| Water | ||||||
|---|---|---|---|---|---|---|
| No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
| 1 |
Water Level 1 Well From beneath the ground comes life giving water. |
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| 2 | 800 |
+2 growth per turn (this_province) +2 public order per turn (sanitation) (this_province) |
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| 2 |
Water Level 2 Mineral Spring Water sustains life, why should it not heal? |
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| 3 | 1800 |
60 wealth from entertainment (culture) (this_building) +3 growth per turn (this_province) +3 public order per turn (sanitation) (this_province) |
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| 3 |
Water Level 2 Reservoir Water is the bringer of life and must be respected. |
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| 3 | 1300 |
-1 food (this_region) +5% wealth from agriculture (regions_in_this_province) +2 growth per turn (this_province) +2 public order per turn (sanitation) (this_province) |
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| 4 |
Water Level 3 Canals To bend water to our will is a great power indeed. |
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| 5 | 1900 |
-3 food (this_region) +10% wealth from agriculture (regions_in_this_province) +2 growth per turn (this_province) +2 public order per turn (sanitation) (this_province) |
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| 5 |
Water Level 3 Sacred Spring The spring is proof of the Mother’s love for her children. |
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| 5 | 3400 |
-2 food (this_region) 120 wealth from entertainment (culture) (this_building) +4 growth per turn (this_province) +4 public order per turn (sanitation) (this_province) |
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+2 growth per turn (this_province)
+2 public order per turn (sanitation) (this_province)
60 wealth from entertainment (culture) (this_building)
-1 food (this_region)