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Royal Military Academy
Home / Medieval II Total War / The Holy Roman Empire / Units
Medieval II Total War
The Holy Roman Empire The Holy Roman Empire
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 5 1500 350
can_withdraw, sea_faring 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
20
Cog light ship light warship 20 1 5 0 no 0 0 no 0 8 0 8 500 150
can_withdraw, sea_faring 3 ratings Common unit
A small trading vessel armed with a basic armament of soldiers and archers.
3
30
Gun Holk light ship light warship 30 1 16 0 no 0 0 no 0 16 0 5 800 275
can_withdraw, sea_faring 0 ratings No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
4
30
Holk light ship light warship 30 1 10 0 no 0 0 no 0 12 0 8 670 200
can_withdraw, sea_faring 2 ratings Fine unit
An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
5
32
Mailed Knights heavy cavalry heavy horse 32 1 10 6 no 11 4 no 5 5 4 9 680 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 9 ratings Fine unit
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
6
32
Feudal Knights heavy cavalry barded horse 32 1 10 6 no 11 4 no 7 5 4 9 730 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 12 ratings Good unit
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
7
32
Imperial Knights heavy cavalry mailed horse 32 1 10 8 no 10 4 ap 8 4 4 9 750 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 42 ratings Great unit
These mace-wielding fighting machines wear plate armour and are equipped with lances for a deadly charge.
8
32
Gothic Knights heavy cavalry armoured horse 32 1 13 8 no 13 4 ap 10 5 0 11 1000 320
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 190 ratings Great unit
Impressive looking heavy cavalry, well protected by armour for both rider and mount. Equipped with lance and mace.
9
32
Merchant Cavalry Militia heavy cavalry heavy horse 32 1 6 2 no 0 0 no 7 3 4 3 370 210
can_formed_charge, can_withdraw, free_upkeep_unit, hide_forest, sea_faring 23 ratings Good unit
Poorly trained, but well equipped cavalry who fight with a sword.
10
32
Teutonic Knights heavy cavalry mailed horse 32 1 13 8 no 13 4 ap 7 5 4 11 950 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 92 ratings Great unit
Ruthless Germanic knightly order, well armoured with lances and large maces, these knights love a good melee.
11
32
Mounted Sergeants light cavalry heavy horse 32 1 9 4 no 9 3 no 4 5 4 5 470 175
can_formed_charge, can_withdraw, hide_forest, sea_faring 6 ratings Fine unit
These veteran warriors wear light armour and are armed with a spear and a sword.
12
32
Reiters missile cavalry heavy horse 32 1 20 3 ap 11 5 no 7 6 0 9 920 250
can_formed_charge, can_withdraw, cantabrian_circle, guncavalry, gunpowder_unit, hardy, hide_forest, sea_faring, start_not_skirmishing 57 ratings Great unit
Effective gunpowder units, Reiters are armed with a pistol and spear, and protected by plate armour.
13
32
Mounted Crossbowmen missile cavalry fast pony 32 1 5 1 ap 7 2 no 5 5 0 3 470 175
can_withdraw, cantabrian_circle, crossbow, hide_forest, sea_faring 10 ratings Good unit
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
14
48
Peasant Archers missile infantry 48 1 5 1 no 2 1 no 0 1 0 3 220 100
can_withdraw, hide_forest, sea_faring 16 ratings Promising unit
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
15
48
Peasant Crossbowmen missile infantry 48 1 9 1 ap 2 1 no 0 1 0 3 220 100
can_withdraw, crossbow, hide_forest, sea_faring 12 ratings Promising unit
Peasant crossbowmen are armed with a crossbow, knife and if lucky enough, some armour.
16
48
Pavise Crossbowmen missile infantry 48 1 12 1 ap 6 1 no 5 3 6 3 490 125
can_withdraw, crossbow, hide_forest, sea_faring 19 ratings Great unit
These troops are armed with a large shield to protect them during the slow process of reloading their crossbow.
