61 |
|
Lash of Lugburz |
Item |
Transferable 可轉移 |
|
Dirty old lash, great for torture. Nice and slow torture… |
+1 TrainingPoints, +1 BattleSurgery |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 25 CultureType eastern_european Attribute Authority > 5 Chance : 3 % |
62 |
|
Map of Middle-earth |
Item |
Transferable 可轉移 |
|
Follow the map to find your way. |
+2 LineOfSight, +5 Movement Points |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral RemainingMPPercentage < 10 Chance : 3 % |
63 |
|
Nails of Isengard |
Item |
Transferable 可轉移 |
|
Rusty steel nails made by some maggots, good for something I think……Oy! What do we do with these stinkin’ nails? Torturin’? What? Sell ‘em? Right. |
+1 TradeIncome |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 5 FactionType france not I_WorldwideAncillaryExists nails Chance : 2 % |
64 |
|
Orc Draught |
Item |
Transferable 可轉移 |
|
Orc draught gives orcs the strenght to cover large distances without becoming to tired. |
+15% to Movement Points, +2 TroopMorale |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 4 CultureType eastern_european Chance : 2 % |
65 |
|
Poison of Nurn |
Item |
Transferable 可轉移 |
|
Near the sea of Nurn are countless plants, all holding the strongest poisons. |
+1 Assasination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin Chance : 50 % |
66 |
|
Ring of Isengard |
item |
|
|
A lesser ring of Power forged by Saruman the White. This Ring is passed on to the future faction heir in order to ensure his domination over the masses of Isengard. |
+2 Authority, +1 Dread |
When to test : CharacterTurnEnd Condition : IsFactionHeir not FactionwideAncillaryExists ring_isengard IsGeneral FactionType france Chance : 100 % |
67 |
|
Old Winyards Wine |
Item |
Transferable 可轉移 |
|
The finest wine from the Southfaring, some even say from whole Middle-earth. |
+1 Health |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Shire IsGeneral TimeInRegion > 4 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Bywater IsGeneral TimeInRegion > 4 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Southfarthing IsGeneral TimeInRegion > 4 Chance : 5 % |
68 |
|
Spyglass |
Item |
Transferable 可轉移 |
|
Allows a mortal man to spot distant things that are normally privy only to eagles. |
+2 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= dockyard Chance : 20 % |
69 |
|
Tree Axe |
Item |
Transferable 可轉移 |
|
There are many trees to cut in the forests of Middle-earth. |
+1 Farming, +1 Health |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral TimeInRegion > 55 FactionType france Chance : 3 % |
70 |
|
Trick Abacus |
Item |
|
|
"See, when you carry the two over, it turns out you owe me another hundred florins." |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Chance : 5 % |
|
71 |
|
Guardian of the Armory |
king |
Transferable 可轉移 |
|
Guardian of the Armory |
+1 HitPoints, +1 Authority |
When to test : CharacterTurnEnd Condition : IsFactionLeader FactionType france not FactionwideAncillaryExists isen_armour Chance : 100 % |
72 |
|
Chief of Dunland |
king |
Transferable 可轉移 |
|
Leader of the wilde hordes of Dunland. |
+1 Authority, +1 Fear |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Dunland FactionType france IsGeneral not FactionwideAncillaryExists king_dunland Chance : 50 % |
73 |
|
Warlord of the White Hand |
king |
|
|
First Commander of the Armies of Isengard. |
+3 Authority, +2 Command, +3 Fear |
When to test : CharacterTurnEnd Condition : IsFactionLeader FactionType france Chance : 100 % |
74 |
|
Magician |
Magic |
|
|
Sleight of hand, wondrous tricks, and some clever pyrotechnics make for fine entertainment. |
+1 Morale for all troops on the battlefield, +1 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 Trait Superstitious >= 1 SettlementBuildingExists >= alchemists_lab SettlementBuildingExists >= fairground Chance : 5 % |
75 |
|
Pagan Magician |
Magic |
|
|
Regardless how fascinating the arcane arts may seem, consorting with one who actually practises them is not something a noble should be seen to do. |
-2 Obedience |
When to test : CharacterTurnEnd Condition : not AtSea IsGeneral PopulationOwnReligion < 90 PopulationHeretic >= 50 not Trait Superstitious > 0 Chance : 1 % |
76 |
|
Soothsayer |
Magic |
Transferable 可轉移 |
|
A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. |
+2 Morale for all troops on the battlefield |
When to test : PostBattle Condition : not WonBattle Chance : 3 % |
77 |
|
Drillmaster |
Military |
Transferable 可轉移 |
|
Keeps a diligent officer handy to keep his troops vigilant and well-prepared. |
+25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory infantry Attribute Command >= 4 IsGeneral Chance : 3 % |
78 |
|
Master Smith |
Military |
Transferable 可轉移 |
|
Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. |
10% discount on unit training costs |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= armourer IsGeneral Chance : 2 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= swordsmiths_guild Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= armourer Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_armourer Chance : 20 % |
79 |
|
Mercenary Captain |
Military |
Transferable 可轉移 |
|
Having run a company of mercenaries himself, this man makes maintaining an army of sell-swords a more efficient process. |
10% discount on unit training costs, 10% bonus to cash gained from looting |
When to test : HireMercenaries Condition : Chance : 10 % |
80 |
|
Military Engineer |
Military |
Transferable 可轉移 |
|
Wise commanders keep a mechanical expert at hand when relying upon siege artillery to conquer castle walls. |
+2 Command when assaulting walls, +50 Build Points (required for the construction of siege equipment) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= city_watch SettlementBuildingExists >= catapult_range IsGeneral Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= drill_square SettlementBuildingExists >= c_catapult_range IsGeneral Chance : 8 % |
|