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Royal Military Academy
Home / Medieval II Total War / Russia / Units
Medieval II Total War
Russia Russia
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 5 1500 350
can_withdraw, sea_faring 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
30
Gun Holk light ship light warship 30 1 16 0 no 0 0 no 0 16 0 5 800 275
can_withdraw, sea_faring 2 ratings Great unit
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
3
30
Holk light ship light warship 30 1 10 0 no 0 0 no 0 12 0 8 670 200
can_withdraw, sea_faring 4 ratings Fine unit
An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
4
30
Lad'Ya light ship light warship 30 1 10 0 no 0 0 no 0 4 0 5 570 150
can_withdraw, sea_faring 9 ratings Good unit
Early Russian ship created near Novgorod. Carries soldiers and catapults for raiding land and smashing sea targets.
5
32
Druzhina heavy cavalry heavy horse 32 1 11 5 no 11 4 ap 5 6 4 9 690 210
can_formed_charge, can_withdraw, hide_forest, sea_faring 51 ratings Great unit
Fierce cavalry warriors wearing mail armour and armed with spear and a wicked axe, acting as bodyguards for Chieftains.
6
32
Tsars Guard heavy cavalry eastern armoured horse 32 1 14 5 no 14 4 no 8 7 4 11 840 320
can_formed_charge, can_withdraw, hide_forest, sea_faring, very_hardy 125 ratings Great unit
Household troops of the Tsar, these are formidable, well armoured elite Eastern European heavy cavalry.
7
32
Cavalry Militia heavy cavalry heavy horse 32 1 7 3 no 7 2 no 4 3 4 3 350 150
can_formed_charge, can_withdraw, free_upkeep_unit, hide_forest, sea_faring 12 ratings Promising unit
Cavalry militia are poorly trained and equipped, but are still capable of charging down the right enemy
8
32
Kazaks missile cavalry fast pony 32 1 6 1 no 6 2 no 0 3 0 3 380 150
can_formed_charge, can_withdraw, cantabrian_circle, hide_forest, sea_faring 21 ratings Fine unit
Kazaks are accustomed to being on horseback; they make good horse archers, but are vulnerable in melee.
9
32
Boyar Sons missile cavalry heavy horse 32 1 8 2 ap, thrown 9 3 ap 5 5 4 5 670 210
can_formed_charge, can_withdraw, cantabrian_circle, hardy, hide_forest, sea_faring 47 ratings Great unit
These young adventurers wear light mail or light brigandine armour and carry a javelin and an axe .
10
32
Dvor Cavalry missile cavalry eastern armoured horse 32 1 10 3 no 11 4 ap 5 7 4 9 800 250
can_formed_charge, can_withdraw, cantabrian_circle, hardy, hide_forest, sea_faring 114 ratings Great unit
In the service of the local Prince or high status Boyar, Dvors are amongst the best missile cavalry available.
11
32
Cossack Cavalry missile cavalry fast pony 32 1 8 3 no 9 4 no 0 8 3 9 700 150
can_withdraw, cantabrian_circle, hide_forest, sea_faring, very_hardy 38 ratings Good unit
Fierce and hardy, although lacking in armour, Cossacks are equipped with a sword and composite bow which they use from horseback.
12
48
Peasant Archers missile infantry 48 1 5 1 no 2 1 no 0 1 0 3 220 100
can_withdraw, hide_forest, sea_faring 4 ratings Fine unit
A peasant archer is armed with a small bow and knife. Not to be relied upon.
13
48
Cossack Musketeers missile infantry 48 1 17 3 ap 12 3 no 0 9 0 11 950 150
can_withdraw, fire_by_rank, gunpowder_unit, hide_forest, sea_faring, start_not_skirmishing, very_hardy 55 ratings Great unit
Cossack Musketeers are highly trained gunners in light armour.
