| Hero(Romance) | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| No. | Unit |
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MoraleMORALE Determines this unit's resilience to routing. When the general is dead, units cannot rally. |
Hit PointsHIT POINTS Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability. |
Melee Charge BonusMELEE CHARGE BONUS Increases a unit's hit chance and damage when charging. Fades over time after the initial charge. |
Melee Attack RateMELEE ATTACK RATE Determines how many times a unit can attack over a minute. |
Melee Damage - BaseMELEE DAMAGE - BASE Can be blocked. Reduced by armour. |
Melee Damage - Armour-piercingMELEE DAMAGE - ARMOUR-PIERCING It fully goes through armour but can be blocked. |
Melee Evasion - BaseMELEE EVASION - BASE Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it. |
Melee Evasion - ShieldMELEE EVASION - SHIELD Increases the chance of evading melee damage from the front. |
Armour BaseARMOUR - BASE Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage. |
Shield ArmourARMOUR - SHIELD Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage. |
Ranged Block ChanceRANGED BLOCK CHANCE Increases the chance of evading damage from non-artillery projectiles. |
Ranged Damage - BaseRANGED DAMAGE - BASE Can be blocked. Reduced by armour. |
Ranged Damage - Armour-piercingRANGED DAMAGE - ARMOUR-PIERCING Can be blocked. Ignores armour. |
RangeRANGE Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected. |
Ranged Attack RateRANGED ATTACK RATE Determines how many times a unit can fire over a minute. |
AmmunitionAMMUNITION Determines how many times a unit can fire. After the battle, ammunition is fully replenished. |
SpeedSPEED Determines how quickly this unit can move. Affected by terrain. |
| 1 |
Vanguard / Vanguard / (3k_main_hero_fire_lu_bu) Lü Bu |
|||||||||||||||||||||
| 1 | 815 | 0 | 0 | 40 | 24000 | 334 | 24 | 1079 | 2161 | 0% | 0% | 80 | 0 | 0% | NAN | |||||||
| 2 |
Strategist / Strategist / (3k_dlc05_hero_water_chen_gong) Chen Gong |
|||||||||||||||||||||
| 1 | 500 | 0 | 0 | 40 | 12000 | 34 | 30 | 1178 | 871 | 0% | 0% | 20 | 0 | 0% | NAN | |||||||
| 3 |
Vanguard / Vanguard / (3k_dlc05_hero_fire_gao_shun) Gao Shun |
|||||||||||||||||||||
| 1 | 500 | 0 | 0 | 40 | 24000 | 40 | 30 | 1178 | 871 | 40% | 0% | 70 | 0 | 0% | NAN | |||||||
| 4 |
Sentinel / Sentinel / (3k_main_hero_metal_zhang_liao) Zhang Liao |
|||||||||||||||||||||
| 1 | 635 | 0 | 0 | 45 | 24000 | 150 | 30 | 1178 | 871 | 0% | 0% | 47 | 0 | 0% | NAN | |||||||
| 5 |
Strategist / Strategist / (3k_dlc04_hero_water_diao_chan) Diao Chan |
|||||||||||||||||||||
| 1 | 310 | 0 | 0 | 40 | 12000 | 34 | 30 | 1178 | 871 | 0% | 0% | 20 | 0 | 0% | NAN | |||||||

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