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Alans BuildingsOlive Production Buildings
Olive Production
| Olive Production | ||||||
|---|---|---|---|---|---|---|
| No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
| 1 |
Olive Production Level 1 Olive Trees In the shade of olive trees, much contemplation can be had. |
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| 2 | 1500 |
Wealth: +5% from commercial buildings (province_to_region_own) Food: +50 from reserves (region_to_region_own) Resource production: 20 olive oil (building_to_building_own) |
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| 2 |
Olive Production Level 2 Olive Orchards One olive tree is good, many are better. |
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| 4 | 3000 |
Wealth: +10% from commercial buildings (province_to_region_own) Food: +90 from reserves (region_to_region_own) Resource production: 40 olive oil (building_to_building_own) Squalor: +1 (region_to_region_own) |
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| 3 |
Olive Production Level 3 Olive Press The humble olive reveals its value when crushed under stone. |
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| 6 | 5000 |
Wealth: +15% from commercial buildings (province_to_region_own) Food: +130 from reserves (region_to_region_own) Resource production: 80 olive oil (building_to_building_own) Squalor: +3 (region_to_region_own) |
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| 4 |
Olive Production Level 4 Olive Oil Mill The fruit of the olive tree makes for good business. |
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| 8 | 8000 |
Wealth: +20% from commercial buildings (province_to_region_own) Food: +170 from reserves (region_to_region_own) Resource production: 160 olive oil (building_to_building_own) Squalor: +5 (region_to_region_own) |
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Wealth: +5% from commercial buildings (province_to_region_own)
Food: +50 from reserves (region_to_region_own)
Resource production: 20 olive oil (building_to_building_own)
Squalor: +1 (region_to_region_own)