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Kingdom of Mercia (Age of Charlemagne) BuildingsMonastery Buildings
Monastery
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Chapel
(cha_bld_monastery_1) Level 0 |
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| Monastery | ||||||
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| No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
| 1 |
Monastery Level 1 Chapel You do not need a towering cathedral to talk to God. |
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| 2 | 1000 |
Enables agent recruitment: Priests (province_to_province_own) Public order: +3 (province_to_province_own) Public order: +1 (province_to_province_own_adjacent_food) Religious influence: +2 Christianity (region_to_region_own) Religious osmosis: +1 Christianity (province_to_province_own) |
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| 2 |
Monastery Level 2 Priory Through their example, the cathedral friars ensure the spiritual wellbeing of its congregation. |
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| 4 | 2000 |
Enables agent recruitment: Priests (province_to_province_own) Public order: +6 (province_to_province_own) Public order: +2 (province_to_province_own_adjacent_food) Religious influence: +4 Christianity (region_to_region_own) Religious osmosis: +2 Christianity (province_to_province_own) |
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| 3 |
Monastery Level 3 Monastery A place apart from the world, its monks devote themselves wholly to contemplation and prayer. |
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| 6 | 3000 |
Enables agent recruitment: Priests (province_to_province_own) Public order: +9 (province_to_province_own) Public order: +3 (province_to_province_own_adjacent_food) Religious influence: +6 Christianity (region_to_region_own) Religious osmosis: +3 Christianity (province_to_province_own) |
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Enables agent recruitment: Priests (province_to_province_own)
Public order: +3 (province_to_province_own)
Religious influence: +2 Christianity (region_to_region_own)