281 |
|
Holy Grail |
Relic |
Transferable 可轉移 |
|
The sacred vessel that Jesus drank from at the Last Supper. This cup has the power to heal all wounds. |
+2 Piety, +5 to your general's hitpoints (how many hits your general can take before dying), Improves the chances of casualties recovering from their wounds |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 5 SettlementName Aleppo not I_WorldwideAncillaryExists holy_grail not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 5 IsOnCrusade SettlementName Aleppo not I_WorldwideAncillaryExists holy_grail not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 5 PaybackID pope_rome_min_penalty_major_reward not I_WorldwideAncillaryExists holy_grail not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc holy_grail not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled holy_grail not HasAncType Relic Chance : 10 % |
282 |
|
Holy Lance |
Relic |
Transferable 可轉移 |
|
The spear that pierced the side of Jesus during the crucifixion. It is believed that whosoever holds this spear has the power to conquer the world, but losing it means instant death. |
+1 Piety, +2 Command |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Antioch not I_WorldwideAncillaryExists holy_lance not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Constantinople not I_WorldwideAncillaryExists holy_lance not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Antioch not I_WorldwideAncillaryExists holy_lance not HasAncType Relic Chance : 30 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Constantinople not I_WorldwideAncillaryExists holy_lance not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_rome_min_penalty_major_reward not I_WorldwideAncillaryExists holy_lance not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc holy_lance not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled holy_lance not HasAncType Relic Chance : 10 % |
283 |
|
Holy Prepuce |
Relic |
Transferable 可轉移 |
|
One of the few physical remainders of Jesus left behind on earth. This relic is said to ensure an easy and safe childbirth. |
+1 Piety, Increases the chance of having children |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Bordeaux not I_WorldwideAncillaryExists holy_prepuce not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Hamburg not I_WorldwideAncillaryExists holy_prepuce not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Bordeaux not I_WorldwideAncillaryExists holy_prepuce not HasAncType Relic Chance : 30 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Hamburg not I_WorldwideAncillaryExists holy_prepuce not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_cardinal_min_penalty_major_reward not I_WorldwideAncillaryExists holy_prepuce not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc holy_prepuce not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled holy_prepuce not HasAncType Relic Chance : 10 % |
284 |
|
Holy Shroud |
Relic |
Transferable 可轉移 |
|
The burial cloth of Jesus, on which His image was recorded at his resurrection. It is rumoured to provide protection against criminal bands. |
+1 Piety, +1 Command when defending walls, +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Constantinople not I_WorldwideAncillaryExists holy_shroud not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Constantinople not I_WorldwideAncillaryExists holy_shroud not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_cardinal_major_reward_only not I_WorldwideAncillaryExists holy_shroud not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc holy_shroud not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled holy_shroud not HasAncType Relic Chance : 10 % |
285 |
|
Icon not Made by Hands |
Relic |
Transferable 可轉移 |
|
Jesus sent this icon to the King of Edessa, to cure him of leprosy. |
+1 Piety, +1 to public health |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Edessa not I_WorldwideAncillaryExists icon_not_made_by_hands not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Edessa not I_WorldwideAncillaryExists icon_not_made_by_hands not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_cardinal_min_penalty_major_reward not I_WorldwideAncillaryExists icon_not_made_by_hands not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc icon_not_made_by_hands not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled icon_not_made_by_hands not HasAncType Relic Chance : 10 % |
286 |
|
Iron Crown of Lombardy |
Relic |
Transferable 可轉移 |
|
This crown was fashioned for Emperor Constantine, with a nail from the crucifixion of Christ. It is believed to protect the head of the wearer from the darts of his enemies. |
+1 Piety, +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Milan not I_WorldwideAncillaryExists iron_crown_of_lombardy not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Milan not I_WorldwideAncillaryExists iron_crown_of_lombardy not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_cardinal_major_reward_only not I_WorldwideAncillaryExists iron_crown_of_lombardy not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc iron_crown_of_lombardy not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled iron_crown_of_lombardy not HasAncType Relic Chance : 10 % |
287 |
|
Seal of Solomon |
Relic |
Transferable 可轉移 |
|
Legend has it that King Solomon's signet ring gave him the power to command demons and speak with animals. |
+1 Dread, -1 Piety, +2 Command when commanding cavalry |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Jerusalem not FactionReligion pagan not I_WorldwideAncillaryExists seal_of_solomon not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Jerusalem not I_WorldwideAncillaryExists seal_of_solomon not HasAncType Relic Chance : 30 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Jerusalem not FactionReligion pagan not I_WorldwideAncillaryExists seal_of_solomon not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc seal_of_solomon not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled seal_of_solomon not HasAncType Relic Chance : 10 % |