14
48
Archer Militia missile infantry 48 1 5 1 no 2 1 no 0 1 0 3 220 100
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 6 ratings Promising unit
Archer Militia are armed with a small bow, knife and if lucky enough, some armour.
15
48
Crossbow Militia missile infantry 48 1 9 1 ap 6 1 no 4 3 0 3 300 100
can_withdraw, crossbow, free_upkeep_unit, hide_forest, sea_faring 10 ratings Good unit
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
16
48
Arquebusiers missile infantry 48 1 14 1 ap 6 1 no 0 3 0 3 460 125
can_withdraw, fire_by_rank, gunmen, gunpowder_unit, hide_forest, sea_faring, start_not_skirmishing 7 ratings Common unit
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
17
60
Peasants light infantry 60 1 4 0 no 0 0 no 0 3 0 1 110 90
can_withdraw, hide_forest, is_peasant, peasant, sea_faring 8 ratings Flawed unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
18
48
Woodsmen light infantry 48 1 13 4 ap 0 0 no 0 1 0 3 170 70
can_withdraw, hardy, hide_forest, sea_faring 27 ratings Great unit
Hardy folk from the forests of North Eastern Europe, armed with a large axe.
19
60
Spear Militia light infantry 60 1 5 2 light_spear, spear_bonus_4 0 0 no 0 1 6 3 290 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 7 ratings Good unit
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
20
60
Spearmen spearmen infantry 60 1 7 3 spear, spear_bonus_8 0 0 no 4 3 6 5 500 125
can_withdraw, hide_forest, sea_faring 12 ratings Great unit
Regular troops comprised of freemen, equipped with some armour and a spear, able to form a defensive ring of spears.
21
48
Berdiche Axemen heavy infantry 48 1 17 6 ap 0 0 no 5 4 0 9 380 150
can_withdraw, hardy, hide_forest, sea_faring 60 ratings Good unit
Two-handed axemen used as shock troops. Can be armoured from mail to brigandine.
22
48
Dismounted Druzhina heavy infantry 48 1 11 3 ap 0 0 no 5 4 6 9 690 150
can_withdraw, hardy, hide_forest, sea_faring 24 ratings Great unit
Fierce warriors wearing mail armour and armed with a wicked axe. Act as bodyguards for Chieftains.
23
48
Dismounted Boyar Sons heavy infantry 48 1 11 3 ap 0 0 no 5 4 6 9 690 150
can_withdraw, hardy, hide_forest, sea_faring 35 ratings Great unit
These young adventurers wear light mail or light brigandine armour and carry an axe.
24
48
Dismounted Dvor missile infantry 48 1 11 3 no 11 3 ap 5 4 6 9 770 225
can_withdraw, hardy, hide_forest, sea_faring 69 ratings Legendary unit
In the service of the local Prince or high status Boyar, Dvor make excellent archers when dismounted.
25
16
Ballista missile siege ballista 16 1 6 3 no 55 3 ap, bp, launching 4 4 0 9 370 150
artillery, can_withdraw, hardy, sea_faring 0 ratings No ratings
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
26
16
Catapult missile siege catapult 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 400 150
artillery, can_withdraw, hardy, sea_faring 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
27
16
Trebuchet missile siege trebuchet 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 430 250
artillery, can_withdraw, hardy, sea_faring 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
28
16
Bombard missile siege bombard 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 610 250
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
29
16
Grand Bombard missile siege great_bombard 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 730 250
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 3 ratings Common unit
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
30
16
Cannon missile siege cannon 16 1 6 3 no 65 3 ap, bp, area, launching 4 4 0 9 870 250
artillery, can_withdraw, cannon, explode, gunpowder_unit, hardy, sea_faring 2 ratings Good unit
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
31
16
Basilisk missile siege basilisk 16 1 6 3 no 65 3 ap, bp, area, launching 4 4 0 9 1080 400
artillery, can_withdraw, cannon, explode, gunpowder_unit, hardy, sea_faring 10 ratings Great unit
Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
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