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Home 首頁 / Das Heilige Römische Reich 06 神聖羅馬諸國誌 06 / The Aztecs / Buildings 建築
Das Heilige Römische Reich 06 神聖羅馬諸國誌 06
The Aztecs The Aztecs
No. Card
建築
Name
名稱
Building class
建築類型
City/Castle
城市/城堡
Construstion
建造時間
Cost
建造花費
Capability
建築效果
1 Wooden Palisade (Upgrade) core_building 0 city village 4 600
60
60
wall_level 0
tower_level 1
free_upkeep bonus 2
happiness_bonus bonus 1
recruitment_slots 1
A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
2 Wooden Wall (Upgrade) core_building 1 city town 4 1200
48
48
60
48
48
60
48
48
60
wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 3
happiness_bonus bonus 1
recruitment_slots 2
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
3 Stone Wall (Upgrade) core_building 2 city large_town 6 2400
48
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32
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48
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60
wall_level 2
tower_level 1
gate_strength 1
gate_defences 2
free_upkeep bonus 4
happiness_bonus bonus 1
recruitment_slots 2
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
4 Large Stone Wall (Upgrade) core_building 3 city city 6 4800
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32
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wall_level 3
tower_level 1
gate_strength 2
gate_defences 2
free_upkeep bonus 5
happiness_bonus bonus 2
recruitment_slots 3
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
5 Huge Stone Wall (Upgrade) core_building 4 city large_city 8 9600
48
32
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60
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60
wall_level 4
tower_level 1
gate_strength 2
gate_defences 2
free_upkeep bonus 6
happiness_bonus bonus 3
recruitment_slots 3
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
6 Motte and Bailey (Upgrade) core_castle_building 0 castle village 4 600
32
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32
60
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32
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60
32
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60
32
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60
48
32
32
48
wall_level 0
tower_level 1
law_bonus bonus 1
recruitment_slots 1
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
7 Wooden Castle (Upgrade) core_castle_building 1 castle village 4 1200
32
32
32
32
32
32
48
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60
48
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60
wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 1
law_bonus bonus 2
recruitment_slots 2
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
8 Castle (Upgrade) core_castle_building 2 castle town 6 2400
32
32
32
32
32
32
48
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32
60
48
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48
60
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60
48
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32
60
wall_level 2
tower_level 1
gate_strength 1
gate_defences 2
law_bonus bonus 3
recruitment_slots 3
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
9 Fortress (Upgrade) core_castle_building 3 castle large_town 6 4800
32
60
32
32
32
32
60
32
32
48
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wall_level 3
tower_level 1
gate_strength 2
gate_defences 2
law_bonus bonus 4
recruitment_slots 3
A fortress is a permanent statement of ownership, and not something that is easily taken.
10 Citadel (Upgrade) core_castle_building 4 castle city 8 9600
32
60
32
32
32
32
60
60
32
32
32
48
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60
48
48
wall_level 4
tower_level 1
gate_strength 2
gate_defences 2
law_bonus bonus 5
recruitment_slots 3
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
11 Ballista Towers tower 0 city large_city 6 3200 tower_level 2
Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
12 Cannon Towers tower 1 city huge_city 8 6400 tower_level 3
Cannon Towers provide superb additional firepower to any defence.
13 Ballista Towers castle_tower 0 castle large_city 6 3200 tower_level 2
Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
14 Cannon Towers castle_tower 1 castle large_city 8 6400 tower_level 3
Cannon Towers provide superb additional firepower to any defence.
15 Stables equestrian 0 castle town 4 1200
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A Stable allows for the recruitment of basic cavalry units.
16 Knight's Stables equestrian 1 castle large_town 6 2400
32
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32
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48
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32
Knight's stables allow for the recruitment of cavalry units.
17 Baron's Stables equestrian 2 castle city 8 4800
32
32
32
32
32
32
32
48
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Baron's stables allow for the recruitment of capable cavalry units.
18 Earl's Stables equestrian 3 castle large_city 10 9600
32
32
32
32
32
32
32
32
32
48
32
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Earl's stables allow for the recruitment of elite cavalry units.
