281 |
|
Skilled Accomplice |
Security |
|
|
Having an accomplice makes a dirty job easier, but a little more costly too. |
+1 to agent's skill |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= assassins_guild Chance : 20 % |
282 |
|
Young Apprentice |
Security |
Transferable 可轉移 |
|
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 5 % |
283 |
|
Carnival Party Connections |
security |
|
|
An invitation to Carnival, which this man can arrange, can lead to all sorts of things... Should someone go missing in a canal... well, a happy death is a good death. |
+1 Skill. |
When to test : AgentCreated Condition : AgentType = assassin SettlementName Venice SettlementBuildingExists >= coaching_house Chance : 25 % |
284 |
|
Foodtaster |
Security |
|
|
An expedient servant to have around to avoid sudden death, as well as a disgusting meal. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : SufferAssassinationAttempt Condition : Trait Paranoia >= 1 IsGeneral Chance : 20 % |
285 |
|
Notorious Berserker |
Security |
|
|
Keeps the company of a hulking veteran of war, notorious for his wild and uncontrolled rage and unrelenting brutality. |
+1 Command, +1 Morale for all troops on the battlefield |
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle GeneralFoughtInCombat BattleOdds >= 0.5 BattleOdds < 1.5 Trait BattleDread > 0 Chance : 15 % |
286 |
|
Master of Assassins |
Security |
|
|
Others do not suspect that the hooded figure in this man's shadow is the biggest threat at hand. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs |
When to test : LeaderOrderedAssassination Condition : Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= m_assassins_guild Chance : 33 % |
287 |
|
Pickpocket |
Security |
|
|
An adorable little urchin to behold, but truly a menace with wandering hands. |
+1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= market Chance : 12 % |
288 |
|
Royal Escort |
Security |
|
|
With important duties abroad, assigning her majesty an escort was to be expected. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterTurnEnd Condition : DistanceCapital > 25 AgentType = princess Trait GoodPrincess > 2 Chance : 15 % |
289 |
|
Smothering Guards |
Security |
|
|
Her highness is well protected from both harm, and any chance of being courted. |
-1 Charm, +3 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterComesOfAge Condition : FatherTrait AssassinMaster >= 1 AgentType = princess Chance : 66 % |
290 |
|
Spymaster |
Security |
|
|
Having others keep you aware of things you are not able to notice defeats a dangerous sort of ignorance. |
+1 Command, +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs |
When to test : LeaderOrderedSpyingMission Condition : IsFactionLeader IsGeneral Chance : 3 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= thieves_guild Chance : 20 % |
|
291 |
|
Zealous Disciple |
Security |
|
|
"I will not leave the Prophet's side, nor let anyone harm him." |
+1 Piety, +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
292 |
|
Catamite |
Sex |
|
|
Not all men find the opposite sex to be the most distracting... |
+1 to agent's skill |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 5 % |
293 |
|
Chastity Belt |
Sex |
|
|
Nothing says "No!" like underwear that requires a key to remove… |
-1 Charm, -10% to Movement Points (reduces the distance armies can march) |
When to test : CharacterComesOfAge Condition : FatherTrait Prim >= 1 AgentType = princess Chance : 30 % |
When to test : CharacterComesOfAge Condition : FatherTrait Disciplinarian >= 1 AgentType = princess Chance : 15 % |
294 |
|
Courtesan |
Sex |
|
|
Some women have charms that can grant them access to bedchambers that even the most cunning killer can't hope to breach. |
+1 to agent's skill |
When to test : AgentCreated Condition : SettlementBuildingExists >= coaching_house AgentType = assassin Chance : 20 % |
295 |
|
Skilled Courtesan |
Sex |
|
|
A woman famous for being an object of desire more than fit for a king, but not so famous for her part in their demises. |
+2 to agent's skill |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 10 % |
296 |
|
Obsessed Suitor |
Sex |
|
|
So long as this man won't give up on her, it is likely that better suitors probably will. |
-1 Charm, -2 from personal security (increases the chances of falling victim to assassination) |
When to test : DiplomacyMission Condition : AgentType = princess Attribute Charm > 4 Chance : 4 % |
297 |
|
Black Stallion |
Steed |
|
|
A dark swift menacing steed makes light of the tyranny of distance. |
+25% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= knights_stables IsGeneral not HasAncType Steed Attribute Command > 3 Treasury > 5000 Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= knights_stables AgentType = princess Treasury > 5000 Chance : 50 % |
298 |
|
Strapping Stallion |
Steed |
|
|
What an impressive and powerful beast this young lady straddles on a daily basis. |
+10% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterComesOfAge Condition : AgentType = princess FactionBuildingExists = kings_stables Chance : 25 % |
299 |
|
Swift Steed |
Steed |
|
|
A dashing mount that can pass over the land as swiftly as the wind itself. |
+15% to Movement Points (gives armies the ability to forced march), +1 to public health |
When to test : AgentCreated Condition : AgentType = diplomat SettlementBuildingExists >= horse_breeders_guild Chance : 50 % |
300 |
|
Trusty Steed |
Steed |
Transferable 可轉移 |
|
Noble warriors need a noble and trusty mount such as this fine animal. |
+5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= earls_stables Trait GoodCavalryGeneral >= 1 IsGeneral not HasAncType Steed Chance : 30 % |
|