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Royal Military Academy
Home / Stainless Steel 5.1b / The Teutonic Order / Units
Stainless Steel 5.1b
The Teutonic Order The Teutonic Order
No. Card Name Class Attached Soldiers HP Primary Second Armour Skill Shield Mental Cost Upkeep
Attack Charge Attributes Attack Charge Attributes
1
50
Carrack light ship heavy warship 50 1 30 0 no 0 0 no 0 30 0 7 1540 350
sea_faring, can_withdraw 0 ratings No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
2
20
Cog light ship light warship 20 1 5 0 no 0 0 no 0 8 0 8 540 150
sea_faring, can_withdraw 0 ratings No ratings
A small trading vessel armed with a basic armament of soldiers and archers.
3
30
Gun Holk light ship light warship 30 1 16 0 no 0 0 no 0 16 0 7 840 275
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
4
30
Holk light ship light warship 30 1 10 0 no 0 0 no 0 12 0 8 710 200
sea_faring, can_withdraw 0 ratings No ratings
An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
5
24
Merchant Cavalry Militia heavy cavalry heavy horse 24 1 4 6 no 0 0 no 7 1 4 6 610 210
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit 1 ratings Useless unit
Poorly trained, but well equipped cavalry who fight with a sword.
6
24
Mounted Crossbowmen missile cavalry fast pony 24 1 4 1 ap 4 6 no 5 1 0 6 600 200
sea_faring, hide_forest, can_withdraw, cantabrian_circle, crossbow 0 ratings No ratings
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
7
48
Peasant Archers missile infantry 48 1 1 1 no 1 1 no 0 1 0 5 160 80
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
8
48
Crossbow Militia missile infantry 48 1 5 1 ap 1 1 no 0 1 0 6 180 100
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit 0 ratings No ratings
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
9
48
Hand Gunners missile infantry 48 1 7 2 ap 3 2 no 7 3 0 7 400 150
sea_faring, hide_forest, can_withdraw, gunpowder_unit, cannot_skirmish, gunmen 0 ratings No ratings
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
10
16
Ballista missile siege ballista 16 1 1 1 no 55 3 ap, bp, launching 3 1 0 11 500 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
11
16
Catapult missile siege catapult 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 11 600 150
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
12
16
Trebuchet missile siege trebuchet 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 11 700 250
sea_faring, hardy, can_withdraw, artillery 0 ratings No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
13
16
Bombard missile siege bombard 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 11 900 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 0 ratings No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
14
16
Grand Bombard missile siege great_bombard 16 1 1 1 no 55 3 ap, bp, area, launching 3 1 0 11 1200 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery 2 ratings Fine unit
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
15
16
Cannon missile siege cannon 16 1 1 1 no 65 3 ap, bp, area, launching 3 1 0 11 1300 250
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode, stakes, stakes 0 ratings No ratings
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
16
16
Basilisk missile siege basilisk 16 1 1 1 no 65 3 ap, bp, area, launching 3 1 0 11 1600 400
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode 0 ratings No ratings
Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
17
60
Order Militia light infantry 60 1 3 3 no 0 0 no 0 3 6 6 220 95
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 0 ratings No ratings
Poorly equipped locals, who are best used to fill the ranks.
18
60
Burgher Pikemen spearmen infantry 60 1 2 3 spear, long_pike, spear_bonus_8 0 0 no 2 3 0 7 390 180
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike 2 ratings Great unit
Confident in their use of the pike, these men wear light armour.
19
48
Sword Brethren heavy infantry 48 1 6 3 no 0 0 no 5 5 6 9 490 200
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 2 ratings Great unit
Strong swordsmen who are members of the Livonian Order.
20
60
Order Spearmen spearmen infantry 60 1 5 3 spear, spear_bonus_4 0 0 no 7 3 6 9 480 200
sea_faring, hide_forest, can_withdraw, free_upkeep_unit 4 ratings Good unit
Spearmen trained to deal with the threat posed by Eastern Europes cavalry.
21
16
Clergymen light infantry 16 1 7 5 no 0 0 no 0 3 0 9 160 75
sea_faring, hide_forest, can_withdraw, is_peasant, area_effect_ae_holy_inspiration 1 ratings Flawed unit
Carrying only a cross in their hands, these brethren inspire those around them to fight with pious fervour.
22
48
Dismounted Halbbrüder heavy infantry 48 1 7 5 ap, spear_bonus_4 0 0 no 9 5 1 11 630 230
sea_faring, hide_forest, hardy, can_withdraw 2 ratings Good unit
Dismounted knights well trained in the used of the Halberd.
23
48
Dismounted Ritterbrüder heavy infantry 48 1 7 6 no 0 0 no 9 6 6 13 750 310
sea_faring, hide_forest, hardy, can_withdraw, frighten_foot, free_upkeep_unit 7 ratings Great unit
Elite dismounted knights who instill fear in the hearts of their foes.
24
48
Prussian Archers missile infantry 48 1 3 2 no 3 2 no 2 3 3 7 380 150
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, stakes, stakes 2 ratings Good unit
Prussian Archers who seek to prove their loyalty in battle to their new lords.
25
48
Livonian Auxiliaries missile infantry 48 1 7 1 ap 3 2 no 5 2 5 6 460 160
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit 5 ratings Good unit
Equipped with steel crossbows and light armour, these auxiliaries provide much needed ranged support to their heavily armoured allies.
26
24
Christ Knights heavy cavalry heavy horse 24 1 5 9 no 4 4 ap 5 3 4 9 750 270
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight 2 ratings Good unit
Knights who wield a mace and wear chainmail armour.
27
24
Knechten light cavalry pony 24 1 2 8 no 5 4 no 5 2 3 7 520 190
sea_faring, hide_forest, can_withdraw, can_formed_charge 2 ratings Promising unit
Lightly armoured spear wielding squires of Teutonic Knights.
28
24
Halbbrüder heavy cavalry barded horse 24 1 6 9 no 7 6 no 8 3 4 11 900 310
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge 2 ratings Legendary unit
Knights who have not taken the full vows of the Teutonic Order and are strong fighters never the less.
29
24
Ritterbrüder heavy cavalry barded horse 24 1 6 11 no 8 6 no 10 4 4 13 1200 420
sea_faring, hide_forest, can_withdraw, can_formed_charge, frighten_foot 7 ratings Great unit
The most powerful knights in the Teutonic Order. They give rise to great dread in their opponents.
30
8
General's Bodyguard heavy cavalry barded horse 8 2 6 11 no 8 6 no 8 4 4 13 1200 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit 1 ratings Good unit
Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
31
8
General's Bodyguard heavy cavalry armoured horse 8 2 7 12 no 8 6 no 13 5 3 13 1400 250
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade 2 ratings Great unit
Elite knights hand picked to protect the general.
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