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Royal Military Academy
Home / Medieval II Total War / Egypt / Merchants' Guild
Medieval II Total War
Egypt Egypt
Building class
31. Bowyer
61. Port
65. Port
73. Market
85. Mines
87. Mines
95. Masjid
97. Jama
100. Masjid
101. Brothel
102. Inn
103. Tavern
Previous buildingTheologians' Guild Headquarters Master Merchants' GuildNext building
Merchants' Guild
Merchants' Guild 商業行會
City/Castle City levels Castle levels
Building class city guild_merchants_guild
Convert to LEVEL
Building level LEVEL 0 merchants_guild
Material wooden
Capability trade_base_income_bonus bonus 1
Faction capability
Construction 1
Cost 1000
Requires condition
Building Description
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Merchants' Guild 商業行會 When mercantile trade starts to flourish in a city, the Merchants’ Guild house is the sign that the guild heads have seen the potential in the place. The building itself serves as clerical headquarters for the guild to administrate trade in the region, bringing higher profits in thanks to the guild’s broad connections. Merchants trained in this city are more likely to be skilled and educated.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
32
Arab Cavalry 1 0.4 3 0
Light cavalry recruited from settled areas, and well suited to taking on archers, light infantry and other light cavalry.
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