19 King's Stables equestrian 4 castle large_city 12 9600
32
32
32
32
32
32
32
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32
32
48
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32
King's stables allow for the recruitment of the penultimate cavalry units.
20 Town Watch barracks 0 city town 4 600
48
48
60
48
60
48
60
law_bonus bonus 1
The Town Watch have the minimum equipment and resources needed to train infantry.
21 Town Guard barracks 1 city large_town 6 1200
48
60
48
60
60
60
60
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48
60
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48
60
60
law_bonus bonus 2
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
22 City Watch barracks 2 city city 8 2400
48
48
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60
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60
60
law_bonus bonus 3
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
23 Militia Drill Square barracks 3 city large_city 10 4800
48
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law_bonus bonus 3
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
24 Militia Barracks barracks 4 city huge_city 12 9600
48
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32
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law_bonus bonus 3
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
25 Army Barracks barracks 5 city huge_city 14 12000
48
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32
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law_bonus bonus 3
Army Barracks are the first training facilities capable of training full-time professional soldiers.
26 Royal Barracks barracks 6 city huge_city 16 15000
48
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law_bonus bonus 3
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
27 Mustering Hall castle_barracks 0 castle village 2 600
60
60
60
60
60
Men must be gathered, selected and trained if military strength is to be maintained.
28 Garrison Quarters castle_barracks 1 castle town 4 1200
60
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48
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A garrison is a source of much military wisdom and skill for new recruits to the army.
29 Drill Square castle_barracks 2 castle large_town 6 2400
48
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Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
30 Barracks castle_barracks 3 castle city 8 4800
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Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
31 Armoury castle_barracks 4 castle large_city 12 9600
48
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An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
32 Military Academy professional_military 0 city huge_city 8 4800
32
48
32
60
A Military Academy allows for the recruitment of late-period professional army units.
33 Royal Officer's Academy professional_military 1 city huge_city 12 9600
32
48
32
32
60
A Royal Officers' Academy allows for the recruitment of late-period professional army units.
34 Bowyer missiles 0 castle town 4 1200
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A Bowyer allows for the recruitment of basic missile units.
35 Practice Range missiles 1 castle large_town 6 2400
58
48
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42
A Practice Range allows for the recruitment of missile units.
36 Archery Range missiles 2 castle city 8 4800
58
48
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32
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An Archery Range allows for the recruitment of well trained missile units.
37 Marksman's Range missiles 3 castle large_city 10 9600
48
58
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32
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26
32
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42
48
A Marksman's Range allows for the recruitment of elite missile units.
38 Ballista Maker siege 0 city large_town 6 1600
16
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16
A Ballista Maker allows the construction of ballista siege weaponry.
39 Catapult Maker siege 1 city large_town 8 3200
16
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A Catapult Maker allows the construction of catapults and ballistae.
40 Siege Works siege 2 city city 10 6400
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A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
41 Ballista Maker castle_siege 0 castle large_town 6 1600
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A Ballista Maker allows the construction of ballista siege weaponry.
42 Catapult Maker castle_siege 1 castle large_town 8 3200
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A Catapult Maker allows the construction of catapults and ballistae.
43 Siege Works castle_siege 2 castle city 10 6400
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A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
44 Gunsmith cannon 0 city city 6 800
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A Gunsmith allows the construction of a bombard cannon.
45 Cannon Maker cannon 1 city large_city 8 1600
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weapon_naval_gunpowder 1
A Cannon Maker allows the construction of simple varieties of siege artillery.
46 Cannon Foundry cannon 2 city huge_city 10 3200
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weapon_naval_gunpowder 1
A Cannon Foundry allows the construction of advanced siege artillery.
47 Royal Arsenal cannon 3 city huge_city 12 6400
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weapon_naval_gunpowder 1
A Royal Arsenal allows for the construction of the finest siege artillery available.
48 Gunsmith castle_cannon 0 castle city 6 800
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A Gunsmith allows the construction of a bombard cannon.
49 Cannon Maker castle_cannon 1 castle large_city 8 1600
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weapon_naval_gunpowder 1
A Cannon Maker allows the construction of simple varieties of siege artillery.
50 Cannon Foundry castle_cannon 2 castle large_city 10 3200
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