| Infrastructure & Economy | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | Research Points | Food Cost | Requires | Effects | Enables |
| 1 |
Infrastructure & Economy Tier 1 Currency-based Economy Unlike lands, money can be exchanged for goods and services. |
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| 0 | 5 |
This branch is focused on overall economy and commerce. (faction-wide) +10% income from commerce (all counties faction-wide) |
|
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| 2 |
Infrastructure & Economy Tier 2 Guide to Estate Management It is important to maintain harmony in all things, especially the matters of your estate. |
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| 0 | 5 |
|
+10% income from commerce and industry (all counties faction-wide) |
|
||
| 3 |
Infrastructure & Economy Tier 2 Slave Mobilisation "You shall be put to work. After all, it is your penance to serve." |
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| 0 | 5 |
|
This branch will lead to a larger workforce. (faction-wide) -1 construction time (all counties faction-wide) |
|
||
| 4 |
Infrastructure & Economy Tier 2 Pottery Bricks Even the greatest of structures must start with a single brick. |
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| 0 | 5 |
|
This branch will lead to cheaper building upkeep. (faction-wide) -25% building upkeep (all counties faction-wide) |
|
||
| 5 |
Infrastructure & Economy Tier 2 Government Enterprises If China is to thrive, only the state can make it so. |
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| 0 | 5 |
|
+10% income from industry (all counties faction-wide) |
|
||
| 6 |
Infrastructure & Economy Tier 3 Tax Commutation The state requires your duty, but there are other methods of service. |
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| 0 | 5 |
|
+10% income from industry (all counties faction-wide) |
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| 7 |
Infrastructure & Economy Tier 3 Shaft Mining The ability to go deeper than ever before is a tempting proposition. |
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| 0 | 5 |
|
This branch will enable better mining techniques. (faction-wide) -20% construction cost (mines) (all counties faction-wide) |
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||
| 8 |
Infrastructure & Economy Tier 3 Mercantile Regulation If a merchant cannot be controlled, then what use is he to China? |
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| 0 | 5 |
|
+15% income from commerce (all counties faction-wide) |
|
||
| 9 |
Infrastructure & Economy Tier 3 Corvée Labour One month of work every year. It is expected, and it will be had. |
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| 0 | 5 |
|
-1 construction time (all counties faction-wide) |
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| 10 |
Infrastructure & Economy Tier 3 Office of Arts & Crafts A man should be respected and rewarded for toiling with his hands all day. |
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| 0 | 5 |
|
+8 satisfaction for sentinels (faction-wide) |
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||
| 11 |
Infrastructure & Economy Tier 3 Convict Workforce "A free workforce - think of the possibilities!" |
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| 0 | 5 |
|
+20% income from industry (all counties faction-wide) |
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| 12 |
Infrastructure & Economy Tier 4 State Blast Furnaces What is forged in fire returns from the flames stronger than before. |
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| 0 | 5 |
|
+12 satisfaction for sentinels (faction-wide) +15% income from industry (all counties faction-wide) |
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| 13 |
Infrastructure & Economy Tier 4 Carburettor Chambers They toil in the dark for the riches of the land; what dangers lurk in the murk and shadows? |
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| 0 | 5 |
|
+25% income from industry (all counties faction-wide) |
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| 14 |
Infrastructure & Economy Tier 4 Trade Associations Unity is born through the endless quest for wealth. |
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| 0 | 5 |
|
+20% income from commerce (all counties faction-wide) |
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| 15 |
Infrastructure & Economy Tier 4 State Monopolies What the merchant controls benefits the merchant. What the state controls benefits China. |
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| 0 | 5 |
|
+15% income from all sources (all counties faction-wide) |
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| 16 |
Infrastructure & Economy Tier 4 Horse Magnates He who controls the horses controls China. |
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| 0 | 5 |
|
+20% trade influence (faction-wide) +4 population growth (all counties faction-wide) |
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| 17 |
Infrastructure & Economy Tier 4 Rammed Earth The earth endures, long after the rest of us are gone. |
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| 0 | 5 |
|
-25% building upkeep (all counties faction-wide) |
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This branch is focused on overall economy and commerce. (faction-wide)
+10% income from commerce (all counties faction-wide)
-1 construction time (all counties faction-wide)
-25% building upkeep (all counties faction-wide)
-20% construction cost (mines) (all counties faction-wide)
+8 satisfaction for sentinels (faction-wide)


+20% trade influence (faction-wide)
+4 population growth (all counties faction-wide)