Language:
Royal Military Academy
Home / Medieval II Total War / The Moors / Units
Medieval II Total War
The Moors The Moors
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Baghlah light ship heavy warship 50 1 18 0 no 0 0 no 0 22 0 8 1150 350
can_withdraw, sea_faring 7 ratings Fine unit
Arabic long distance sailing ship, with mounted swivel guns, useful for transporting troops and supplies.
2
20
Dhow light ship light warship 20 1 5 0 no 0 0 no 0 6 0 8 470 150
can_withdraw, sea_faring 0 ratings No ratings
A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
3
40
Lanternas light ship light warship 40 1 18 0 no 0 0 no 0 18 0 5 970 275
can_withdraw, sea_faring 0 ratings No ratings
A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
4
30
War Galley light ship light warship 30 1 12 0 no 0 0 no 0 12 0 8 700 200
can_withdraw, sea_faring 0 ratings No ratings
War Galleys are larger than normal galleys. Equipped with ballista or catapults.
5
32
Desert Cavalry missile cavalry fast pony 32 1 8 2 ap, thrown 8 3 no 0 5 3 5 540 150
can_withdraw, cantabrian_circle, hide_forest, sea_faring, very_hardy 10 ratings Good unit
Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers.
6
32
Arab Cavalry light cavalry heavy horse 32 1 9 4 no 9 3 no 4 5 4 5 510 175
can_formed_charge, can_withdraw, hide_forest, sea_faring 11 ratings Good unit
Light cavalry recruited from settled areas, and well suited to taking on archers, light infantry and other light cavalry.
7
32
Granadine Jinetes missile cavalry fast pony 32 1 8 2 ap, thrown 8 3 no 5 5 3 5 670 175
can_withdraw, cantabrian_circle, hardy, hide_forest, sea_faring 14 ratings Good unit
Lightly armoured skirmishers, armed with a javelin, and capable of forming a circle formation providing constant fire against the enemy.
8
32
Granadine Lancers heavy cavalry heavy horse 32 1 10 6 no 11 4 no 5 5 4 9 750 250
can_formed_charge, can_withdraw, hardy, hide_forest, sea_faring 23 ratings Fine unit
Recruited in Moorish Iberia, these troops are trained and well equipped heavy cavalry, capable of deadly charges.
9
32
Christian Guard heavy cavalry heavy horse 32 1 13 8 no 14 4 no 7 5 4 11 970 250
can_formed_charge, can_withdraw, hide_forest, sea_faring, very_hardy 57 ratings Great unit
Christians fighting for the Moors, these elite troops resemble the western knights of the time.
10
32
Granadine Crossbow Cavalry missile cavalry heavy horse 32 1 7 2 ap 8 3 no 5 4 0 5 580 175
can_withdraw, cantabrian_circle, crossbow, hide_forest, sea_faring 14 ratings Great unit
These troops combine the crossbow, favoured by Granadine troops, with the Eastern tradition of mobile warfare.
11
32
Camel Gunners missile cavalry camel 32 1 16 3 ap 8 4 no 0 6 0 9 1180 300
can_withdraw, frighten_mounted, guncavalry, gunpowder_unit, hide_forest, sea_faring, very_hardy 74 ratings Legendary unit
Mounted on a camel this unit fires a powerful musket called a "jezail'.
12
32
Tuareg Camel Spearmen heavy cavalry camel 32 1 11 5 no 11 4 no 0 6 4 9 600 300
can_withdraw, frighten_mounted, hide_forest, sea_faring, very_hardy 15 ratings Fine unit
Fierce and independent camel riding nomads armed with a spear but lightly armoured.
13
48
Desert Archers missile infantry 48 1 7 1 no 6 1 no 0 3 3 3 390 100
can_withdraw, hide_forest, sea_faring, very_hardy 8 ratings Good unit
Hardy men from the desert, adept with the bow, but lacking the equipment for close combat.
14
48
Hand Gunners missile infantry 48 1 13 3 ap 11 3 no 5 8 0 9 850 150
can_withdraw, gunmen, gunpowder_unit, hardy, hide_forest, sea_faring 12 ratings Promising unit
Somewhat inaccurate but capable of firing a powerful shot, the noise and smoke from these handguns can demoralise enemy troops.
15
48
Sudanese Gunners missile infantry 48 1 16 3 ap 9 3 no 0 7 0 9 570 150
can_withdraw, fire_by_rank, gunmen, gunpowder_unit, hardy, hide_forest, sea_faring, start_not_skirmishing 16 ratings Great unit
Hailing from all over Africa these well trained troops are armed with an arquebus.