288 |
|
Shard of the True Cross |
Relic |
Transferable 可轉移 |
|
A piece of the cross upon which Jesus was crucified, rumoured to have been built from the Tree of Knowledge from the Garden of Eden. |
+2 Piety, +1 Command |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Tripoli not I_WorldwideAncillaryExists shard_of_the_true_cross not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Tripoli not I_WorldwideAncillaryExists shard_of_the_true_cross not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_rome_min_penalty_major_reward not I_WorldwideAncillaryExists shard_of_the_true_cross not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc shard_of_the_true_cross not HasAncType Relic Chance : 85 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled shard_of_the_true_cross not HasAncType Relic Chance : 10 % |
289 |
|
Veil of Veronica |
Relic |
Transferable 可轉移 |
|
This veil was used to wipe the sweat from Jesus' brow as he carried the cross, leaving his image imprinted on the cloth. |
+1 Piety |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Jerusalem not I_WorldwideAncillaryExists veil_of_veronica not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Jerusalem not I_WorldwideAncillaryExists veil_of_veronica not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_cardinal_min_penalty_major_reward not I_WorldwideAncillaryExists veil_of_veronica not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc veil_of_veronica not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled veil_of_veronica not HasAncType Relic Chance : 10 % |
290 |
|
Anthony of Padua |
Religion |
|
Unique 唯一 |
An inspirational preacher, whose saintly virtues hold crowds in thrall of his shining example of piety. |
+2 Piety, -2 from squalor (increases public order and population growth), +2 to unrest (has a negative effect on public order) |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= abbey CultureType southern_european I_TurnNumber >= 69 I_TurnNumber <= 76 Chance : 75 % |
|
291 |
|
Deacon |
Religion |
|
|
Those that assist the church in its times of need are more likely to be assigned an assistant of their own. |
+1 Piety |
When to test : AgentCreated Condition : AgentType = priest CharacterReligion catholic SettlementBuildingExists >= cathedral Chance : 50 % |
When to test : AgentCreated Condition : AgentType = priest CharacterReligion orthodox SettlementBuildingExists >= cathedral_o Chance : 25 % |
292 |
|
Francis of Assisi |
Religion |
|
Unique 唯一 |
The founder of the Order of Friars Minor, and truly a living saint. His concern for the poor and nature endear him to countless. |
+2 Piety, -2 from squalor (increases public order and population growth), +2 to unrest (has a negative effect on public order) |
When to test : GeneralJoinCrusade Condition : CultureType southern_european not FactionType byzantium I_TurnNumber >= 60 I_TurnNumber <= 73 Chance : 100 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= church I_TurnNumber >= 60 I_TurnNumber <= 73 CultureType southern_european not FactionType byzantium Chance : 100 % |
293 |
|
Martin Luther |
Religion |
|
Unique 唯一 |
Considered by most to be a very forward-thinking theologian. A little too forward thinking for the Church at times. |
+2 Piety, -2 from unrest (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= abbey IsGeneral Attribute Piety < 5 I_TurnNumber >= 210 I_TurnNumber <= 233 Chance : 15 % |
294 |
|
Monk |
Religion |
|
|
A monk is always keen to spend time with those that would sit around, feed themselves and discuss religion… |
+1 Piety, -1 Purity |
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest CharacterNumTurnsIdle >= 4 PopulationOwnReligion >= 70 ReligionShift <= 10 Chance : 50 % |
295 |
|
Peter the Hermit |
Religion |
|
Unique 唯一 |
A powerful rabblerouser known for his humble ascetic outlook that the people seem more than willing to flock behind. |
+2 to popularity (improves public order), -2 from squalor (increases public order and population growth) |
When to test : GeneralJoinCrusade Condition : Attribute Chivalry > 0 I_TurnNumber >= 5 I_TurnNumber <= 50 Chance : 25 % |
296 |
|
Priest |
Religion |
|
|
There is are few better ways to keep the faith than to keep a man of the cloth at hand to ensure you are on the correct path. |
+1 Piety |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= theologians_guild IsGeneral not CharacterReligion islam Chance : 3 % |
297 |
|
Royal Seminarian |
Religion |
|
|
One simply has to be a pious presence when bringing royalty into the fold. |
+1 Piety, +1 Unorthodoxy |
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= mayors_palace Chance : 20 % |
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= castle Chance : 20 % |
298 |
|
Skilled Accomplice |
Security |
|
|
Having an accomplice makes a dirty job easier, but a little more costly too. |
+1 to agent's skill |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= assassins_guild Chance : 20 % |
299 |
|
Young Apprentice |
Security |
Transferable 可轉移 |
|
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 5 % |
300 |
|
Carnival Party Connections |
security |
|
|
An invitation to Carnival, which this man can arrange, can lead to all sorts of things... Should someone go missing in a canal... well, a happy death is a good death. |
+1 Skill. |
When to test : AgentCreated Condition : AgentType = assassin SettlementName Venice SettlementBuildingExists >= coaching_house Chance : 25 % |
|