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Stainless Steel 5.1b 鋼鐵咆嘯 5.1b
The Holy Roman Empire 神聖羅馬帝國 The Holy Roman Empire 神聖羅馬帝國
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
241 Marco Polo Money Unique
唯一
A great explorer and capable merchant, famous for his epic journey down the Silk Road to the Far East. +15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income When to test : CharacterTurnEnd
Condition : FactionBuildingExists >= explorers_guild
DistanceCapital > 60
not CultureType middle_eastern
I_TurnNumber >= 102
I_TurnNumber <= 122
Chance : 5 %
242 Master Mason Money Has found a civil master that he can entrust to ensure that his building projects are completed without fuss. 10% discount on construction costs When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= m_masons_guild
Chance : 33 %
243 Merchant Clerk Money An educated assistant that can keep accurate records and write up trade agreements is worth his weight in gold. +1 Finance When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= alchemy_school
Chance : 50 %
244 Money Counter Money As much as counting one's wealth is a pleasure, when you're this wealthy, you may need some help. 5% bonus on all trade income, 10% bonus on tax income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= fairground
Treasury > 50000
IsGeneral
Chance : 8 %
245 Overseer Money When one can entrust another to oversee the workers, much more can be accomplished. 1% discount on construction costs, +1 to farming output, 1% bonus on mining income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= farms+2
IsGeneral
Chance : 10 %
246 Tax Farmer Money If you are going to bleed the people dry, get someone else to be the face of your oppression. -1 from popularity (has a negative effect on public order), 10% bonus on tax income When to test : GovernorBuildingCompleted
Condition : Trait BadTaxman >= 1
IsGeneral
Chance : 8 %
247 Treasurer Money Transferable
可轉移
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. 5% bonus on all trade income, 5% bonus on tax income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = great_market
IsGeneral
Chance : 10 %
248 Vasco de Gama Money Unique
唯一
An outstanding explorer from Portugal, and the perfect man to take on a gruelling voyage. +15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income When to test : CharacterTurnEnd
Condition : IsGeneral
DistanceCapital > 40
FactionBuildingExists >= explorers_guild
I_TurnNumber >= 205
I_TurnNumber <= 225
Chance : 33 %
249 Gunner Naval "Have you tried aiming a cannon while struggling to stand upright on deck then?" +2 Command at sea When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= naval_academy
Chance : 33 %
250 Reliable Navigator Naval When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. +1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= explorers_guild
Chance : 33 %
251 Shipwright Naval Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. +1 Command at sea When to test : NewAdmiralCreated
Condition : SettlementBuildingExists >= merchants_wharf
Chance : 8 %
252 Lord High Chamberlain office Your Chamberlain, sire, oversees your household and asserts your authority to those who need to remember who is in charge! +1 authory. When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= council_chambers
CharacterNumTurnsIdle >= 4
IsFactionLeader
not Trait BadAdministrator >= 1
not Trait Stoic >= 1
not Trait Austere >= 1
not FactionwideAncillaryExists chamberlain
Chance : 33 %
253 Royal Treasurer office Transferable
可轉移
The King's own treasurer is a man with huge responsiblities and huge temptations... +5% Tax, Might be bribed, and access to money like this can make a man less... pious. When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
IsFactionLeader
Treasury > 15000
not Trait BadAdministrator >= 1
not Trait Embezzler >= 1
not Trait Corrupt >= 1
SettlementBuildingExists >= council_chambers
FactionIsLocal
not FactionwideAncillaryExists kings_treasurer
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
not IsFactionLeader
not IsFactionHeir
Treasury > 10000
EndedInSettlement
SettlementBuildingExists >= council_chambers
not FactionIsLocal
not FactionwideAncillaryExists kings_treasurer
not HasAncType office
Chance : 50 %
254 Lord High Marshall office Transferable
可轉移
The stoic, disciplined leader of his Majesty's Army. He will appoint a Master of the Horse for you, sire, if you have advanced stables. +1 Infantry command, 5% discount on training Infantry. When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
IsFactionLeader
SettlementBuildingExists >= garrison_quarters
SettlementBuildingExists >= knights_stables
FactionIsLocal
not FactionwideAncillaryExists marshall
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
not IsFactionLeader
EndedInSettlement
SettlementBuildingExists >= garrison_quarters
SettlementBuildingExists >= knights_stables
not FactionIsLocal
not FactionwideAncillaryExists marshall
not HasAncType office
Chance : 50 %
255 Master of the Horse office Appointed by your Marshall, this man oversees the Kingdom's horse breeding program and cavalry officers. +5 movement, +1 Cavalry Command. When to test : CharacterTurnEnd
Condition : IsGeneral
not IsFactionLeader
not IsFactionHeir
not FactionwideAncillaryExists moh
FactionwideAncillaryExists marshall
not HasAncType office
Chance : 50 %
256 The Privy Seal office Transferable
可轉移
The Privy Seal can be entrusted to a man you trust... or would hope to be able to trust more... +1 Loyalty; also affects piety. When to test : CharacterTurnEnd
Condition : IsGeneral
IsFactionLeader
FactionIsLocal
not FactionwideAncillaryExists privyseal
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
not IsFactionLeader
not IsFactionHeir
not FactionIsLocal
not FactionwideAncillaryExists privyseal
Chance : 33 %
257 Lord Seneschal office Transferable
可轉移
The Seneschal knows all of your Royal holdings, their capacity for production down to the last bail of hay, and will oversee all the profits from your holdings. +5% trade When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
SettlementBuildingExists >= fairground
SettlementBuildingExists >= council_chambers
IsFactionLeader
FactionIsLocal
not FactionwideAncillaryExists seneschal
Chance : 25 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
SettlementBuildingExists >= fairground
SettlementBuildingExists >= council_chambers
not IsFactionLeader
not IsFactionHeir
not FactionwideAncillaryExists seneschal
Chance : 25 %
258 Lord High Steward office Transferable
可轉移
Your Steward is the master over all your other court appointed officials. He will be remain loyal to you to the end. Increased loyalty. When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
IsFactionLeader
SettlementBuildingExists >= council_chambers
FactionIsLocal
not FactionwideAncillaryExists steward
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
not IsFactionLeader
not IsFactionHeir
EndedInSettlement
SettlementBuildingExists >= council_chambers
not FactionIsLocal
not FactionwideAncillaryExists steward
not HasAncType office
Chance : 50 %
259 Tracking Dog Pet Able to follow trails that no human eye could possibly detect in the first place. +2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= farms+2
TimeInRegion > 4
Chance : 10 %
260 Guard Dog Pet More vigilant, intimidating and loyal than even the most cunning of watchmen. +2 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= castle
IsGeneral
TimeInRegion > 4
Chance : 8 %
13 / 17 : P8 , P9 , P10 , P11 , P12 , P13 , P14 , P15 , P16 , P17
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