241 |
|
Caravan Driver |
Money |
Transferable 可轉移 |
|
Having a reliable and efficient man to oversee the hauling of exotic goods can save time and money. |
+25% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= caravan_stop Chance : 50 % |
When to test : CharacterTurnEnd Condition : AgentType = merchant EndedInSettlement SettlementBuildingExists >= caravan_stop Chance : 10 % |
242 |
|
Counterfeiter |
Money |
|
|
This failed alchemist may not be able to make gold, but can fashion impressive faux-coinage regardless. |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists = alchemists_lab Chance : 15 % |
243 |
|
John Gutenberg |
Money |
|
Unique 唯一 |
An inventor pioneering a new means of mass producing books, inspiring both literacy and trade. |
20% bonus on all trade income, -2 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= printing_press I_TurnNumber >= 187 I_TurnNumber <= 210 Chance : 100 % |
244 |
|
Marco Polo |
Money |
|
Unique 唯一 |
A great explorer and capable merchant, famous for his epic journey down the Silk Road to the Far East. |
+15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income |
When to test : CharacterTurnEnd Condition : FactionBuildingExists >= explorers_guild DistanceCapital > 60 not CultureType middle_eastern I_TurnNumber >= 102 I_TurnNumber <= 122 Chance : 5 % |
245 |
|
Master Mason |
Money |
|
|
Has found a civil master that he can entrust to ensure that his building projects are completed without fuss. |
10% discount on construction costs |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= m_masons_guild Chance : 33 % |
246 |
|
Mathematician |
Money |
|
|
Has found cause and justification to employ a scholar well versed in complex calculations. |
5% bonus on all trade income, 5% bonus on tax income, +1 Command when commanding artillery |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = academy IsGeneral Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = university IsGeneral Chance : 5 % |
247 |
|
Merchant Clerk |
Money |
|
|
An educated assistant that can keep accurate records and write up trade agreements is worth his weight in gold. |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= alchemy_school Chance : 50 % |
248 |
|
Money Counter |
Money |
|
|
As much as counting one's wealth is a pleasure, when you're this wealthy, you may need some help. |
5% bonus on all trade income, 10% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= fairground Treasury > 50000 IsGeneral Chance : 8 % |
249 |
|
Overseer |
Money |
|
|
When one can entrust another to oversee the workers, much more can be accomplished. |
1% discount on construction costs, +1 to farming output, 1% bonus on mining income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= farms+2 IsGeneral Chance : 10 % |
250 |
|
Tax Farmer |
Money |
|
|
If you are going to bleed the people dry, get someone else to be the face of your oppression. |
-1 from popularity (has a negative effect on public order), 10% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : Trait BadTaxman >= 1 IsGeneral Chance : 8 % |
|
251 |
|
Treasurer |
Money |
Transferable 可轉移 |
|
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = great_market IsGeneral Chance : 10 % |
252 |
|
Vasco de Gama |
Money |
|
Unique 唯一 |
An outstanding explorer from Portugal, and the perfect man to take on a gruelling voyage. |
+15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income |
When to test : CharacterTurnEnd Condition : IsGeneral DistanceCapital > 40 FactionBuildingExists >= explorers_guild I_TurnNumber >= 205 I_TurnNumber <= 225 Chance : 33 % |
253 |
|
Gunner |
Naval |
|
|
"Have you tried aiming a cannon while struggling to stand upright on deck then?" |
+2 Command at sea |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= naval_academy Chance : 33 % |
254 |
|
Reliable Navigator |
Naval |
|
|
When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. |
+1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= explorers_guild Chance : 33 % |
255 |
|
Shipwright |
Naval |
|
|
Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. |
+1 Command at sea |
When to test : NewAdmiralCreated Condition : SettlementBuildingExists >= merchants_wharf Chance : 8 % |
256 |
|
Lord High Chamberlain |
office |
|
|
Your Chamberlain, sire, oversees your household and asserts your authority to those who need to remember who is in charge! |
+1 authory. |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= council_chambers CharacterNumTurnsIdle >= 4 IsFactionLeader not Trait BadAdministrator >= 1 not Trait Stoic >= 1 not Trait Austere >= 1 not FactionwideAncillaryExists chamberlain Chance : 33 % |
257 |
|
Royal Treasurer |
office |
Transferable 可轉移 |
|
The King's own treasurer is a man with huge responsiblities and huge temptations... |
+5% Tax, Might be bribed, and access to money like this can make a man less... pious. |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 IsFactionLeader Treasury > 15000 not Trait BadAdministrator >= 1 not Trait Embezzler >= 1 not Trait Corrupt >= 1 SettlementBuildingExists >= council_chambers FactionIsLocal not FactionwideAncillaryExists kings_treasurer Chance : 100 % |
When to test : CharacterTurnEnd Condition : IsGeneral not IsFactionLeader not IsFactionHeir Treasury > 10000 EndedInSettlement SettlementBuildingExists >= council_chambers not FactionIsLocal not FactionwideAncillaryExists kings_treasurer not HasAncType office Chance : 50 % |
258 |
|
Lord High Marshall |
office |
Transferable 可轉移 |
|
The stoic, disciplined leader of his Majesty's Army. He will appoint a Master of the Horse for you, sire, if you have advanced stables. |
+1 Infantry command, 5% discount on training Infantry. |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement IsFactionLeader SettlementBuildingExists >= garrison_quarters SettlementBuildingExists >= knights_stables FactionIsLocal not FactionwideAncillaryExists marshall Chance : 100 % |
When to test : CharacterTurnEnd Condition : IsGeneral not IsFactionLeader EndedInSettlement SettlementBuildingExists >= garrison_quarters SettlementBuildingExists >= knights_stables not FactionIsLocal not FactionwideAncillaryExists marshall not HasAncType office Chance : 50 % |
259 |
|
Master of the Horse |
office |
|
|
Appointed by your Marshall, this man oversees the Kingdom's horse breeding program and cavalry officers. |
+5 movement, +1 Cavalry Command. |
When to test : CharacterTurnEnd Condition : IsGeneral not IsFactionLeader not IsFactionHeir not FactionwideAncillaryExists moh FactionwideAncillaryExists marshall not HasAncType office Chance : 50 % |
260 |
|
The Privy Seal |
office |
Transferable 可轉移 |
|
The Privy Seal can be entrusted to a man you trust... or would hope to be able to trust more... |
+1 Loyalty; also affects piety. |
When to test : CharacterTurnEnd Condition : IsGeneral IsFactionLeader FactionIsLocal not FactionwideAncillaryExists privyseal Chance : 100 % |
When to test : CharacterTurnEnd Condition : IsGeneral not IsFactionLeader not IsFactionHeir not FactionIsLocal not FactionwideAncillaryExists privyseal Chance : 33 % |
|