| Agriculture Reforms | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | Research Points | Food Cost | Requires | Effects | Enables |
| 1 |
Agriculture Reforms Tier 1 Provincial Iron Tool Forges Iron tools last longer, and work better, than any of their predecessors. |
|||||
| 0 | 5 |
|
This branch focuses on improving farming and agriculture. (faction-wide) |
|
||
| 2 |
Agriculture Reforms Tier 1 Resettlement Incentives The wise leader can make very reasonable offers to those who decide to stay, toil, and never leave… |
|||||
| 0 | 5 |
This branch will increase population growth. (faction-wide) +3 population growth (all counties faction-wide) |
|
|||
| 3 |
Agriculture Reforms Tier 2 Transverse Bulkheads The compartmentalisation of a ship's innards goes a long way towards protecting the precious cargo stored aboard. |
|||||
| 0 | 5 |
|
+50% food from fishing (all counties faction-wide) |
|
||
| 4 |
Agriculture Reforms Tier 2 Winnowing Machines Winnowing is the act of, as they say, separating the wheat from the chaff. |
|||||
| 0 | 5 |
|
+25% food production (all counties faction-wide) |
|
||
| 5 |
Agriculture Reforms Tier 2 Government Tool Distribution The state will offer, to those who are willing to toil, the means to improve their work. |
|||||
| 0 | 5 |
|
+8 satisfaction for champions (faction-wide) |
|
||
| 6 |
Agriculture Reforms Tier 2 Agricultural Tax Relief China thrives when its people thrive. They should not be burdened by undue tithes and burdensome debts. |
|||||
| 0 | 5 |
|
|
|||
| 7 |
Agriculture Reforms Tier 3 Ever-level Granaries If the entrepreneur cannot be trusted to regulate prices, then the state will take up that burden. |
|||||
| 0 | 5 |
|
This branch of peasantry reforms will support the military. (faction-wide) +4 military supplies (faction-wide) |
|
||
| 8 |
Agriculture Reforms Tier 3 Permission to Forage "When your fields are ashes, then you have my permission to forage." |
|||||
| 0 | 5 |
|
This will not lead to further reforms. (faction-wide) +4 military supplies (faction-wide) |
|||
| 9 |
Agriculture Reforms Tier 3 Junks Not even the rivers and oceans are beyond the reach of the inventive and the ambitious. |
|||||
| 0 | 5 |
|
+50% food from fishing (all counties faction-wide) |
|
||
| 10 |
Agriculture Reforms Tier 3 Irrigation Systems "Plow with fire and weed with water." |
|||||
| 0 | 5 |
|
+15% income from peasantry (all counties faction-wide) |
|
||
| 11 |
Agriculture Reforms Tier 3 Treatise of Agriculture Agriculture is technique and methodology. Codifying that benefits all of China. |
|||||
| 0 | 5 |
|
+25% food from farming (all counties faction-wide) |
|
||
| 12 |
Agriculture Reforms Tier 3 Sharecropping What the peasant reaps, the landowner reaps also. |
|||||
| 0 | 5 |
|
+6 population growth (all counties faction-wide) |
|
||
| 13 |
Agriculture Reforms Tier 3 Disaster Relief Systems The state will help, where it can, to get China back on its feet. |
|||||
| 0 | 5 |
|
+2% replenishment (faction-wide) |
|
||
| 14 |
Agriculture Reforms Tier 4 Agricultural Garrisons Food, like any vital asset, must be protected and nourished at all costs. |
|||||
| 0 | 5 |
|
+12 satisfaction for champions (faction-wide) |
|
||
| 15 |
Agriculture Reforms Tier 4 Intensive Cultivation Techniques The alternative field method, whilst successful, puts an undue burden on the peasant's limited resources. |
|||||
| 0 | 5 |
|
-10% construction cost (agriculture) (all counties faction-wide) |
|
||
| 16 |
Agriculture Reforms Tier 4 Feudal Magnates Though the peasant may suffer outrageous misfortunes, the magnate will always receive his tithe. |
|||||
| 0 | 5 |
|
+15% income from peasantry (all counties faction-wide) |
|
||

Français
Italiano
Deutsch
Español
Русский
Čeština
Polski
Türkçe
Português (Brasil)
한국어
简体中文
正體中文
日本語
This branch focuses on improving farming and agriculture. (faction-wide)
+3 population growth (all counties faction-wide)
+50% food from fishing (all counties faction-wide)
+8 satisfaction for champions (faction-wide)

+4 military supplies (faction-wide)
+15% income from peasantry (all counties faction-wide)
+2% replenishment (faction-wide)
-10% construction cost (agriculture) (all counties faction-wide)

