81 |
|
Quartermaster |
Military |
Transferable 可轉移 |
|
Keeping a military force well maintained is a job that this man excels at, sparing his master time to dwell upon tactics and strategies instead. |
+15% to Movement Points (gives armies the ability to forced march), 5% bonus to cash gained from looting |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= army_barracks IsGeneral Attribute Command > 3 Chance : 20 % |
82 |
|
Reliable Runner |
Military |
Transferable 可轉移 |
|
A man who can race through the thick of battle to deliver orders to friend out of earshot can be worth losing many other men to keep alive. |
+1 Command |
When to test : PostBattle Condition : not Routs WonBattle BattleSuccess = crushing not GeneralFoughtInCombat IsGeneral Chance : 10 % |
83 |
|
Keen Scout |
Military |
Transferable 可轉移 |
|
A man that can spot signs of distant or hidden armies far more reliably than most common soldier can lay claim to. |
+1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) |
When to test : PostBattle Condition : WonBattle I_ConflictType SuccessfulAmbush not WasAttacker InEnemyLands IsGeneral Chance : 8 % |
84 |
|
Shieldbearer |
Military |
|
|
Important figures on the battlefield should never be left defenceless, men like this one are there to either save him or die in his stead. |
-1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying) |
When to test : PostBattle Condition : GeneralHPLostRatioinBattle <= 80 GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral Chance : 5 % |
85 |
|
Siege Engineer |
Military |
Transferable 可轉移 |
|
An expert in how to deconstruct heavy structures and defences is always welcome when approaching towering walls. |
+1 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= catapult_range IsGeneral Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= c_catapult_range IsGeneral Chance : 3 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= siege_works Chance : 33 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_siege_works Chance : 33 % |
86 |
|
Counterfeiter |
Money |
|
|
This failed alchemist may not be able to make gold, but can fashion impressive faux-coinage regardless. |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= alchemists_lab Chance : 15 % |
87 |
|
Money Counter |
Money |
Transferable 可轉移 |
|
As much as counting one's wealth is a pleasure, when you're this wealthy, you may need some help. |
5% bonus on all trade income, 10% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= fairground Treasury > 50000 IsGeneral Chance : 8 % |
88 |
|
Overseer |
Money |
Transferable 可轉移 |
|
When one can entrust another to oversee the workers, much more can be accomplished. |
1% discount on construction costs, +1 to farming output, 1% bonus on mining income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= farms+2 IsGeneral Chance : 10 % |
89 |
|
Slaver |
Money |
Transferable 可轉移 |
|
Ensures that his lord and master is only ever served by the most capable and obedient of slaves. |
15% bonus on all trade income |
When to test : GovernorBuildingCompleted Condition : CharacterReligion catholic Attribute Chivalry < -3 Chance : 10 % |
90 |
|
Tax Farmer |
Money |
Transferable 可轉移 |
|
If you are going to bleed the people dry, get someone else to be the face of your oppression. |
-1 from popularity (has a negative effect on public order), 10% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : Trait BadTaxman >= 1 IsGeneral Chance : 8 % |
|
91 |
|
Treasurer |
Money |
Transferable 可轉移 |
|
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = great_market IsGeneral Chance : 10 % |
92 |
|
Hobbit Flute |
music |
Transferable 可轉移 |
|
A fine instrument made by the Shirefolk, it's light melodies inspire troops in battle. |
+1 Command when commanding infantry |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Shire IsGeneral TimeInRegion > 4 I_EventCounter Shire_proposal_accepted > 0 Chance : 5 % |
93 |
|
War Drums |
music |
Transferable 可轉移 |
|
“Drums, drums in the deep.” Inspires troops in battle. |
+1 Command when commanding infantry |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral CultureType eastern_european TimeInRegion > 3 SettlementBuildingExists >= militia_drill_square not HasAncType music Chance : 2 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral CultureType eastern_european TimeInRegion > 3 SettlementBuildingExists >= barracks not HasAncType music Chance : 2 % |
94 |
|
Palantíri Authorisation |
palantir |
Transferable 可轉移 |
|
This general is the only person authorised to use any of the Palantíri. |
Faction-wide authorisation to use any Palantíri. |
When to test : CharacterTurnEnd Condition : IsFactionLeader CharacterIsLocal not FactionwideAncillaryExists palantir_authorisation I_EventCounter pal_sauron_local_and_in_barad == 0 FactionBuildingExists >= elostirion_palantir Chance : 100 % |
95 |
|
Black Stallion |
Pet |
Transferable 可轉移 |
|
A dark swift menacing steed makes light of the tyranny of distance. |
