| Military Doctrines | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | Research Points | Food Cost | Requires | Effects | Enables |
| 1 |
Military Doctrines Tier 1 Regional Commissioners Every region must have a commissioner; one who helps push back the darkness. |
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| 0 | 5 |
This branch will lead to increased military capabilities. (faction-wide) -8% recruitment cost (faction-wide) |
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| 2 |
Military Doctrines Tier 2 Garrison Conscripts "You may wish to serve your village, but first you must serve your emperor." |
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| 0 | 5 |
|
-25% construction cost (military) (all counties faction-wide) |
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||
| 3 |
Military Doctrines Tier 2 Military Markets The battlefield is a land of plenty for those seeking a sword, a helmet, and even coin. |
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| 0 | 5 |
|
+1 Oil (pre-battle deployable) (faction-wide) +1 Towers (pre-battle deployable) (land battle) (faction-wide) +1 Wooden Stakes (pre-battle deployable) (faction-wide) +8 military supplies (faction-wide) |
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| 4 |
Military Doctrines Tier 2 Provincial Military Forges When war comes, battle is forever imminent. There is no time for waiting. |
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| 0 | 5 |
|
-20% redeployment cost (faction-wide) +1 seasonal retinue deployments (faction-wide) |
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| 5 |
Military Doctrines Tier 3 Retainer Armies When the state cannot defend a province, the people will see to matters themselves. |
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| 0 | 5 |
|
Enable Caltrops (faction-wide) +8 satisfaction for vanguards (faction-wide) -8% recruitment cost for melee infantry (faction-wide) |
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||
| 6 |
Military Doctrines Tier 3 Regional Levy There will come a time when every man is called, and must answer. |
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| 0 | 5 |
|
+10% replenishment (faction-wide) |
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| 7 |
Military Doctrines Tier 3 Convict Drafts The slave is at the whim of the state; if it says they shall fight, then they shall. |
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| 0 | 5 |
|
-2 mustering turns (faction-wide) +2 starting rank for peasant recruits (faction-wide) |
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| 8 |
Military Doctrines Tier 3 Shock Warfare A chariot may look imposing, but a regiment of cavalry is undeniably more destructive. |
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| 0 | 5 |
|
+1 Oil (pre-battle deployable) (faction-wide) +1 Towers (pre-battle deployable) (land battle) (faction-wide) +1 Wooden Stakes (pre-battle deployable) (faction-wide) |
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||
| 9 |
Military Doctrines Tier 3 Supply Canals If nature does not provide a way, then we shall make one ourselves. |
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| 0 | 5 |
|
+1 available armies (faction-wide) +2 seasonal retinue deployments (faction-wide) |
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| 10 |
Military Doctrines Tier 4 Hereditary Buqu One will always find work as a soldier; there will always be need of warriors. |
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| 0 | 5 |
|
Enable Smokescreen (faction-wide) -2 mustering turns (faction-wide) +1 starting rank for melee cavalry recruits (faction-wide) |
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| 11 |
Military Doctrines Tier 4 Extended Conscription Period Though a man must serve two years, he may be called at any moment during a time of great need. |
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| 0 | 5 |
|
-8% recruitment cost for spear infantry (faction-wide) +1 starting rank for melee infantry recruits (faction-wide) |
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| 12 |
Military Doctrines Tier 4 Green Dragon Supply Ships Mighty ships traverse rivers that criss-cross China, bearing goods and soldiers wherever they are required. |
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| 0 | 5 |
|
+5% campaign movement range (faction-wide) -20% redeployment cost (faction-wide) +1 available armies (faction-wide) |
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| 13 |
Military Doctrines Tier 4 Barded Mounts A cavalry charge alone is terrifying, but cavalry clad in armour? |
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| 0 | 5 |
|
-8% recruitment cost for cavalry units (faction-wide) +1 starting rank for shock cavalry recruits (faction-wide) |
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| 14 |
Military Doctrines Tier 4 Strategic Fortresses Knowing where to fight is equally as important as know when to fight. Victory is in preparation. |
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| 0 | 5 |
|
+12 satisfaction for vanguards (faction-wide) +8 military supplies (faction-wide) |
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| 15 |
Military Doctrines Tier 5 Hierarchical Enfeoffments "It could be worse. You could have nothing." |
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| 0 | 5 |
|
-10% retinue upkeep (faction-wide) +1 available armies (faction-wide) |
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| 16 |
Military Doctrines Tier 5 Swiftness is the Key "Whilst haste is never advocated, delay is never wise." |
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| 0 | 5 |
|
+15% campaign movement range (faction-wide) |
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This branch will lead to increased military capabilities. (faction-wide)
-8% recruitment cost (faction-wide)
-25% construction cost (military) (all counties faction-wide)
+1 Oil (pre-battle deployable) (faction-wide)
+1 Towers (pre-battle deployable) (land battle) (faction-wide)
+1 Wooden Stakes (pre-battle deployable) (faction-wide)
+8 military supplies (faction-wide)
+1 seasonal retinue deployments (faction-wide)
Enable Caltrops (faction-wide)
+8 satisfaction for vanguards (faction-wide)
+10% replenishment (faction-wide)
-2 mustering turns (faction-wide)
+2 starting rank for peasant recruits (faction-wide)

Enable Smokescreen (faction-wide)
+5% campaign movement range (faction-wide)




