Cair Andros is a large river-island in the Anduin River, to the east of the land of Anórien. It is held in defence against Mordor by Gondor to prevent crossings of the Great River.
The island itself is long and narrow, a little over ten miles in length. At its northern end, sharp rocks split the waters of the Anduin in a bubbling foam that gave the island its name. Cair Andros is covered with trees for much of its length.
Strategically, the island is of immense importance: apart from the bridge at Osgiliath, it is the only practical means for an army from the east to cross the Anduin into Gondor's heartlands. The Gondorians took this risk seriously. Amon Dîn, the first of the Beacon-hills, was set up originally to warn the citizens of Minas Tirith if Cair Andros was ever breached.
Special Features:
- Main vegetation: forest
- Special units: Ithilien Rangers
- Capability to gather local troops when under siege (only AI)
- Reduced building capacities |