Left Panel
| LONGPHORT | ||||||
|---|---|---|---|---|---|---|
| No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
| 1 |
LONGPHORT Level 1 Ship Camp More raids mean longer stays, and more sturdy camps from which to launch attacks. |
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| 4 | 1200 |
%-n Food production (region_to_region_own) HIDDEN (region_to_region_own) Siege construction: Light gallery (region_to_region_own) +10% Max number of all units in recruitment pool (faction_to_faction_own_unseen) +10% Replenishment chance to all units in recruitment pool (faction_to_faction_own_unseen) Walls (region_to_region_own) |
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%-n Food production (region_to_region_own)
HIDDEN (region_to_region_own)
Siege construction: Light gallery (region_to_region_own)
+10% Max number of all units in recruitment pool (faction_to_faction_own_unseen)
+10% Replenishment chance to all units in recruitment pool (faction_to_faction_own_unseen)
Walls (region_to_region_own)