the War of the Ring, Prince Imrahil, their valiant captain, led these fearless men to Gondor's aid. REQUIRES DOL AMROTH
Armour upgrade |
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
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Class and category |
heavy infantry
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Soldier |
Norse_Swordsmen, 60, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant +2
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
10, 5, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
9, 4, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
8, 0, -1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
15, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 790, 320, 100, 100, 790, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Dismounted Swan Knights heavy infantry Well armoured, elite unit blessed with unwavering morale. REQUIRES DOL AMROTH
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.25 |
2 |
0 |
and hidden_resource amroth |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
2 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.25 |
2 |
1 |
and hidden_resource amroth |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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