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Jutes BuildingsCommunity Buildings
Community
| Community | ||||||
|---|---|---|---|---|---|---|
| No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
| 1 |
Community Level 1 Communal Grounds Everyone needs a place to gather to feel part of society. |
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| 2 | 1500 |
Wealth: 200 from commerce (force_to_force_building) |
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| 2 |
Community Level 2 Hostage Pens Some men are born free, but not all die that way. |
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| 3 | 3000 |
Wealth: +5% from industrial buildings (force_to_force_own) Wealth: 300 from commerce (force_to_force_building) Integrity: -1 (force_to_force_own) Sacking, Looting and Razing income: +5% (force_building_to_force_own) |
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| 3 |
Community Level 2 Trading Ground "Two for that, you must be mad! It's worth at least ten!" |
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| 3 | 2500 |
Enables agent recruitment: Spies (force_to_force_own) Wealth: 400 from commerce (force_to_force_building) Integrity: -1 (force_to_force_own) Wealth: +2% from all horde buildings (force_to_force_own) |
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| 4 |
Community Level 2 Storage Wagons During harsh winters a full belly is the most welcome of guests. |
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| 3 | 3000 |
Wealth: +5% from animal husbandry buildings (force_to_force_own) Food: +30 from reserves (force_to_force_own) Growth: +2 when encamped (force_to_force_own) |
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| 5 |
Community Level 3 Traders' Camp Everything, and everyone, has a price. |
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| 4 | 5000 |
Enables agent recruitment: Spies (force_to_force_own) Wealth: 700 from commerce (force_to_force_building) Integrity: -2 (force_to_force_own) Wealth: +5% from all horde buildings (force_to_force_own) |
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| 6 |
Community Level 3 Storage Pit Food stored away from envious eyes may yet last the winter. |
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| 4 | 5000 |
Wealth: +10% from animal husbandry buildings (force_to_force_own) Food: +40 from reserves (force_to_force_own) Growth: +4 when encamped (force_to_force_own) |
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| 7 |
Community Level 3 Slave Trader Some men are born free, but not all die that way. |
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| 4 | 5000 |
Wealth: +10% from industrial buildings (force_to_force_own) Wealth: 525 from commerce (force_to_force_building) Integrity: -2 (force_to_force_own) Sacking, Looting and Razing income: +10% (force_building_to_force_own) |
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| 8 |
Community Level 4 Fairground A place to relax and be entertained before talk of trade begins in earnest. |
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| 5 | 8000 |
Enables agent recruitment: Spies (force_to_force_own) Wealth: 1100 from commerce (force_to_force_building) Integrity: -4 (force_to_force_own) Wealth: +10% from all horde buildings (force_to_force_own) |
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| 9 |
Community Level 4 Subterranean Caches Left in the smokehouse, meat lasts longer and tastes better. |
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| 5 | 8000 |
Wealth: +15% from animal husbandry buildings (force_to_force_own) Food: +50 from reserves (force_to_force_own) Growth: +6 when encamped (force_to_force_own) |
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| 10 |
Community Level 4 Slave Market Those who allow themselves to be enslaved are little better than cattle. |
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| 5 | 8000 |
Wealth: +15% from industrial buildings (force_to_force_own) Wealth: 850 from commerce (force_to_force_building) Integrity: -4 (force_to_force_own) Sacking, Looting and Razing income: +15% (force_building_to_force_own) |
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Wealth: 200 from commerce (force_to_force_building)
Wealth: +5% from industrial buildings (force_to_force_own)
Integrity: -1 (force_to_force_own)
Sacking, Looting and Razing income: +5% (force_building_to_force_own)
Enables agent recruitment: Spies (force_to_force_own)
Food: +30 from reserves (force_to_force_own)
Growth: +2 when encamped (force_to_force_own)