Left Panel
| GUILDHALL | ||||||
|---|---|---|---|---|---|---|
| No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
| 1 |
GUILDHALL Level 1 Gild-hall The most effective answer to organised greed is organised guilds. |
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| 4 | 1500 |
+20% (province_to_region_own) %-n (province_to_region_own) +10% Tradeable resource production from all market villages in this province (local province) |
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+20% (province_to_region_own)
%-n (province_to_region_own)
+10% Tradeable resource production from all market villages in this province (local province)