+25% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= knights_stables Attribute Chivalry < -4 not CharacterReligion catholic Chance : 4 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= racing_track Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= racing_track Chance : 100 % |
96 |
|
Tracking Dog |
Pet |
Transferable 可轉移 |
|
Able to follow trails that no human eye could possibly detect in the first place. |
+2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : AssassinationMission Condition : AgentType = assassin MissionSucceeded not InEnemyLands Chance : 4 % |
97 |
|
Swift Steed |
Pet |
|
|
A dashing mount that can pass over the land as swiftly as the wind itself. |
+15% to Movement Points (gives armies the ability to forced march), +1 to public health |
When to test : AgentCreated Condition : AgentType = diplomat FactionBuildingExists >= horse_breeders_guild Chance : 33 % |
98 |
|
The One Ring |
relic_ring |
Transferable 可轉移 |
|
Only the fire shows it - "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul" - One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them! |
+3 Authority, +3 Fear, +3 Command, +3 Hitpoints, -1 Purity, -1 Loyalty, -2 Obedience |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_hobbiton > 0 I_EventCounter ring_destroyed < 1 SettlementName Shire CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_imladris > 0 I_EventCounter ring_destroyed < 1 SettlementName Imladris CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_anorien > 0 I_EventCounter ring_destroyed < 1 SettlementName Anorien CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_edoras > 0 I_EventCounter ring_destroyed < 1 SettlementName Kings-Land CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_amroth > 0 I_EventCounter ring_destroyed < 1 SettlementName Belfalas CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_hornburg > 0 I_EventCounter ring_destroyed < 1 SettlementName Helms-Deep CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_bree > 0 I_EventCounter ring_destroyed < 1 SettlementName Bree CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_thranduil > 0 I_EventCounter ring_destroyed < 1 SettlementName Elven-Mirkwood CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_dale > 0 I_EventCounter ring_destroyed < 1 SettlementName Dale CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_erebor > 0 I_EventCounter ring_destroyed < 1 SettlementName Erebor CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_mithlond > 0 I_EventCounter ring_destroyed < 1 SettlementName Mithlond CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_galadhon > 0 I_EventCounter ring_destroyed < 1 SettlementName Celebrant CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_thorin > 0 I_EventCounter ring_destroyed < 1 SettlementName Nan-i-Naugrim CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_isengard > 0 I_EventCounter ring_destroyed < 1 SettlementName Nan-Curunir not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_duneard > 0 I_EventCounter ring_destroyed < 1 SettlementName Dunland not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_gram > 0 I_EventCounter ring_destroyed < 1 SettlementName Mt-Gram not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_carndum > 0 I_EventCounter ring_destroyed < 1 SettlementName Carn-Dum not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_moria > 0 I_EventCounter ring_destroyed < 1 SettlementName Misty-Mountains not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_goblintown > 0 I_EventCounter ring_destroyed < 1 SettlementName High-Pass not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_umbar > 0 I_EventCounter ring_destroyed < 1 SettlementName Umbar not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_hyarmen > 0 I_EventCounter ring_destroyed < 1 SettlementName Harad not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_mistrand > 0 I_EventCounter ring_destroyed < 1 SettlementName Mistrand not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_rhomen > 0 I_EventCounter ring_destroyed < 1 SettlementName Rhun not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_guldur > 0 I_EventCounter ring_destroyed < 1 SettlementName Deep-Mirkwood not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement I_EventCounter ring_barad > 0 I_EventCounter ring_destroyed < 1 SettlementName Gorgoroth not CharacterReligion catholic CharacterIsLocal IsGeneral not I_WorldwideAncillaryExists one_ring Chance : 100 % |
99 |
|
Narya |
ring |
Transferable 可轉移 |
|
Ring of Fire, one of the Three Rings of the Elves. |
+1 Loyalty, +1 Health, +1 Farming, -1 Squalor |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Mithlond IsGeneral TimeInRegion > 3 not I_WorldwideAncillaryExists narya Chance : 100 % |
When to test : FatherDiesNatural Condition : FatherAnc narya Chance : 100 % |
100 |
|
Nenya |
ring |
Transferable 可轉移 |
|
Ring of Water, one of the Three Rings of the Elves. |
+1 Loyalty, +1 Health, +1 Farming, -1 Squalor |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Eregion IsGeneral TimeInRegion > 3 not I_WorldwideAncillaryExists nenya Chance : 100 % |
When to test : FatherDiesNatural Condition : FatherAnc nenya Chance : 100 % |
|