1 |
|
Academic Advisor |
Academic |
Transferable |
|
You don't need to know everything if someone else at hand does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Chance : 33 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= university Chance : 33 % |
2 |
|
Alchemist |
Academic |
Transferable |
|
Very few people manage to become experts at mixing dangerous compounds, making the few that exist valuable assets. |
+2 to your general's hitpoints (how many hits your general can take before dying), +1 Command when commanding gunpowder troops |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemists_lab IsGeneral Chance : 3 % |
3 |
|
Astrologer |
Academic |
|
|
Though the most pious may denounce the art of Astrology as heretical nonsense, it is still extremely popular. |
-1 Piety, +1 Command |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 not SettlementBuildingExists >= small_church not SettlementBuildingExists >= small_chapel not SettlementBuildingExists >= small_church_o not SettlementBuildingExists >= small_chapel_o not SettlementBuildingExists >= small_masjid not SettlementBuildingExists >= c_small_masjid IsGeneral not FactionReligion pagan Trait Wantschool < 1 Chance : 5 % |
4 |
|
Librarian |
Academic |
Transferable |
|
There is much knowledge to be found in books, provided you know somebody that knows where to look. |
+1 Piety |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= library IsGeneral Chance : 5 % |
5 |
|
Brilliant Scribe |
Academic |
Transferable |
|
Being able to have written works produced or translated within one's castle opens a wealth of knowledge unto the family. |
+1 Authority, 10% bonus on all trade income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= town_hall SettlementBuildingExists >= alchemists_lab IsGeneral Chance : 10 % |
6 |
|
Seeress |
Academic |
|
|
The art of Astrology as grants this woman to power to read the stars and gain you advantage in battle. |
+1 Command. |
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 IsGeneral FactionReligion pagan Trait Wantschool < 1 Chance : 10 % |
7 |
|
Tutor |
Academic |
Transferable |
|
A lord humble enough to admit he still has much to learn is typically one of the smarter ones. |
+1 Piety, 5% bonus on all trade income |
When to test : CharacterComesOfAge Condition : Trait Ignorance <= 1 Chance : 33 % |
8 |
|
Biographer |
Court |
Transferable |
|
When one is forging a great legacy, it must be recorded properly. |
+1 Authority |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 TimeInRegion > 6 Attribute Command >= 6 IsGeneral Chance : 5 % |
9 |
|
Judge |
Court |
Transferable |
|
It's much easier to place trust in the laws of the land when you have men that control the trials themselves. |
+1 to unrest (has a negative effect on public order), +2 to law (improves public order) |
When to test : GovernorCityRiots Condition : SettlementBuildingExists >= town_hall IsGeneral not Trait StrategyChivalry > 0 not Trait Just > 0 Chance : 20 % |
10 |
|
Brilliant Fool |
Court |
|
|
He may look like an idiot, but this man is able say the things his monarch needs to hear whether he wants to or not. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), 5% bonus on all trade income |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= castle Attribute Command > 4 Chance : 50 % |
|
11 |
|
Fool |
Court |
|
|
Actually amused by a colourful buffoon prepared to say or do things upon command. |
+1 Morale for all troops on the battlefield |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= castle Attribute Command < 5 Chance : 50 % |
12 |
|
Harsh Judge |
Court |
Transferable |
|
"When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done!" |
-1 from popularity (has a negative effect on public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= city_hall IsGeneral Trait StrategyDread > 0 Chance : 10 % |
13 |
|
Herald |
Court |
Transferable |
|
Nothing helps emphasise authority and importance than a booming voice to herald one's decisions and wishes. |
+1 Authority |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = citadel Attribute Command > 3 Chance : 33 % |
14 |
|
Intrepid Explorer |
Court |
Transferable |
|
An expert of blazing new trails through unfamiliar lands, and showing his master how to do the same. |
+15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= explorers_guild IsGeneral Chance : 5 % |
15 |
|
Mentor |
Court |
|
|
Has always been by his young master's side - wise and trustworthy enough to help raise royalty. |
+1 Command |
When to test : CharacterComesOfAge Condition : FatherAttribute Authority >= 2 not AgentType = princess Chance : 15 % |
16 |
|
Torturer |
Court |
Transferable |
|
Only a depraved and insidious beast feels the need to have someone to carry on acts of torture while he is busy elsewhere. |
+3 Dread, +1 Authority, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (has a negative effect on public order), +3 to law (improves public order) |
When to test : ExterminatePopulation Condition : IsGeneral Attribute Chivalry <= -4 Chance : 10 % |
17 |
|
Prince of Acre |
dearmad_her |
Transferable |
|
Entitled as Lord over the Principality of St. Jean d'Acre. A great fortress and crusader site. But this is a rich title... |
Tax Collection +5%, increase in trade, tempted to establish a new Kingdom here. Increase in piety and command skill. |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Acre IsGeneral not CharacterReligion islam not CultureType greek not FactionwideAncillaryExists dearmad_Acre Chance : 100 % |
18 |
|
Duke of Adana |
dearmad_her |
Transferable |
|
Entitled as Lord of Adana. |
Tax Collection +5% |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Adana IsGeneral not CharacterReligion islam not CultureType greek not FactionwideAncillaryExists dearmad_adana Chance : 100 % |
19 |
|
Duke of Ajaccio |
dearmad_her |
Transferable |
|
Entitled as Lord of Ajaccio in Corsica. |
Tax Collection +5%, slightly lowered loyalty. |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Ajaccio IsGeneral not CharacterReligion islam not CultureType greek not FactionwideAncillaryExists dearmad_ajaccio Chance : 100 % |
20 |
|
Duke of Aleppo |
dearmad_her |
Transferable |
|
Entitled as Lord of the well defended Aleppo, one of the oldest inhabitated cities in the world. |
Tax Collection +5%, gifted in siege warfare |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Aleppo IsGeneral not CharacterReligion islam not CultureType greek not FactionwideAncillaryExists dearmad_aleppo Chance : 100 % |
|