16
48
Sudanese Javelinmen missile infantry 48 1 6 1 ap, thrown 6 1 no 0 3 6 3 350 100
can_withdraw, hide_forest, sea_faring 6 ratings Fine unit
Good for weakening units and breaking up formations, but will quickly dissolve if caught in melee.
17
48
Peasant Crossbowmen missile infantry 48 1 12 1 ap 7 1 no 0 4 0 3 400 100
can_withdraw, crossbow, hide_forest, sea_faring 16 ratings Great unit
Wearing little to no armour, but armed with a crossbow these peasants can give far superior troops a nasty surprise.
18
48
Crossbow Militia missile infantry 48 1 9 1 ap 6 1 no 5 3 0 3 330 100
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 10 ratings Good unit
Local militia armed with crossbows and some armour, good for ranged combat, but will melt away in melee.
19
60
Peasants light infantry 60 1 1 0 no 0 0 no 0 1 0 1 90 90
can_withdraw, hide_forest, is_peasant, peasant, sea_faring 11 ratings Pathetic unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
20
60
Nubian Spearmen spearmen infantry 60 1 7 3 light_spear, spear_bonus_4 0 0 no 0 3 6 5 400 155
can_withdraw, hide_forest, sea_faring 8 ratings Promising unit
Useful for guarding flanks, these light troops are armed with a spear but little to no armour.
21
48
Town Militia spearmen infantry 48 1 5 2 light_spear, spear_bonus_4 0 0 no 0 1 6 3 250 100
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 4 ratings Common unit
Armed with a spear but little armour, these troops are made up of locals who have been organised to defend their town.
22
60
Spear Militia spearmen infantry 60 1 5 2 spear, spear_bonus_8 0 0 no 0 1 6 3 310 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 4 ratings Good unit
Armed with a long spear but little armour, these troops are made up of locals who have been organised to defend their settlement.
23
60
Berber Spearmen spearmen infantry 60 1 7 3 light_spear, spear_bonus_4 0 0 no 0 3 6 5 400 155
can_withdraw, hardy, hide_forest, sea_faring 8 ratings Fine unit
Armed with spears these troops can give attackers a nasty surprise, although they are susceptible to prolonged melee attacks.
24
60
Lamtuna Spearmen spearmen infantry 60 1 9 4 spear, spear_bonus_8 0 0 no 0 4 6 9 580 185
can_withdraw, hide_forest, sea_faring, very_hardy 23 ratings Great unit
Fierce and disciplined Saharan Berbers armed with spears.
25
48
Dismounted Arab Cavalry spearmen infantry 48 1 7 3 spear, spear_bonus_8 0 0 no 4 3 6 5 430 150
can_withdraw, hide_forest, sea_faring 10 ratings Great unit
Arabs from the towns and cities throughout the Middle East.
26
24
Hashashim heavy infantry 24 2 16 3 no 0 0 no 6 9 6 11 840 250
can_withdraw, hide_anywhere, hide_improved_forest, sea_faring, very_hardy 26 ratings Great unit
The Hashashim are a semi-religious sect of stealthy assassins. On the battlefield they fight with sword and shield.
27
48
Urban Militia heavy infantry 48 1 11 2 no 0 0 no 5 7 6 5 400 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 52 ratings Great unit
Equipped with a sword, well trained and protected by heavy armour these troops are far superior to most militias.
28
48
Dismounted Christian Guard heavy infantry 48 1 16 3 no 0 0 no 7 9 6 11 690 175
can_withdraw, hardy, hide_forest, sea_faring 110 ratings Great unit
Christians fighting for the Moors, these elite troops resemble the western knights of the time.
29
16
Ballista missile siege ballista 16 1 6 3 no 55 3 ap, bp, launching 4 4 0 9 370 150
artillery, can_withdraw, hardy, sea_faring 2 ratings Common unit
Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
30
16
Catapult missile siege catapult 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 400 150
artillery, can_withdraw, hardy, sea_faring 1 ratings Great unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
31
16
Trebuchet missile siege trebuchet 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 430 250
artillery, can_withdraw, hardy, sea_faring 6 ratings Common unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
32
16
Bombard missile siege bombard 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 610 250
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 2 ratings Fine unit
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
33
16
Grand Bombard missile siege great_bombard 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 730 250
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 5 ratings Great unit
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
34
16
Cannon missile siege cannon 16 1 6 3 no 65 3 ap, bp, area, launching 4 4 0 9 870 250
artillery, can_withdraw, cannon, explode, gunpowder_unit, hardy, sea_faring 3 ratings Great unit
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net