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Frankish Kingdom (The Last Roman) BuildingsLead Production Buildings
Lead Production
| Lead Production | ||||||
|---|---|---|---|---|---|---|
| No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
| 1 |
Lead Production Level 1 Lead Deposit "We heat the rock, apply cold vinegar and BOOM! All the lead you can eat." |
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| 2 | 2000 |
Construction cost: -5% for sanitation buildings (province_to_region_own) Wealth: +5% from industrial buildings (province_to_region_own) Resource production: 10 lead (building_to_building_own) |
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| 2 |
Lead Production Level 2 Lead Mine A byproduct from winning silver, but precious in its own right. |
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| 4 | 3000 |
Construction cost: -10% for sanitation buildings (province_to_region_own) Wealth: +10% from industrial buildings (province_to_region_own) Public order: -1 (province_to_province_own) Resource production: 20 lead (building_to_building_own) Squalor: +2 (region_to_region_own) |
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| 3 |
Lead Production Level 3 Lead Smelter Iron will protect you from swords, but lead will protect you from thirst. |
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| 6 | 5000 |
Construction cost: -20% for sanitation buildings (province_to_region_own) Wealth: +15% from industrial buildings (province_to_region_own) Public order: -2 (province_to_province_own) Resource production: 40 lead (building_to_building_own) Squalor: +4 (region_to_region_own) |
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| 4 |
Lead Production Level 4 Glass Workshop No roof and drain in our glorious city will leak. |
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| 8 | 8000 |
Construction cost: -40% for sanitation buildings (province_to_region_own) Wealth: +20% from industrial buildings (province_to_region_own) Public order: -4 (province_to_province_own) Resource production: 80 lead (building_to_building_own) Squalor: +6 (region_to_region_own) |
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Construction cost: -5% for sanitation buildings (province_to_region_own)
Wealth: +5% from industrial buildings (province_to_region_own)
Resource production: 10 lead (building_to_building_own)
Public order: -1 (province_to_province_own)
Squalor: +2 (region_to_region_own)