| 穀物 | ||||||
|---|---|---|---|---|---|---|
| No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
| 1 |
穀物 Level 1 村 (穀物畑) "Work harder! The quota must be met!" |
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| 2 | 1100 |
1 食料 (all regions in adjacent provinces) 1 food (all regions in local province) (regions_in_this_province) 40 農耕(農業)による収入 (this_building) +10% 農耕(農業)による収入 (regions_in_this_province) +1 ターン毎の発展 (this_province) +12 国境の視界 (this_region) |
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| 2 |
穀物 Level 2 集落 (穀物農場) Feeding a city requires agriculture on a larger scale. |
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| 3 | 1600 |
2 食料 (all regions in adjacent provinces) 2 food (all regions in local province) (regions_in_this_province) 60 農耕(農業)による収入 (this_building) +20% 農耕(農業)による収入 (regions_in_this_province) +2 ターン毎の発展 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 国境の視界 (this_region) |
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| 3 |
穀物 Level 3 町 (穀物灌漑農場) "We can't bring the farm to the river… let's bring the river to the farm." |
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| 5 | 2600 |
3 食料 (all regions in adjacent provinces) 3 food (all regions in local province) (regions_in_this_province) 80 農耕(農業)による収入 (this_building) +40% 農耕(農業)による収入 (regions_in_this_province) +3 ターン毎の発展 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 国境の視界 (this_region) |
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| 4 |
穀物 Level 4 コロニア (穀物荘園) Conquest and politics are not the only routes to wealth and power. |
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| 8 | 4300 |
4 食料 (all regions in adjacent provinces) 4 food (all regions in local province) (regions_in_this_province) 100 農耕(農業)による収入 (this_building) +80% 農耕(農業)による収入 (regions_in_this_province) +4 ターン毎の発展 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 国境の視界 (this_region) |
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1 食料 (all regions in adjacent provinces)
40 農耕(農業)による収入 (this_building)
+1 ターン毎の発展 (this_province)
+12 国境の視界 (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)