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Royal Military Academy
Home / Stainless Steel 6.1 / England / Retinue
Stainless Steel 6.1
England England
No. Card Title Type Transferable Unique Description Effects Condition
1 Academic Advisor Academic Transferable You don't need to know everything if someone else at hand does. 5% bonus on all trade income, 5% bonus on tax income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Chance : 33 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= university
Chance : 33 %
2 Alchemist Academic Transferable Very few people manage to become experts at mixing dangerous compounds, making the few that exist valuable assets. +2 to your general's hitpoints (how many hits your general can take before dying), +1 Command when commanding gunpowder troops When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
IsGeneral
Chance : 3 %
3 Astrologer Academic Though the most pious may denounce the art of Astrology as heretical nonsense, it is still extremely popular. -1 Piety, +1 Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
not SettlementBuildingExists >= small_church
not SettlementBuildingExists >= small_chapel
not SettlementBuildingExists >= small_church_o
not SettlementBuildingExists >= small_chapel_o
not SettlementBuildingExists >= small_masjid
not SettlementBuildingExists >= c_small_masjid
IsGeneral
not FactionReligion pagan
Trait Wantschool < 1
Chance : 5 %
4 Librarian Academic Transferable There is much knowledge to be found in books, provided you know somebody that knows where to look. +1 Piety When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= library
IsGeneral
Chance : 5 %
5 Brilliant Scribe Academic Transferable Being able to have written works produced or translated within one's castle opens a wealth of knowledge unto the family. +1 Authority, 10% bonus on all trade income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= town_hall
SettlementBuildingExists >= alchemists_lab
IsGeneral
Chance : 10 %
6 Seeress Academic The art of Astrology as grants this woman to power to read the stars and gain you advantage in battle. +1 Command. When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
IsGeneral
FactionReligion pagan
Trait Wantschool < 1
Chance : 10 %
7 Tutor Academic Transferable A lord humble enough to admit he still has much to learn is typically one of the smarter ones. +1 Piety, 5% bonus on all trade income When to test : CharacterComesOfAge
Condition : Trait Ignorance <= 1
Chance : 33 %
8 Biographer Court Transferable When one is forging a great legacy, it must be recorded properly. +1 Authority When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
TimeInRegion > 6
Attribute Command >= 6
IsGeneral
Chance : 5 %
9 Judge Court Transferable It's much easier to place trust in the laws of the land when you have men that control the trials themselves. +1 to unrest (has a negative effect on public order), +2 to law (improves public order) When to test : GovernorCityRiots
Condition : SettlementBuildingExists >= town_hall
IsGeneral
not Trait StrategyChivalry > 0
not Trait Just > 0
Chance : 20 %
10 Brilliant Fool Court He may look like an idiot, but this man is able say the things his monarch needs to hear whether he wants to or not. +1 to personal security (improves the chances of detecting and foiling assassination attempts), 5% bonus on all trade income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= castle
Attribute Command > 4
Chance : 50 %
11 Fool Court Actually amused by a colourful buffoon prepared to say or do things upon command. +1 Morale for all troops on the battlefield When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= castle
Attribute Command < 5
Chance : 50 %
12 Harsh Judge Court Transferable "When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done!" -1 from popularity (has a negative effect on public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= city_hall
IsGeneral
Trait StrategyDread > 0
Chance : 10 %
13 Herald Court Transferable Nothing helps emphasise authority and importance than a booming voice to herald one's decisions and wishes. +1 Authority When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = citadel
Attribute Command > 3
Chance : 33 %
14 Intrepid Explorer Court Transferable An expert of blazing new trails through unfamiliar lands, and showing his master how to do the same. +15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= explorers_guild
IsGeneral
Chance : 5 %
15 Mentor Court Has always been by his young master's side - wise and trustworthy enough to help raise royalty. +1 Command When to test : CharacterComesOfAge
Condition : FatherAttribute Authority >= 2
not AgentType = princess
Chance : 15 %
16 Torturer Court Transferable Only a depraved and insidious beast feels the need to have someone to carry on acts of torture while he is busy elsewhere. +3 Dread, +1 Authority, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (has a negative effect on public order), +3 to law (improves public order) When to test : ExterminatePopulation
Condition : IsGeneral
Attribute Chivalry <= -4
Chance : 10 %
17 Prince of Acre dearmad_her Transferable Entitled as Lord over the Principality of St. Jean d'Acre. A great fortress and crusader site. But this is a rich title... Tax Collection +5%, increase in trade, tempted to establish a new Kingdom here. Increase in piety and command skill. When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Acre
IsGeneral
not CharacterReligion islam
not CultureType greek
not FactionwideAncillaryExists dearmad_Acre
Chance : 100 %
18 Duke of Adana dearmad_her Transferable Entitled as Lord of Adana. Tax Collection +5% When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Adana
IsGeneral
not CharacterReligion islam
not CultureType greek
not FactionwideAncillaryExists dearmad_adana
Chance : 100 %
19 Duke of Ajaccio dearmad_her Transferable Entitled as Lord of Ajaccio in Corsica. Tax Collection +5%, slightly lowered loyalty. When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Ajaccio
IsGeneral
not CharacterReligion islam
not CultureType greek
not FactionwideAncillaryExists dearmad_ajaccio
Chance : 100 %
20 Duke of Aleppo dearmad_her Transferable Entitled as Lord of the well defended Aleppo, one of the oldest inhabitated cities in the world. Tax Collection +5%, gifted in siege warfare When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementName Aleppo
IsGeneral
not CharacterReligion islam
not CultureType greek
not FactionwideAncillaryExists dearmad_aleppo
Chance : 100 %
1 / 20 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10
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