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Kingdom of Mercia (Age of Charlemagne) BuildingsIron Production Buildings
Iron Production
| Iron Production | ||||||
|---|---|---|---|---|---|---|
| No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
| 1 |
Iron Production Level 1 Iron Smelter Now comes the reign of iron, and man's undoing with it. |
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| 2 | 2000 |
Resource production: 20 iron (building_to_building_own) |
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| 2 |
Iron Production Level 2 Toolmaker A bad workman blames his tools, a good one buys new ones. |
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| 4 | 3000 |
Wealth: +5% from industrial and agricultural buildings (province_to_region_own) Public order: -1 (province_to_province_own) Resource production: 40 iron (building_to_building_own) Squalor: +2 (region_to_region_own) |
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| 3 |
Iron Production Level 2 Weaponsmith Anyone can make a weapon, but it takes skill to craft one. |
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| 4 | 4000 |
Recruitment cost: -5% for land units (province_to_province_own) Public order: -1 (province_to_province_own) Resource production: 20 iron (building_to_building_own) Squalor: +2 (region_to_region_own) Army recruitment capacity: +1 (province_to_province_own) |
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| 4 |
Iron Production Level 3 Ironsmith When he stares into the flames, the blacksmith sees what must be done. |
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| 6 | 5000 |
Wealth: +10% from industrial and agricultural buildings (province_to_region_own) Public order: -2 (province_to_province_own) Resource production: 80 iron (building_to_building_own) Squalor: +4 (region_to_region_own) |
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| 5 |
Iron Production Level 3 Forge Forging weapons of war requires a practiced eye and a steady hand. |
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| 6 | 7000 |
Recruitment cost: -10% for land units (province_to_province_own) Public order: -2 (province_to_province_own) Resource production: 20 iron (building_to_building_own) Squalor: +4 (region_to_region_own) Army recruitment capacity: +1 (province_to_province_own) |
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| 6 |
Iron Production Level 4 Grand Forge It is no small task to equip an army for war. |
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| 8 | 11500 |
Recruitment cost: -15% for land units (province_to_province_own) Public order: -4 (province_to_province_own) Resource production: 20 iron (building_to_building_own) Squalor: +6 (region_to_region_own) Army recruitment capacity: +2 (province_to_province_own) |
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| 7 |
Iron Production Level 4 Foundry Here, metal can be poured, moulded and shaped into any shape you choose. |
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| 8 | 8000 |
Wealth: +15% from industrial and agricultural buildings (province_to_region_own) Public order: -4 (province_to_province_own) Resource production: 160 iron (building_to_building_own) Squalor: +6 (region_to_region_own) |
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Resource production: 20 iron (building_to_building_own)
Wealth: +5% from industrial and agricultural buildings (province_to_region_own)
Public order: -1 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Recruitment cost: -5% for land units (province_to_province_own)