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Royal Military Academy
Home / Medieval II Total War / England / Units
Medieval II Total War
England England
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 5 1500 350
can_withdraw, sea_faring 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
20
Cog light ship light warship 20 1 5 0 no 0 0 no 0 8 0 8 500 150
can_withdraw, sea_faring 10 ratings Promising unit
A small trading vessel armed with a basic armament of soldiers and archers.
3
30
Gun Holk light ship light warship 30 1 16 0 no 0 0 no 0 16 0 5 800 275
can_withdraw, sea_faring 0 ratings No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
4
30
Holk light ship light warship 30 1 10 0 no 0 0 no 0 12 0 8 670 200
can_withdraw, sea_faring 11 ratings Promising unit
An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
5
32
Mailed Knights heavy cavalry heavy horse 32 1 10 6 no 11 4 no 5 5 4 9 680 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 47 ratings Good unit
Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
6
32
Feudal Knights heavy cavalry barded horse 32 1 10 6 no 11 4 no 7 5 4 9 730 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 27 ratings Good unit
Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.
7
32
English Knights heavy cavalry barded horse 32 1 10 8 no 11 4 ap 8 4 4 9 860 250
can_formed_charge, can_withdraw, hide_forest, knight, sea_faring 68 ratings Great unit
Elite warriors clad in steel plate armour, these men pack an effective charge, while being hard to kill.
8
32
Demi Lancers heavy cavalry heavy horse 32 1 13 8 no 14 4 no 7 5 0 11 700 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 49 ratings Fine unit
Armed with a lance but with less armour these units are mobile and deadly.
9
32
Knights Templar heavy cavalry mailed horse 32 1 13 8 no 14 4 no 7 5 4 11 880 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 40 ratings Great unit
Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
10
32
Knights Hospitaller heavy cavalry barded horse 32 1 13 8 no 14 4 no 7 5 4 11 880 250
can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring 42 ratings Great unit
Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom.
11
32
Merchant Cavalry Militia heavy cavalry heavy horse 32 1 6 2 no 0 0 no 7 3 4 3 370 210
can_formed_charge, can_withdraw, free_upkeep_unit, hide_forest, sea_faring 32 ratings Promising unit
Poorly trained, but well equipped cavalry who fight with a sword.
12
32
Hobilars light cavalry pony 32 1 7 3 no 7 2 no 4 3 0 3 280 150
can_formed_charge, can_withdraw, hide_forest, sea_faring 29 ratings Promising unit
Light cavalry with spears. Useful for chasing down light infantry, and pursuing fleeing enemy
13
48
Peasant Archers missile infantry 48 1 5 1 no 2 1 no 0 1 0 3 220 100
can_withdraw, hide_forest, sea_faring 31 ratings Promising unit
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
14
48
Longbowmen missile infantry 48 1 6 1 ap 7 2 ap 0 1 3 3 560 150
can_withdraw, hide_forest, sea_faring, stakes 50 ratings Great unit
Armed with the armour piercing longbow, Longbowmen can also plant stakes in front of them to keep cavalry at bay.
15
48
Yeoman Archers missile infantry 48 1 8 2 ap 9 3 ap 0 2 3 5 650 150
can_withdraw, hide_forest, sea_faring, stakes 56 ratings Great unit
English freeholders are required by the King to be trained in warfare, Yeoman archers are highly skilled ranged troops.
16
24
Sherwood Archers missile infantry 24 2 13 3 ap 16 3 no 0 9 0 11 510 250
can_withdraw, hide_improved_forest, sea_faring, very_hardy 116 ratings Great unit
Wielding a longbow made of yew, and able to hide in any terrain these men are excellent at ambushes, and are outstanding marksmen.
17
48
Archer Militia missile infantry 48 1 5 1 no 2 1 no 0 1 0 3 220 100
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 25 ratings Common unit
Archer Militia are peasant archers called up to defend settlements.
18
48
Arquebusiers missile infantry 48 1 14 1 ap 6 1 no 0 3 0 3 460 125
can_withdraw, fire_by_rank, gunmen, gunpowder_unit, hide_forest, sea_faring, start_not_skirmishing 34 ratings Fine unit
Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
19
48
Retinue Longbowmen missile infantry 48 1 8 2 ap 11 2 no 5 6 3 5 710 150
can_withdraw, hardy, hide_forest, sea_faring, stakes 140 ratings Great unit
Well armoured professional soldiers. Confident and deadly.
