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Himyar BuildingsAgriculture Buildings
Agriculture
| Agriculture | ||||||
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| No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
| 1 |
Agriculture Level 1 Fields Treated correctly, the eastern deserts are as fertile as a western meadow. |
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| 1 | 1000 |
Wealth: 30 from agriculture (building_to_building_own) Additional wealth: +30 from agriculture per local fertility level (building_to_building_own) Food: +10 from agriculture (region_to_region_own) Additional food: +8 per local fertility level (region_to_region_own) |
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| 2 |
Agriculture Level 2 Wheat Fields Grain makes the bread that feeds the masses. It all starts here. |
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| 2 | 1500 |
Wealth: 30 from agriculture (building_to_building_own) Additional wealth: +30 from agriculture per local fertility level (building_to_building_own) Food: +20 from agriculture (region_to_region_own) Additional food: +18 per local fertility level (region_to_region_own) Public order: -1 (province_to_province_own) Squalor: +1 (region_to_region_own) |
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| 3 |
Agriculture Level 2 Sheep Flock A source of meat and warmth on freezing desert nights. |
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| 2 | 1500 |
Wealth: 450 from animal husbandry (building_to_building_own) Additional wealth: +60 from animal husbandry per local fertility level (building_to_building_own) Food: +30 from animal husbandry (region_to_region_own) Additional food: +5 per local fertility level (region_to_region_own) Public order: -1 (province_to_province_own) Squalor: +1 (region_to_region_own) |
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| 4 |
Agriculture Level 2 Camel Herd "Watch out, they spit. Told you…" |
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| 2 | 1500 |
Wealth: 300 from animal husbandry (building_to_building_own) Food: +70 from animal husbandry (region_to_region_own) Public order: -1 (province_to_province_own) Squalor: +1 (region_to_region_own) |
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| 5 |
Agriculture Level 2 Horse Breeder Strong sons are born of strong fathers. |
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| 2 | 1500 |
Wealth: 240 from animal husbandry (building_to_building_own) Additional wealth: +70 from animal husbandry per local fertility level (building_to_building_own) Food: +30 from animal husbandry (region_to_region_own) Additional food: +6 per local fertility level (region_to_region_own) Public order: -1 (province_to_province_own) Squalor: +1 (region_to_region_own) Horse breeding I: +5% battle speed for cavalry unit recruits (province_to_province_own) |
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| 6 |
Agriculture Level 3 Camel Farm Hardy, desert animals bred for harsh desert conditions. |
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| 3 | 2500 |
Wealth: 500 from animal husbandry (building_to_building_own) Food: +100 from animal husbandry (region_to_region_own) Public order: -3 (province_to_province_own) Squalor: +3 (region_to_region_own) |
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| 7 |
Agriculture Level 3 Stables The finest steeds require special care and attention. |
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| 3 | 2500 |
Wealth: 420 from animal husbandry (building_to_building_own) Additional wealth: +125 from animal husbandry per local fertility level (building_to_building_own) Food: +40 from animal husbandry (region_to_region_own) Additional food: +8 per local fertility level (region_to_region_own) Public order: -3 (province_to_province_own) Squalor: +3 (region_to_region_own) Horse breeding II: +10% battle speed for cavalry unit recruits (province_to_province_own) |
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| 8 |
Agriculture Level 3 Wheat Farm Grain fuels the minds from which empires are grown. |
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| 3 | 2500 |
Wealth: 50 from agriculture (building_to_building_own) Additional wealth: +50 from agriculture per local fertility level (building_to_building_own) Food: +30 from agriculture (region_to_region_own) Additional food: +26 per local fertility level (region_to_region_own) Public order: -3 (province_to_province_own) Squalor: +3 (region_to_region_own) |
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| 9 |
Agriculture Level 3 Sheep Pens Allowed to graze freely, sheep provide good meat and wool. |
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| 3 | 2500 |
Wealth: 780 from animal husbandry (building_to_building_own) Additional wealth: +105 from animal husbandry per local fertility level (building_to_building_own) Food: +40 from animal husbandry (region_to_region_own) Additional food: +6 per local fertility level (region_to_region_own) Public order: -3 (province_to_province_own) Squalor: +3 (region_to_region_own) |
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| 10 |
Agriculture Level 4 Nisean Stables A much sought after breed, the Nisean is a prince amongst horses. |
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| 4 | 4000 |
Wealth: 650 from animal husbandry (building_to_building_own) Additional wealth: +200 from animal husbandry per local fertility level (building_to_building_own) Food: +50 from animal husbandry (region_to_region_own) Additional food: +10 per local fertility level (region_to_region_own) Public order: -5 (province_to_province_own) Squalor: +5 (region_to_region_own) Horse breeding III: +15% battle speed for cavalry unit recruits (province_to_province_own) |
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| 11 |
Agriculture Level 4 Wheat Querns Abundance and wealth are the same thing. |
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| 4 | 4000 |
Wealth: 80 from agriculture (building_to_building_own) Additional wealth: +80 from agriculture per local fertility level (building_to_building_own) Food: +40 from agriculture (region_to_region_own) Additional food: +34 per local fertility level (region_to_region_own) Public order: -5 (province_to_province_own) Squalor: +5 (region_to_region_own) |
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| 12 |
Agriculture Level 4 Sheep Barn Sheep pens keep their predators, both man and beast, at bay. |
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| 4 | 4000 |
Wealth: 1250 from animal husbandry (building_to_building_own) Additional wealth: +165 from animal husbandry per local fertility level (building_to_building_own) Food: +50 from animal husbandry (region_to_region_own) Additional food: +7 per local fertility level (region_to_region_own) Public order: -5 (province_to_province_own) Squalor: +5 (region_to_region_own) |
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| 13 |
Agriculture Level 4 Camel Ranch Few animals are as ideally suited to the desert life as the camel. |
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| 4 | 4000 |
Wealth: 825 from animal husbandry (building_to_building_own) Food: +130 from animal husbandry (region_to_region_own) Public order: -5 (province_to_province_own) Squalor: +5 (region_to_region_own) |
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Wealth: 30 from agriculture (building_to_building_own)
Food: +10 from agriculture (region_to_region_own)
Public order: -1 (province_to_province_own)
Squalor: +1 (region_to_region_own)
Horse breeding I: +5% battle speed for cavalry unit recruits (province_to_province_own)