17
48
Crossbow Militia missile infantry 48 1 9 1 ap 2 1 no 0 1 0 3 220 100
can_withdraw, crossbow, free_upkeep_unit, hide_forest, sea_faring 9 ratings Promising unit
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
18
48
Arquebusiers missile infantry 48 1 14 1 ap 6 1 no 0 3 0 3 460 125
can_withdraw, fire_by_rank, gunmen, gunpowder_unit, hide_forest, sea_faring, start_not_skirmishing 14 ratings Great unit
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
19
48
Hand Gunners missile infantry 48 1 13 2 ap 11 2 no 7 6 0 5 650 150
can_withdraw, gunmen, gunpowder_unit, hide_forest, sea_faring 16 ratings Fine unit
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
20
60
Peasants light infantry 60 1 4 0 no 0 0 no 0 3 0 1 110 90
can_withdraw, hide_forest, is_peasant, peasant, sea_faring 17 ratings Flawed unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
21
60
Sergeant Spearmen spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 0 3 6 5 420 155
can_withdraw, hide_forest, sea_faring 10 ratings Promising unit
Trained and hardened warriors, protected by a large shield, armed with spears and able to form a defensive ring of spears.
22
60
Armoured Sergeants spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 5 3 6 5 540 155
can_withdraw, hide_forest, sea_faring 18 ratings Good unit
Trained and hardened warriors protected by a large shield and mail. Armed with spears and able to form a defensive ring of spears.
23
60
Town Militia light infantry 60 1 5 2 light_spear, spear_bonus_4 0 0 no 0 1 6 3 290 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 8 ratings Promising unit
Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
24
60
Spear Militia spearmen infantry 60 1 5 2 spear, spear_bonus_8 0 0 no 0 1 6 3 310 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 7 ratings Fine unit
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
25
60
Pike Militia spearmen infantry 60 1 7 2 spear, long_pike, spear_bonus_8 6 1 no 0 1 0 3 150 125
can_withdraw, free_upkeep_unit, hide_forest, pike, sea_faring 14 ratings Fine unit
Pike Militias range from armed peasants to semi-professional well trained and equipped soldiers.
26
48
Zwei Hander heavy infantry 48 1 14 6 no 0 0 no 7 4 0 9 680 150
can_withdraw, hardy, hide_forest, sea_faring 68 ratings Good unit
These well trained warriors are protected by plate armour and wield a mighty two-handed sword.
27
24
Forlorn Hope heavy infantry 24 1 17 6 no 0 0 no 7 5 0 11 620 250
can_withdraw, hide_forest, sea_faring, very_hardy 67 ratings Good unit
These desperate men are armed with a massive two-handed sword and thick armour.
28
48
Halberd Militia heavy infantry 48 1 5 2 ap, long_pike, spear_bonus_4 4 2 ap, spear_bonus_4 0 1 0 3 300 150
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 26 ratings Fine unit
Militia units armed with a halberd which can fend off cavalry, and pierce or crush armour.
29
48
Dismounted Feudal Knights heavy infantry 48 1 13 3 no 0 0 no 7 8 6 9 570 225
can_withdraw, hardy, hide_forest, sea_faring 32 ratings Great unit
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
30
48
Dismounted Imperial Knights heavy infantry 48 1 9 3 ap 0 0 no 8 3 6 5 540 225
can_withdraw, hardy, hide_forest, sea_faring 66 ratings Good unit
These mace wielding fighting machines wear plate armour, but prefer to fight on foot.
31
16
Ballista missile siege ballista 16 1 6 3 no 55 3 ap, bp, launching 4 4 0 9 370 150
artillery, can_withdraw, hardy, sea_faring 4 ratings Fine unit
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
32
16
Catapult missile siege catapult 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 400 150
artillery, can_withdraw, hardy, sea_faring 4 ratings Fine unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
33
16
Trebuchet missile siege trebuchet 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 430 250
artillery, can_withdraw, hardy, sea_faring 12 ratings Good unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
34
16
Bombard missile siege bombard 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 610 250
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 3 ratings Good unit
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
35
16
Grand Bombard missile siege great_bombard 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 730 250
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 4 ratings Great unit
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
36
16
Cannon missile siege cannon 16 1 6 3 no 65 3 ap, bp, area, launching 4 4 0 9 870 250
artillery, can_withdraw, cannon, explode, gunpowder_unit, hardy, sea_faring 7 ratings Good unit
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
37
16
Serpentine missile siege serpentine 16 1 6 3 no 65 3 ap, bp, launching 4 4 0 9 700 150
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 15 ratings Great unit
Light cannon designed for use against troops rather than walls.
38
16
Basilisk missile siege basilisk 16 1 6 3 no 65 3 ap, bp, area, launching 4 4 0 9 1080 400
artillery, can_withdraw, cannon, explode, gunpowder_unit, hardy, sea_faring 11 ratings Great unit
Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
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