20
60
Peasants light infantry 60 1 4 0 no 0 0 no 0 3 0 1 110 90
can_withdraw, hide_forest, is_peasant, peasant, sea_faring 67 ratings Incompetent unit
In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
21
60
Levy Spearmen spearmen infantry 60 1 5 2 spear, spear_bonus_8 0 0 no 0 1 6 3 310 125
can_withdraw, hide_forest, sea_faring 36 ratings Common unit
Common folk from villages and towns that have been levied into the army, armed with spears and shields.
22
60
Town Militia light infantry 60 1 5 2 light_spear, spear_bonus_4 0 0 no 0 1 6 3 290 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 27 ratings Common unit
Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
23
60
Spear Militia spearmen infantry 60 1 5 2 spear, spear_bonus_8 0 0 no 0 1 6 3 310 125
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 27 ratings Promising unit
Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
24
48
Armoured Swordsmen heavy infantry 48 1 13 3 no 0 0 no 8 8 6 9 610 150
can_withdraw, hardy, hide_forest, sea_faring 137 ratings Great unit
Footmen of the knightly class able to afford excellent armour and swords, they can punish most other infantry.
25
48
Billmen heavy infantry 48 1 15 5 ap 0 0 no 0 3 0 5 230 125
can_withdraw, hide_forest, sea_faring 30 ratings Promising unit
A trained billmen can stab, hack and drag down his enemies, including both infantry and cavalry.
26
48
Heavy Billmen heavy infantry 48 1 15 5 ap 0 0 no 7 3 0 5 300 150
can_withdraw, hardy, hide_forest, sea_faring 38 ratings Good unit
Heavily armoured versatile infantry wielding the billhook.
27
48
Bill Militia heavy infantry 48 1 13 4 ap 0 0 no 0 1 0 3 170 100
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 19 ratings Promising unit
Militia unit armed with a billhook and little armour.
28
48
Heavy Bill Militia heavy infantry 48 1 15 5 ap 0 0 no 7 3 0 5 300 150
can_withdraw, free_upkeep_unit, hide_forest, sea_faring 24 ratings Good unit
Superior Bill militia, armed with a billhook and heavy armour.
29
48
Dismounted Feudal Knights heavy infantry 48 1 13 3 no 0 0 no 7 8 6 9 570 225
can_withdraw, hardy, hide_forest, sea_faring 47 ratings Great unit
Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.
30
48
Dismounted English Knights heavy infantry 48 1 21 6 ap 0 0 no 8 5 0 11 530 225
can_withdraw, hardy, hide_forest, sea_faring 105 ratings Great unit
English knights often chose to fight dismounted. With their fearsome poleaxes, they can crush enemy infantry as well as cavalry.
31
16
Ballista missile siege ballista 16 1 6 3 no 55 3 ap, bp, launching 4 4 0 9 370 150
artillery, can_withdraw, hardy, sea_faring 13 ratings Fine unit
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
32
16
Catapult missile siege catapult 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 400 150
artillery, can_withdraw, hardy, sea_faring 6 ratings Good unit
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
33
16
Trebuchet missile siege trebuchet 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 430 250
artillery, can_withdraw, hardy, sea_faring 13 ratings Great unit
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
34
16
Bombard missile siege bombard 16 1 6 3 no 55 3 ap, bp, area, launching 4 4 0 9 610 250
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 7 ratings Fine unit
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
35
16
Mortar missile siege mortar 16 1 6 3 no 65 3 ap, launching, area 4 4 0 9 520 250
artillery, can_withdraw, gunpowder_unit, hardy, mortar, sea_faring 13 ratings Great unit
A siege weapon capable of firing over walls and plunging shots down on enemies hiding behind said walls.
36
16
Ribault missile siege ribault 16 1 6 3 no 65 3 ap, bp, launching 4 4 0 9 400 250
can_withdraw, cannon, gunpowder_unit, hardy, sea_faring 17 ratings Good unit
A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
37
16
Culverin missile siege culverin 16 1 6 3 no 65 3 ap, bp, area, launching 4 4 0 9 800 250
artillery, can_withdraw, cannon, explode, gunpowder_unit, hardy, sea_faring 18 ratings Great unit
Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
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